Object draw distance bug -
][Noname][ - 06.02.2015
If created object has distance >300.0 - object will not draw in vehicle windows
tested on 3279 (object must have flag & 4 or flag & 8 in .ide file, 4 and 8 for flag = object has alpha check)
Reason: created object is not added to the alpha list check
Same with lights
Object 1215 don't cast light on vehicle if object at screen and has distance >300
Re: Object draw distance bug -
Sew_Sumi - 06.02.2015
Then make stream distance 250?
Re: Object draw distance bug -
][Noname][ - 06.02.2015
You don't know object flags before testing, do you want to test it for every object?
light bug is not depend on object flags
Re: Object draw distance bug -
Sew_Sumi - 07.02.2015
I noticed this earlier on in another server... I think any spawned objects probably don't show up through the windows.
Seems like a cool way of checking whether people are hiding inside or not.
Re: Object draw distance bug -
Crayder - 07.02.2015
Quote:
Originally Posted by SPAWN_METAL
You don't know object flags before testing, do you want to test it for every object?
light bug is not depend on object flags
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Wtf are you talking about? The object flags are right in front of your face, go look at your IDE files.
Re: Object draw distance bug -
Sew_Sumi - 07.02.2015
Should test this with removed objects... Maybe through the glass you'll see the removed object.
-Edit-
Turns out removed objects don't show (As would be expected) and some created objects do, but some don't.
One of which is the recording building in LS, that object disappears.
Re: Object draw distance bug -
][Noname][ - 07.02.2015
You can find flag for object id in /data/.ide files
example
3279, a51_spottower, milbase, 400, 4
Re: Object draw distance bug -
Vince - 07.02.2015
This is a GTA SA bug as far as I know. If you look through the windows of a boat you can't see the water outside either and the boat just appears to be floating in midair.
Re: Object draw distance bug -
Crayder - 08.02.2015
Quote:
Originally Posted by Vince
This is a GTA SA bug as far as I know. If you look through the windows of a boat you can't see the water outside either and the boat just appears to be floating in midair.
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This and there is what I call "double transparency."
For example, two layers of transparency makes a few objects seen through the transparency layers disappear. This is also experienced when setting an objects material to a transparent colored material. Most objects have two sides so you don't need double layers for the object material color thing.
Re: Object draw distance bug -
davve95 - 08.02.2015
Maybe abit of topic. But what does "flag" means in this case?.
Edit: I finally found it.
http://gta.wikia.com/OBJS#Object_Flags