08.07.2015, 22:23
PHP код:
public OnPlayerDeath(playerid, killerid, reason)
{
GameTextForPlayer(playerid,"~r~Wasted",1500,0);
PlayerDied[playerid] = 1;
SendDeathMessage(killerid, playerid, reason);
if(IsInGunGame[playerid] == 1)
{
IsInGunGame[playerid] = 1;
if(killerid != INVALID_PLAYER_ID)
{
new rank[MAX_PLAYERS];
KillScore[killerid]++;
if(KillScore[killerid] == 2)
{
rank[killerid] = 1;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,24,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 1 = Desert Eagle");
}
else if(KillScore[killerid] == 4)
{
rank[killerid] = 2;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,32,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 2 = Tec 9");
}
else if(KillScore[killerid] == 6)
{
rank[killerid] = 3;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,28,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 3 = Uzi");
}
else if(KillScore[killerid] == 8)
{
rank[killerid] = 4;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,29,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 4 = SMG");
}
else if(KillScore[killerid] == 10)
{
rank[killerid] = 5;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,30,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 5 = Ak 47");
}
else if(KillScore[killerid] == 12)
{
rank[killerid] = 6;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,33,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 6 = Country Rifle");
}
else if(KillScore[killerid] == 14)
{
rank[killerid] = 7;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,34,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 7 = Sniper Rifle");
}
else if(KillScore[killerid] == 16)
{
rank[killerid] = 8;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,35,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 8 = Rocket Launcher");
}
else if(KillScore[killerid] == 18)
{
rank[killerid] = 9;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,36,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 9 = HS Rocket Launcher");
}
else if(KillScore[killerid] == 20)
{
rank[killerid] = 10;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,38,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 10 = MiniGun");
}
else if(KillScore[killerid] == 22)
{
rank[killerid] = 12;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,37,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 12 = FlameThrower");
}
else if(KillScore[killerid] == 24)
{
rank[killerid] = 13;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,4,0);
SendClientMessage(killerid,COLOR_RED,"You Are On The Last level = Knife!");
}
else if(KillScore[killerid] == 25)
{
rank[killerid] = 14;
fSendClientMessageToAll(COLOR_GREEN, "-->%s WON the GunGame!<--",RPName(killerid));
if(Grove[playerid] == 1)
{
SetPlayerPos(killerid,2494.5767,-1686.1864,13.5129);
SetPlayerInterior(killerid,0);
}
if(Ballas[playerid] == 1)
{
SetPlayerPos(killerid,1999.8833,-1120.6167,26.7746);
SetPlayerInterior(killerid,0);
}
if(Vagos[playerid] == 1)
{
SetPlayerPos(killerid,2455.4861,-1097.9379,43.0875);
SetPlayerInterior(killerid,0);
}
if(Aztecas[playerid] == 1)
{
SetPlayerPos(killerid,2522.2378,-2000.4359,13.5469);
SetPlayerInterior(killerid,0);
}
if(Cop[playerid] == 1)
{
SetPlayerPos(killerid,1550.6207,-1675.7418,15.4894);
SetPlayerInterior(killerid,0);
}
if(Punk[playerid] == 1)
{
SetPlayerPos(killerid,1304.3850,-1092.8927,25.7651);
SetPlayerInterior(killerid,0);
}
GivePlayerWeapon(playerid,28,5000);
GivePlayerWeapon(playerid,30,2000);
GivePlayerWeapon(playerid,34,333);
GivePlayerWeapon(playerid,26,1333);
GivePlayerWeapon(playerid,35,1000);
GivePlayerWeapon(playerid,22,500);
KillScore[killerid] = 0;
IsInGunGame[killerid] = 0;
}
}
}