"Silent" Aimbot Detector -
Kyance - 27.12.2014
* Before you continue, this ONLY detects "SILENT" AIMBOTS (Not the 'Auto-Aim on Skins' ones!), so make sure this is what you're actually looking for!!!
* This is the complete version of my "project" - https://sampforum.blast.hk/showthread.php?tid=521690 - https://sampforum.blast.hk/showthread.php?tid=534341
* Keep in mind that this is my first include, and I bet that there is a mistake, so If you've found some mistakes, please tell me them so I can fix them, and learn from them
From what I've tested, I haven't received false results, but the opposite - That it didn't detect the aimbot at a full 100%, but at a ~80% (Most likely It started 'failing' on AFK and/or Desynced(?) players) detection rate.
Video(Filterscript edition);
[ame]http://www.youtube.com/watch?v=ZPiOC0cJAjc[/ame]
Download link;
This one uses 'y_hooks'
This one uses 'ALS' - untested
How to use(EXAMPLE);
pawn Код:
#include <abd>
public OnAimbotDetect(issuerid, playerid)
{
new str[48];
format(str, sizeof(str), "( ! ) Player ID '%d' is possibly using aimbot!", issuerid);
SendClientMessageToAll(-1, str);
return 1;
}
//issuerid = the attacker, aka 'suspect'
//playerid = the receiver, aka 'victim'
Credits:
Me,
Threshold and
Pottus for the main script/helping me.
****** for
y_hooks and
his hooking method tutorial.
iDrv, "fisy", Andan, Ziewuza, YouSri, Mico, Kewizzle and Jaakkima - For testing, helping me discover and fix bugs.
Re: "Silent" Aimbot Detector -
Sanady - 27.12.2014
Wow nice nice, I will test it soon.
Re: "Silent" Aimbot Detector -
Abagail - 27.12.2014
Why did you re-upload this?
Re: "Silent" Aimbot Detector -
n0minal - 27.12.2014
Cool bro, heres my anti-aimbot using niCe's vector script:
https://www.youtube.com/watch?v=7_bOLjRL6qE
Good job, + 3 REPS
Re: "Silent" Aimbot Detector -
MohanedZzZ - 27.12.2014
Great job,
Well done.
Re: "Silent" Aimbot Detector -
Kyance - 28.12.2014
Quote:
Originally Posted by Abagail
Why did you re-upload this?
|
This is an include, those were filterscripts.
Quote:
Originally Posted by Sanady
Wow nice nice, I will test it soon.
|
Quote:
Originally Posted by MohanedZzZ
Great job,
Well done.
|
Thanks!
Quote:
Originally Posted by n0minal
|
Thanks, and wow!
Does it work some-what similar to this one?
Re: "Silent" Aimbot Detector -
www - 28.12.2014
Good job!
Re: "Silent" Aimbot Detector -
iReacheR - 28.12.2014
Its an include and there isnt any checks to prevent collisions if the include is included anywhere twice or more ? Kyance pls.
Re: "Silent" Aimbot Detector -
Kyance - 28.12.2014
Quote:
Originally Posted by www
Good job!
|
Thanks!
Quote:
Originally Posted by iReacheR
Its an include and there isnt any checks to prevent collisions if the include is included anywhere twice or more ? Kyance pls.
|
(le strike) pls teach

(/le strike)
learned from a_samp :L
Re: "Silent" Aimbot Detector -
n0minal - 29.12.2014
Quote:
Originally Posted by Kyance
This is an include, those were filterscripts.
Thanks!
Thanks, and wow!
Does it work some-what similar to this one? 
|
Yes, but it checks if player really aimed at target too, if not he probably uses hacks xD... Im planning to develop an anti-autoaim based on target percent time when player hold aiming aganist another one, ill be glad if someone have some more ideas about how to develop it... I was thinking on get bounce aim too while player aim target + move...