public OnPlayerDeath(playerid, killerid, reason)
{
GameTextForPlayer(playerid,"~r~Wasted",1500,0);
PlayerDied[playerid] = 1;
SendDeathMessage(killerid, playerid, reason);
if(IsInGunGame[playerid] == 1)
{
IsInGunGame[playerid] = 1;
if(killerid != INVALID_PLAYER_ID)
{
new rank[MAX_PLAYERS];
KillScore[killerid]++;
if(KillScore[killerid] == 2)
{
rank[killerid] = 1;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,24,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 1 = Desert Eagle");
}
else if(KillScore[killerid] == 4)
{
rank[killerid] = 2;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,32,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 2 = Tec 9");
}
else if(KillScore[killerid] == 6)
{
rank[killerid] = 3;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,28,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 3 = Uzi");
}
else if(KillScore[killerid] == 8)
{
rank[killerid] = 4;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,29,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 4 = SMG");
}
else if(KillScore[killerid] == 10)
{
rank[killerid] = 5;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,30,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 5 = Ak 47");
}
else if(KillScore[killerid] == 12)
{
rank[killerid] = 6;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,33,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 6 = Country Rifle");
}
else if(KillScore[killerid] == 14)
{
rank[killerid] = 7;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,34,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 7 = Sniper Rifle");
}
else if(KillScore[killerid] == 16)
{
rank[killerid] = 8;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,35,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 8 = Rocket Launcher");
}
else if(KillScore[killerid] == 18)
{
rank[killerid] = 9;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,36,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 9 = HS Rocket Launcher");
}
else if(KillScore[killerid] == 20)
{
rank[killerid] = 10;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,38,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 10 = MiniGun");
}
else if(KillScore[killerid] == 22)
{
rank[killerid] = 12;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,37,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 12 = FlameThrower");
}
else if(KillScore[killerid] == 24)
{
rank[killerid] = 13;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,4,0);
SendClientMessage(killerid,COLOR_RED,"You Are On The Last level = Knife!");
}
else if(KillScore[killerid] == 25)
{
rank[killerid] = 14;
fSendClientMessageToAll(COLOR_GREEN, "-->%s WON the GunGame!<--",RPName(killerid));
if(Grove[playerid] == 1)
{
SetPlayerPos(killerid,2494.5767,-1686.1864,13.5129);
SetPlayerInterior(killerid,0);
}
if(Ballas[playerid] == 1)
{
SetPlayerPos(killerid,1999.8833,-1120.6167,26.7746);
SetPlayerInterior(killerid,0);
}
if(Vagos[playerid] == 1)
{
SetPlayerPos(killerid,2455.4861,-1097.9379,43.0875);
SetPlayerInterior(killerid,0);
}
if(Aztecas[playerid] == 1)
{
SetPlayerPos(killerid,2522.2378,-2000.4359,13.5469);
SetPlayerInterior(killerid,0);
}
if(Cop[playerid] == 1)
{
SetPlayerPos(killerid,1550.6207,-1675.7418,15.4894);
SetPlayerInterior(killerid,0);
}
if(Punk[playerid] == 1)
{
SetPlayerPos(killerid,1304.3850,-1092.8927,25.7651);
SetPlayerInterior(killerid,0);
}
GivePlayerWeapon(playerid,28,5000);
GivePlayerWeapon(playerid,30,2000);
GivePlayerWeapon(playerid,34,333);
GivePlayerWeapon(playerid,26,1333);
GivePlayerWeapon(playerid,35,1000);
GivePlayerWeapon(playerid,22,500);
KillScore[killerid] = 0;
IsInGunGame[killerid] = 0;
}
}
}
else if(KillScore[killerid] == 25)
{
rank[killerid] = 14;
fSendClientMessageToAll(COLOR_GREEN, "-->%s WON the GunGame!<--",RPName(killerid));
}
You are missing a bracket }
It should be like this pawn Код:
|
public OnPlayerDeath(playerid, killerid, reason)
{
GameTextForPlayer(playerid,"~r~Wasted",1500,0);
PlayerDied[playerid] = 1;
SendDeathMessage(killerid, playerid, reason);
if(IsInGunGame[playerid] == 1)
{
IsInGunGame[playerid] = 1;
if(killerid != INVALID_PLAYER_ID)
{
new rank[MAX_PLAYERS];
KillScore[killerid]++;
if(KillScore[killerid] == 2)
{
rank[killerid] = 1;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,24,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 1 = Desert Eagle");
