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Then make stream distance 250?
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You don't know object flags before testing, do you want to test it for every object?
light bug is not depend on object flags
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I noticed this earlier on in another server... I think any spawned objects probably don't show up through the windows.
Seems like a cool way of checking whether people are hiding inside or not.
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Quote:
Originally Posted by SPAWN_METAL
You don't know object flags before testing, do you want to test it for every object?
light bug is not depend on object flags
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Wtf are you talking about? The object flags are right in front of your face, go look at your IDE files.
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07.02.2015, 02:13
(
Последний раз редактировалось Sew_Sumi; 07.02.2015 в 21:05.
)
Should test this with removed objects... Maybe through the glass you'll see the removed object.
-Edit-
Turns out removed objects don't show (As would be expected) and some created objects do, but some don't.
One of which is the recording building in LS, that object disappears.
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You can find flag for object id in /data/.ide files
example
3279, a51_spottower, milbase, 400, 4
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This is a GTA SA bug as far as I know. If you look through the windows of a boat you can't see the water outside either and the boat just appears to be floating in midair.
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Quote:
Originally Posted by Vince
This is a GTA SA bug as far as I know. If you look through the windows of a boat you can't see the water outside either and the boat just appears to be floating in midair.
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This and there is what I call "double transparency."
For example, two layers of transparency makes a few objects seen through the transparency layers disappear. This is also experienced when setting an objects material to a transparent colored material. Most objects have two sides so you don't need double layers for the object material color thing.