Spawning at BlueBerry
#1

I spawn at blueberry on /exit

pawn Код:
CMD:exit(playerid, params[])
{
    for(new i=0; i < MAX_DOORS; i++)
    {
        if(!IsPlayerInRangeOfPoint(playerid, 2.0, DoorInfo[i][dInteriorX], DoorInfo[i][dInteriorY], DoorInfo[i][dInteriorZ]) && DoorInfo[i][dInteriorInt] == GetPlayerInterior(playerid) && DoorInfo[i][dInteriorVir] == GetPlayerVirtualWorld(playerid)) continue;
        SetPlayerInterior(playerid, DoorInfo[i][dExteriorInt]);
        SetPlayerVirtualWorld(playerid, DoorInfo[i][dExteriorVir]);
        SetPlayerPos(playerid, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]);
        SetPlayerFacingAngle(playerid, DoorInfo[i][dExteriorAngle]);
        SetCameraBehindPlayer(playerid);
        LoadObjectsForPlayer( playerid );
    }
    return 1;
}
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#2

Try setting the player's interior to 0 instead of "DoorInfo[i][dExteriorInt]);

A quick tip, there is no need of saving an exterior int id as its always 0, and same with the virtual worlds unless you have stuff going on in different worlds
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#3

i'm guessing the issue here is thatDoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ] have not actually been set. If you havent set these, then they will be at 0, 0, 0 by default, which puts you in blueberry.
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#4

this is my database:

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#5

Hmm, can you post your sqlite loading system for the doors?
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#6

pawn Код:
stock LoadDoors()
{
    new DBResult:query = db_query(Database, "SELECT * FROM Doors"), szValue[64], dTitle[128];
    for(new i=0; i < db_num_rows(query); i++)
    {
        db_get_field_assoc(query, "TITLE", szValue, sizeof(szValue));
        format(DoorInfo[i][dName], 64, "%s", szValue);

        db_get_field_assoc(query, "EXTERIOR_POSX", szValue, 64);
        DoorInfo[i][dExteriorX] = floatstr(szValue);
        db_get_field_assoc(query, "EXTERIOR_POSY", szValue, 64);
        DoorInfo[i][dExteriorY] = floatstr(szValue);
        db_get_field_assoc(query, "EXTERIOR_POSZ", szValue, 64);
        DoorInfo[i][dExteriorZ] = floatstr(szValue);
        db_get_field_assoc(query, "EXTERIOR_ANGLE", szValue, 64);
        DoorInfo[i][dExteriorAngle] = floatstr(szValue);
        db_get_field_assoc(query, "EXTERIOR_INT", szValue, 64);
        DoorInfo[i][dExteriorInt] = strval(szValue);
        db_get_field_assoc(query, "EXTERIOR_VW", szValue, 64);
        DoorInfo[i][dExteriorVir] = strval(szValue);

        db_get_field_assoc(query, "INTERIOR_POSX", szValue, 64);
        DoorInfo[i][dInteriorX] = floatstr(szValue);
        db_get_field_assoc(query, "INTERIOR_POSY", szValue, 64);
        DoorInfo[i][dInteriorY] = floatstr(szValue);
        db_get_field_assoc(query, "INTERIOR_POSZ", szValue, 64);
        DoorInfo[i][dInteriorZ] = floatstr(szValue);
        db_get_field_assoc(query, "INTERIOR_ANGLE", szValue, 64);
        DoorInfo[i][dInteriorAngle] = floatstr(szValue);
        db_get_field_assoc(query, "INTERIOR_INT", szValue, 64);
        DoorInfo[i][dInteriorInt] = strval(szValue);
        db_get_field_assoc(query, "INTERIOR_VW", szValue, 64);
        DoorInfo[i][dInteriorVir] = strval(szValue);