}
else if(KillScore[killerid] == 4)
{
rank[killerid] = 2;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,32,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 2 = Tec 9");
}
else if(KillScore[killerid] == 6)
{
rank[killerid] = 3;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,28,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 3 = Uzi");
}
else if(KillScore[killerid] == 8)
{
rank[killerid] = 4;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,29,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 4 = SMG");
}
else if(KillScore[killerid] == 10)
{
rank[killerid] = 5;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,30,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 5 = Ak 47");
}
else if(KillScore[killerid] == 12)
{
rank[killerid] = 6;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,33,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 6 = Country Rifle");
}
else if(KillScore[killerid] == 14)
{
rank[killerid] = 7;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,34,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 7 = Sniper Rifle");
}
else if(KillScore[killerid] == 16)
{
rank[killerid] = 8;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,35,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 8 = Rocket Launcher");
}
else if(KillScore[killerid] == 18)
{
rank[killerid] = 9;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,36,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 9 = HS Rocket Launcher");
}
else if(KillScore[killerid] == 20)
{
rank[killerid] = 10;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,38,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 10 = MiniGun");
}
else if(KillScore[killerid] == 22)
{
rank[killerid] = 12;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,37,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 12 = FlameThrower");
}
else if(KillScore[killerid] == 24)
{
rank[killerid] = 13;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,4,0);
SendClientMessage(killerid,COLOR_RED,"You Are On The Last level = Knife!");
}
else if(KillScore[killerid] == 25)
{
rank[killerid] = 14;
fSendClientMessageToAll(COLOR_GREEN, "-->%s WON the GunGame!<--",RPName(killerid));
}
if(Grove[playerid] == 1) <========== error line
{
SetPlayerPos(killerid,2494.5767,-1686.1864,13.5129);
SetPlayerInterior(killerid,0);
}
if(Ballas[playerid] == 1)
{
SetPlayerPos(killerid,1999.8833,-1120.6167,26.7746);
SetPlayerInterior(killerid,0);
}
if(Vagos[playerid] == 1)
{
SetPlayerPos(killerid,2455.4861,-1097.9379,43.0875);
SetPlayerInterior(killerid,0);
}
if(Aztecas[playerid] == 1)
{
SetPlayerPos(killerid,2522.2378,-2000.4359,13.5469);
SetPlayerInterior(killerid,0);
}
if(Cop[playerid] == 1)
{
SetPlayerPos(killerid,1550.6207,-1675.7418,15.4894);
SetPlayerInterior(killerid,0);
}
if(Punk[playerid] == 1)
{
SetPlayerPos(killerid,1304.3850,-1092.8927,25.7651);
SetPlayerInterior(killerid,0);
}
GivePlayerWeapon(playerid,28,5000);
GivePlayerWeapon(playerid,30,2000);
GivePlayerWeapon(playerid,34,333);
GivePlayerWeapon(playerid,26,1333);
GivePlayerWeapon(playerid,35,1000);
GivePlayerWeapon(playerid,22,500);
KillScore[killerid] = 0;
IsInGunGame[killerid] = 0;
}
}
if(killerid != INVALID_PLAYER_ID)
{
PlayerKillCount[killerid] ++;
GivePlayerMoney(killerid, 1000);
SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
}
PlayerDeaths[playerid] ++;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
GameTextForPlayer(playerid,"~r~Wasted",1500,0);
PlayerDied[playerid] = 1;
SendDeathMessage(killerid, playerid, reason);
if(IsInGunGame[playerid] == 1)
{
IsInGunGame[playerid] = 1;
if(killerid != INVALID_PLAYER_ID)
{
new rank[MAX_PLAYERS];
KillScore[killerid]++;
if(KillScore[killerid] == 2)
{
rank[killerid] = 1;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,24,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 1 = Desert Eagle");
}
else if(KillScore[killerid] == 4)
{
rank[killerid] = 2;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,32,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 2 = Tec 9");
}
else if(KillScore[killerid] == 6)
{
rank[killerid] = 3;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,28,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 3 = Uzi");
}
else if(KillScore[killerid] == 8)
