CMD:exit(playerid, params[])
{
for(new i=0; i < MAX_DOORS; i++)
{
if(!IsPlayerInRangeOfPoint(playerid, 2.0, DoorInfo[i][dInteriorX], DoorInfo[i][dInteriorY], DoorInfo[i][dInteriorZ]) && DoorInfo[i][dInteriorInt] == GetPlayerInterior(playerid) && DoorInfo[i][dInteriorVir] == GetPlayerVirtualWorld(playerid)) continue;
SetPlayerInterior(playerid, DoorInfo[i][dExteriorInt]);
SetPlayerVirtualWorld(playerid, DoorInfo[i][dExteriorVir]);
SetPlayerPos(playerid, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]);
SetPlayerFacingAngle(playerid, DoorInfo[i][dExteriorAngle]);
SetCameraBehindPlayer(playerid);
LoadObjectsForPlayer( playerid );
}
return 1;
}
stock LoadDoors()
{
new DBResult:query = db_query(Database, "SELECT * FROM Doors"), szValue[64], dTitle[128];
for(new i=0; i < db_num_rows(query); i++)
{
db_get_field_assoc(query, "TITLE", szValue, sizeof(szValue));
format(DoorInfo[i][dName], 64, "%s", szValue);
db_get_field_assoc(query, "EXTERIOR_POSX", szValue, 64);
DoorInfo[i][dExteriorX] = floatstr(szValue);
db_get_field_assoc(query, "EXTERIOR_POSY", szValue, 64);
DoorInfo[i][dExteriorY] = floatstr(szValue);
db_get_field_assoc(query, "EXTERIOR_POSZ", szValue, 64);
DoorInfo[i][dExteriorZ] = floatstr(szValue);
db_get_field_assoc(query, "EXTERIOR_ANGLE", szValue, 64);
DoorInfo[i][dExteriorAngle] = floatstr(szValue);
db_get_field_assoc(query, "EXTERIOR_INT", szValue, 64);
DoorInfo[i][dExteriorInt] = strval(szValue);
db_get_field_assoc(query, "EXTERIOR_VW", szValue, 64);
DoorInfo[i][dExteriorVir] = strval(szValue);
db_get_field_assoc(query, "INTERIOR_POSX", szValue, 64);
DoorInfo[i][dInteriorX] = floatstr(szValue);
db_get_field_assoc(query, "INTERIOR_POSY", szValue, 64);
DoorInfo[i][dInteriorY] = floatstr(szValue);
db_get_field_assoc(query, "INTERIOR_POSZ", szValue, 64);
DoorInfo[i][dInteriorZ] = floatstr(szValue);
db_get_field_assoc(query, "INTERIOR_ANGLE", szValue, 64);
DoorInfo[i][dInteriorAngle] = floatstr(szValue);
db_get_field_assoc(query, "INTERIOR_INT", szValue, 64);
DoorInfo[i][dInteriorInt] = strval(szValue);
db_get_field_assoc(query, "INTERIOR_VW", szValue, 64);
DoorInfo[i][dInteriorVir] = strval(szValue);
DoorInfo[i][dPickup] = CreateDynamicPickup(1318, 1, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]);
format(dTitle, sizeof(dTitle), "(ID: %i)\n%s", i, DoorInfo[i][dName]);
DoorInfo[i][dDynamicText] = CreateDynamic3DTextLabel(dTitle, COLOR_WHITE, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1);
db_next_row(query);
}
}
stock LoadDoors()
{
new DBResult:query = db_query(Database, "SELECT * FROM Doors"), szValue[64], dTitle[128];
for(new i=0; i < db_num_rows(query); i++)
{
db_get_field_assoc(query, "TITLE", szValue, sizeof(szValue));
format(DoorInfo[i][dName], 64, "%s", szValue);
db_get_field_assoc(query, "EXTERIOR_POSX", szValue, 64);
DoorInfo[i][dExteriorX] = floatstr(szValue);
db_get_field_assoc(query, "EXTERIOR_POSY", szValue, 64);
DoorInfo[i][dExteriorY] = floatstr(szValue);
db_get_field_assoc(query, "EXTERIOR_POSZ", szValue, 64);
DoorInfo[i][dExteriorZ] = floatstr(szValue);
db_get_field_assoc(query, "EXTERIOR_ANGLE", szValue, 64);
DoorInfo[i][dExteriorAngle] = floatstr(szValue);
db_get_field_assoc(query, "EXTERIOR_INT", szValue, 64);
DoorInfo[i][dExteriorInt] = strval(szValue);
db_get_field_assoc(query, "EXTERIOR_VW", szValue, 64);
DoorInfo[i][dExteriorVir] = strval(szValue);
db_get_field_assoc(query, "INTERIOR_POSX", szValue, 64);
DoorInfo[i][dInteriorX] = floatstr(szValue);
db_get_field_assoc(query, "INTERIOR_POSY", szValue, 64);
DoorInfo[i][dInteriorY] = floatstr(szValue);
db_get_field_assoc(query, "INTERIOR_POSZ", szValue, 64);
DoorInfo[i][dInteriorZ] = floatstr(szValue);
db_get_field_assoc(query, "INTERIOR_ANGLE", szValue, 64);
DoorInfo[i][dInteriorAngle] = floatstr(szValue);
db_get_field_assoc(query, "INTERIOR_INT", szValue, 64);
DoorInfo[i][dInteriorInt] = strval(szValue);
db_get_field_assoc(query, "INTERIOR_VW", szValue, 64);
DoorInfo[i][dInteriorVir] = strval(szValue);
DoorInfo[i][dPickup] = CreateDynamicPickup(1318, 1, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]);
format(dTitle, sizeof(dTitle), "(ID: %i)\n%s", i, DoorInfo[i][dName]);
DoorInfo[i][dDynamicText] = CreateDynamic3DTextLabel(dTitle, COLOR_WHITE, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1);
db_next_row(query);
print(query);
printf("%f %f %f",DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]);
}
[22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior [22:48:47] Setting Virtual World [22:48:47] Setting Pos [22:48:47] Setting Angle [22:48:47] Setting Interior
for(new i=0; i < MAX_DOORS; i++)
{
if(!IsPlayerInRangeOfPoint(playerid, 2.0, DoorInfo[i][dInteriorX], DoorInfo[i][dInteriorY], DoorInfo[i][dInteriorZ]) && DoorInfo[i][dInteriorInt] == GetPlayerInterior(playerid) && DoorInfo[i][dInteriorVir] == GetPlayerVirtualWorld(playerid)) continue;
SetPlayerInterior(playerid, DoorInfo[i][dExteriorInt]); print("Setting Interior");
SetPlayerVirtualWorld(playerid, DoorInfo[i][dExteriorVir]); print("Setting Virtual World");
SetPlayerPos(playerid, DoorInfo[i][dExteriorX], DoorInfo[i][dExteriorY], DoorInfo[i][dExteriorZ]); print("Setting Pos");
SetPlayerFacingAngle(playerid, DoorInfo[i][dExteriorAngle]); print("Setting Angle");
SetCameraBehindPlayer(playerid);
// LoadInterior(playerid);
}
Instead of Printing that, print out the coordinates and see what the results are.
|
[22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle [22:59:35] Setting Interior [22:59:35] Setting Virtual World [22:59:35] PosX: 0.000000 - PosY 0.000000 - Poz: 0.000000 [22:59:35] Setting Angle