        DoorInfo[i][dPickup] = CreateDynamicPickup(1318, 1, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]);
        format(dTitle, sizeof(dTitle), "(ID: %i)\n%s", i, DoorInfo[i][dName]);
        DoorInfo[i][dDynamicText] = CreateDynamic3DTextLabel(dTitle, COLOR_WHITE, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1);

        db_next_row(query);
    }
}
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#7

pawn Код:
stock LoadDoors()
{
    new DBResult:query = db_query(Database, "SELECT * FROM Doors"), szValue[64], dTitle[128];
    for(new i=0; i < db_num_rows(query); i++)
    {
        db_get_field_assoc(query, "TITLE", szValue, sizeof(szValue));
        format(DoorInfo[i][dName], 64, "%s", szValue);

        db_get_field_assoc(query, "EXTERIOR_POSX", szValue, 64);
        DoorInfo[i][dExteriorX] = floatstr(szValue);
        db_get_field_assoc(query, "EXTERIOR_POSY", szValue, 64);
        DoorInfo[i][dExteriorY] = floatstr(szValue);
        db_get_field_assoc(query, "EXTERIOR_POSZ", szValue, 64);
        DoorInfo[i][dExteriorZ] = floatstr(szValue);
        db_get_field_assoc(query, "EXTERIOR_ANGLE", szValue, 64);
        DoorInfo[i][dExteriorAngle] = floatstr(szValue);
        db_get_field_assoc(query, "EXTERIOR_INT", szValue, 64);
        DoorInfo[i][dExteriorInt] = strval(szValue);
        db_get_field_assoc(query, "EXTERIOR_VW", szValue, 64);
        DoorInfo[i][dExteriorVir] = strval(szValue);

        db_get_field_assoc(query, "INTERIOR_POSX", szValue, 64);
        DoorInfo[i][dInteriorX] = floatstr(szValue);
        db_get_field_assoc(query, "INTERIOR_POSY", szValue, 64);
        DoorInfo[i][dInteriorY] = floatstr(szValue);
        db_get_field_assoc(query, "INTERIOR_POSZ", szValue, 64);
        DoorInfo[i][dInteriorZ] = floatstr(szValue);
        db_get_field_assoc(query, "INTERIOR_ANGLE", szValue, 64);
        DoorInfo[i][dInteriorAngle] = floatstr(szValue);
        db_get_field_assoc(query, "INTERIOR_INT", szValue, 64);
        DoorInfo[i][dInteriorInt] = strval(szValue);
        db_get_field_assoc(query, "INTERIOR_VW", szValue, 64);
        DoorInfo[i][dInteriorVir] = strval(szValue);

        DoorInfo[i][dPickup] = CreateDynamicPickup(1318, 1, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]);
        format(dTitle, sizeof(dTitle), "(ID: %i)\n%s", i, DoorInfo[i][dName]);
        DoorInfo[i][dDynamicText] = CreateDynamic3DTextLabel(dTitle, COLOR_WHITE, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1);

        db_next_row(query);
        print(query);
        printf("%f %f %f",DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]);
    }
Added some print messages, try the code and show us what the log says
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#8

I added some print messages and got spammed with this;

Код:
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
[22:48:47] Setting Virtual World
[22:48:47] Setting Pos
[22:48:47] Setting Angle
[22:48:47] Setting Interior
pawn Код:
for(new i=0; i < MAX_DOORS; i++)
    {
        if(!IsPlayerInRangeOfPoint(playerid, 2.0, DoorInfo[i][dInteriorX], DoorInfo[i][dInteriorY], DoorInfo[i][dInteriorZ]) && DoorInfo[i][dInteriorInt] == GetPlayerInterior(playerid) && DoorInfo[i][dInteriorVir] == GetPlayerVirtualWorld(playerid)) continue;
        SetPlayerInterior(playerid, DoorInfo[i][dExteriorInt]); print("Setting Interior");
        SetPlayerVirtualWorld(playerid, DoorInfo[i][dExteriorVir]); print("Setting Virtual World");
        SetPlayerPos(playerid, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]); print("Setting Pos");
        SetPlayerFacingAngle(playerid, DoorInfo[i][dExteriorAngle]); print("Setting Angle");
        SetCameraBehindPlayer(playerid);
//      LoadInterior(playerid);
    }
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#9

Instead of Printing that, print out the coordinates and see what the results are.
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#10

Quote:
Originally Posted by MikeEd
Посмотреть сообщение
Instead of Printing that, print out the coordinates and see what the results are.
Код:
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
[22:59:35] Setting Interior
[22:59:35] Setting Virtual World
[22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000
[22:59:35] Setting Angle
it spammed that.
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