{
rank[killerid] = 4;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,29,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 4 = SMG");
}
else if(KillScore[killerid] == 10)
{
rank[killerid] = 5;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,30,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 5 = Ak 47");
}
else if(KillScore[killerid] == 12)
{
rank[killerid] = 6;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,33,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 6 = Country Rifle");
}
else if(KillScore[killerid] == 14)
{
rank[killerid] = 7;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,34,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 7 = Sniper Rifle");
}
else if(KillScore[killerid] == 16)
{
rank[killerid] = 8;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,35,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 8 = Rocket Launcher");
}
else if(KillScore[killerid] == 18)
{
rank[killerid] = 9;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,36,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 9 = HS Rocket Launcher");
}
else if(KillScore[killerid] == 20)
{
rank[killerid] = 10;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,38,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 10 = MiniGun");
}
else if(KillScore[killerid] == 22)
{
rank[killerid] = 12;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,37,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 12 = FlameThrower");
}
else if(KillScore[killerid] == 24)
{
rank[killerid] = 13;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,4,0);
SendClientMessage(killerid,COLOR_RED,"You Are On The Last level = Knife!");
}
else if(KillScore[killerid] == 25)
{
rank[killerid] = 14;
SendClientMessageToAll(COLOR_GREEN, "-->%s WON the GunGame!<--",RPName(killerid));
}
if(Grove[playerid] == 1) <========== error line
{
SetPlayerPos(killerid,2494.5767,-1686.1864,13.5129);
SetPlayerInterior(killerid,0);
}
if(Ballas[playerid] == 1)
{
SetPlayerPos(killerid,1999.8833,-1120.6167,26.7746);
SetPlayerInterior(killerid,0);
}
if(Vagos[playerid] == 1)
{
SetPlayerPos(killerid,2455.4861,-1097.9379,43.0875);
SetPlayerInterior(killerid,0);
}
if(Aztecas[playerid] == 1)
{
SetPlayerPos(killerid,2522.2378,-2000.4359,13.5469);
SetPlayerInterior(killerid,0);
}
if(Cop[playerid] == 1)
{
SetPlayerPos(killerid,1550.6207,-1675.7418,15.4894);
SetPlayerInterior(killerid,0);
}
if(Punk[playerid] == 1)
{
SetPlayerPos(killerid,1304.3850,-1092.8927,25.7651);
SetPlayerInterior(killerid,0);
}
GivePlayerWeapon(playerid,28,5000);
GivePlayerWeapon(playerid,30,2000);
GivePlayerWeapon(playerid,34,333);
GivePlayerWeapon(playerid,26,1333);
GivePlayerWeapon(playerid,35,1000);
GivePlayerWeapon(playerid,22,500);
KillScore[killerid] = 0;
IsInGunGame[killerid] = 0;
}
}
}
if(killerid != INVALID_PLAYER_ID)
{
PlayerKillCount[killerid] ++;
GivePlayerMoney(killerid, 1000);
SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
}
PlayerDeaths[playerid] ++;
return 1;
}
Your code was a mess. Try now
pawn Код:
|
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(509) : warning 217: loose indentation
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(510) : warning 217: loose indentation
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(558) : warning 202: number of arguments does not match definition
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(575) : warning 217: loose indentation
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(580) : warning 217: loose indentation
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(602) : error 010: invalid function or declaration
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(609) : error 010: invalid function or declaration
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(1312) : warning 203: symbol is never used: "PlayerDeaths"
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(1312) : warning 203: symbol is never used: "PlayerKillCount"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
Use this:
PHP код:
|
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(509) : warning 217: loose indentation
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(510) : warning 217: loose indentation
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(558) : warning 202: number of arguments does not match definition
