[Include] "Silent" Aimbot Detector
#1

* Before you continue, this ONLY detects "SILENT" AIMBOTS (Not the 'Auto-Aim on Skins' ones!), so make sure this is what you're actually looking for!!!
* This is the complete version of my "project" - https://sampforum.blast.hk/showthread.php?tid=521690 - https://sampforum.blast.hk/showthread.php?tid=534341
* Keep in mind that this is my first include, and I bet that there is a mistake, so If you've found some mistakes, please tell me them so I can fix them, and learn from them

From what I've tested, I haven't received false results, but the opposite - That it didn't detect the aimbot at a full 100%, but at a ~80% (Most likely It started 'failing' on AFK and/or Desynced(?) players) detection rate.

Video(Filterscript edition);
[ame]http://www.youtube.com/watch?v=ZPiOC0cJAjc[/ame]

Download link;
This one uses 'y_hooks'
This one uses 'ALS' - untested


How to use(EXAMPLE);
pawn Код:
#include <abd>

public OnAimbotDetect(issuerid, playerid)
{
    new str[48];
    format(str, sizeof(str), "( ! ) Player ID '%d' is possibly using aimbot!", issuerid);
    SendClientMessageToAll(-1, str);
    return 1;
}
//issuerid = the attacker, aka 'suspect'
//playerid = the receiver, aka 'victim'
Credits:
Me, Threshold and Pottus for the main script/helping me.

****** for y_hooks and his hooking method tutorial.

iDrv, "fisy", Andan, Ziewuza, YouSri, Mico, Kewizzle and Jaakkima - For testing, helping me discover and fix bugs.
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#2

Wow nice nice, I will test it soon.
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#3

Why did you re-upload this?
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#4

Cool bro, heres my anti-aimbot using niCe's vector script:

https://www.youtube.com/watch?v=7_bOLjRL6qE

Good job, + 3 REPS
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#5

Great job,
Well done.
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#6

Quote:
Originally Posted by Abagail
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Why did you re-upload this?
This is an include, those were filterscripts.


Quote:
Originally Posted by Sanady
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Wow nice nice, I will test it soon.
Quote:
Originally Posted by MohanedZzZ
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Great job,
Well done.
Thanks!


Quote:
Originally Posted by n0minal
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Cool bro, heres my anti-aimbot using niCe's vector script:

https://www.youtube.com/watch?v=7_bOLjRL6qE

Good job, + 3 REPS
Thanks, and wow!
Does it work some-what similar to this one?
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#7

Good job!
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#8

Its an include and there isnt any checks to prevent collisions if the include is included anywhere twice or more ? Kyance pls.
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#9

Quote:
Originally Posted by www
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Good job!
Thanks!


Quote:
Originally Posted by iReacheR
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Its an include and there isnt any checks to prevent collisions if the include is included anywhere twice or more ? Kyance pls.
(le strike) pls teach (/le strike)
learned from a_samp :L
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#10

Quote:
Originally Posted by Kyance
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This is an include, those were filterscripts.




Thanks!



Thanks, and wow!
Does it work some-what similar to this one?
Yes, but it checks if player really aimed at target too, if not he probably uses hacks xD... Im planning to develop an anti-autoaim based on target percent time when player hold aiming aganist another one, ill be glad if someone have some more ideas about how to develop it... I was thinking on get bounce aim too while player aim target + move...
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