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(560) : error 029: invalid expression, assumed zero
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(560) : error 017: undefined symbol "error"
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(560) : error 017: undefined symbol "line"
C:\Users\Davey\Desktop\unnamed roleplay\gamemodes\script.pwn(560) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
public OnPlayerDeath(playerid, killerid, reason) { GameTextForPlayer(playerid,"~r~Wasted",1500,0); PlayerDied[playerid] = 1; SendDeathMessage(killerid, playerid, reason); if(IsInGunGame[playerid] == 1) { IsInGunGame[playerid] = 1; if(killerid != INVALID_PLAYER_ID) { new rank[MAX_PLAYERS]; KillScore[killerid]++; if(KillScore[killerid] == 2) { rank[killerid] = 1; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,24,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 1 = Desert Eagle"); } else if(KillScore[killerid] == 4) { rank[killerid] = 2; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,32,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 2 = Tec 9"); } else if(KillScore[killerid] == 6) { rank[killerid] = 3; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,28,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 3 = Uzi"); } else if(KillScore[killerid] == ![]() { rank[killerid] = 4; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,29,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 4 = SMG"); } else if(KillScore[killerid] == 10) { rank[killerid] = 5; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,30,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 5 = Ak 47"); } else if(KillScore[killerid] == 12) { rank[killerid] = 6; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,33,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 6 = Country Rifle"); } else if(KillScore[killerid] == 14) { rank[killerid] = 7; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,34,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 7 = Sniper Rifle"); } else if(KillScore[killerid] == 16) { rank[killerid] = 8; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,35,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 8 = Rocket Launcher"); } else if(KillScore[killerid] == 1 ![]() { rank[killerid] = 9; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,36,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 9 = HS Rocket Launcher"); } else if(KillScore[killerid] == 20) { rank[killerid] = 10; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,38,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 10 = MiniGun"); } else if(KillScore[killerid] == 22) { rank[killerid] = 12; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,37,1000); SendClientMessage(killerid,COLOR_RED,"You Are On Level 12 = FlameThrower"); } else if(KillScore[killerid] == 24) { rank[killerid] = 13; ResetPlayerWeapons(killerid); GivePlayerWeapon(killerid,4,0); SendClientMessage(killerid,COLOR_RED,"You Are On The Last level = Knife!"); } else if(KillScore[killerid] == 25) { rank[killerid] = 14; SendClientMessageToAll(COLOR_GREEN, "-->%s WON the GunGame!<--",RPName(killerid)); } if(Grove[playerid] == 1) { SetPlayerPos(killerid,2494.5767,-1686.1864,13.5129); SetPlayerInterior(killerid,0); } if(Ballas[playerid] == 1) { SetPlayerPos(killerid,1999.8833,-1120.6167,26.7746); SetPlayerInterior(killerid,0); } if(Vagos[playerid] == 1) { SetPlayerPos(killerid,2455.4861,-1097.9379,43.0875); SetPlayerInterior(killerid,0); } if(Aztecas[playerid] == 1) { SetPlayerPos(killerid,2522.2378,-2000.4359,13.5469); SetPlayerInterior(killerid,0); } if(Cop[playerid] == 1) { SetPlayerPos(killerid,1550.6207,-1675.7418,15.4894); SetPlayerInterior(killerid,0); } if(Punk[playerid] == 1) { SetPlayerPos(killerid,1304.3850,-1092.8927,25.7651); SetPlayerInterior(killerid,0); } GivePlayerWeapon(playerid,28,5000); GivePlayerWeapon(playerid,30,2000); GivePlayerWeapon(playerid,34,333); GivePlayerWeapon(playerid,26,1333); GivePlayerWeapon(playerid,35,1000); GivePlayerWeapon(playerid,22,500); KillScore[killerid] = 0; IsInGunGame[killerid] = 0; } } } if(killerid != INVALID_PLAYER_ID) { PlayerKillCount[killerid] ++; GivePlayerMoney(killerid, 1000); SetPlayerScore(playerid, GetPlayerScore(playerid) + 1); } PlayerDeaths[playerid] ++; return 1; } |