22.06.2014, 13:48
Salut am si eu o problema in legatura cu gamemode-ul IBP Roleplay , adica am un bug idiot care creaza foarte mult lag pe server si am observat ca atunci cand se conecteaza cineva pe server ii seteaza level si ping 0 si atunci este lag , am verificat in onplayerconnect si nu vad nimic in neregula acolo. Alte sugestii ? Mai este si JoinCounters care nu stiu ce este .. nu sunt profesionist in script , doar incepator..
Код:
/* OnPlayerConnect ___ _____ / /\ / /\ / /::\ / /::\ / /:/ / /:/\:\ / /:/\:\ /__/::\ / /:/~/::\ / /:/~/:/ \__\/\:\__ /__/:/ /:/\:| /__/:/ /:/ \ \:\/\ \ \:\/:/~/:/ \ \:\/:/ \__\::/ \ \::/ /:/ \ \::/ /__/:/ \ \:\/:/ \ \:\ \__\/ \ \::/ \ \:\ \__\/ \__\/ ___ ___ / /\ / /\ / /::\ / /::\ / /:/\:\ / /:/\:\ / /:/~/:/ / /:/~/:/ /__/:/ /:/___ /__/:/ /:/ \ \:\/:::::/ \ \:\/:/ \ \::/~~~~ \ \::/ \ \:\ \ \:\ \ \:\ \ \:\ \__\/ \__\/ */ public OnPlayerConnect(playerid) { RemoveBuildingForPlayer(playerid, 732, 572.5625, -1256.9063, 16.7344, 0.25); //========================================================================== DMV NOU RemoveBuildingForPlayer(playerid, 1215, 1195.3594, -1820.2734, 13.1406, 0.25); //============================= Mall RemoveBuildingForPlayer(playerid, 6130, 1117.5859, -1490.0078, 32.7188, 0.25); RemoveBuildingForPlayer(playerid, 6255, 1117.5859, -1490.0078, 32.7188, 0.25); //========================================================================== Peco Sud RemoveBuildingForPlayer(playerid, 1524, 1910.1641, -1779.6641, 18.7500, 0.25); RemoveBuildingForPlayer(playerid, 5681, 1921.4844, -1778.9141, 18.5781, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1955.6641, -1793.0938, 16.3906, 0.25); // Unity RemoveBuildingForPlayer(playerid, 1226, 1808.1250, -1859.5391, 16.3516, 0.25); RemoveBuildingForPlayer(playerid, 620, 1747.1875, -1846.7109, 10.8047, 0.25); //========================================================================== EMS NEW RemoveBuildingForPlayer(playerid, 5935, 1120.1563, -1303.4531, 18.5703, 0.25); RemoveBuildingForPlayer(playerid, 1440, 1085.7031, -1361.0234, 13.2656, 0.25); RemoveBuildingForPlayer(playerid, 1440, 1141.9844, -1346.1094, 13.2656, 0.25); RemoveBuildingForPlayer(playerid, 1440, 1148.6797, -1385.1875, 13.2656, 0.25); RemoveBuildingForPlayer(playerid, 5737, 1120.1563, -1303.4531, 18.5703, 0.25); //========================================================================== Primarie RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25); RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25); RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25); RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25); RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25); RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25); RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25); RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25); RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25); RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25); RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25); RemoveBuildingForPlayer(playerid, 4048, 1531.6328, -1852.6406, 24.5156, 0.25); //==========================================================================News RemoveBuildingForPlayer(playerid, 1215, 616.7656, -1495.7734, 14.3203, 0.25); RemoveBuildingForPlayer(playerid, 1215, 616.7656, -1492.0313, 14.3203, 0.25); RemoveBuildingForPlayer(playerid, 1215, 616.7656, -1488.4766, 14.3203, 0.25); //========================================================================== InitSlots(playerid); OnlinePlayers++; ResetPlayerVariables( playerid ); SetPlayerColor(playerid,COLOR_WHITE); Meter1[playerid] = TextDrawCreate(526.000000,408.000000,"I"); Meter2[playerid] = TextDrawCreate(622.000000,421.000000," "); Meter3[playerid] = TextDrawCreate(529.000000,428.000000," Range"); TextDrawUseBox(Meter2[playerid],1); TextDrawBoxColor(Meter2[playerid],0x000000ff); TextDrawTextSize(Meter2[playerid],524.000000,171.000000); TextDrawAlignment(Meter1[playerid],0); TextDrawAlignment(Meter2[playerid],0); TextDrawAlignment(Meter3[playerid],0); TextDrawFont(Meter1[playerid],2); TextDrawFont(Meter2[playerid],3); TextDrawFont(Meter3[playerid],2); TextDrawLetterSize(Meter1[playerid],0.199999,2.400000); TextDrawLetterSize(Meter2[playerid],2.199999,0.000000); TextDrawLetterSize(Meter3[playerid],0.300000,1.000000); TextDrawSetOutline(Meter1[playerid],1); TextDrawSetOutline(Meter2[playerid],1); TextDrawSetOutline(Meter3[playerid],1); TextDrawSetShadow(Meter1[playerid],0); TextDrawSetShadow(Meter2[playerid],0); TextDrawSetShadow(Meter3[playerid],0); // Her er infobox InfoBox[playerid] = TextDrawCreate(36.000000, 144.000000, "_"); TextDrawUseBox(InfoBox[playerid],1); TextDrawBoxColor(InfoBox[playerid],0x00000033); TextDrawTextSize(InfoBox[playerid], 180.000000, 5.000000); TextDrawAlignment(InfoBox[playerid],0); TextDrawBackgroundColor(InfoBox[playerid],0x000000ff); TextDrawFont(InfoBox[playerid],2); TextDrawLetterSize(InfoBox[playerid], 0.250000, 1.099999); TextDrawColor(InfoBox[playerid], -1); TextDrawSetOutline(InfoBox[playerid],1); TextDrawSetProportional(InfoBox[playerid],1); TextDrawSetShadow(InfoBox[playerid],1); // Achievement box InfoBoxer[playerid] = TextDrawCreate(18.000000,428.000000,"test"); TextDrawUseBox(InfoBoxer[playerid],1); TextDrawBoxColor(InfoBoxer[playerid],0x00000033); TextDrawTextSize(InfoBoxer[playerid],217.000000,59.000000); TextDrawAlignment(InfoBoxer[playerid],0); TextDrawBackgroundColor(InfoBoxer[playerid],0x000000ff); TextDrawFont(InfoBoxer[playerid],2); TextDrawLetterSize(InfoBoxer[playerid],0.199999,0.899999); TextDrawColor(InfoBoxer[playerid],0xffffffff); TextDrawSetOutline(InfoBoxer[playerid],1); TextDrawSetProportional(InfoBoxer[playerid],1); TextDrawSetShadow(InfoBoxer[playerid],1); RemovePlayerAttachedObject(playerid, 0); RemovePlayerAttachedObject(playerid, 1); RemovePlayerAttachedObject(playerid, 2); RemovePlayerAttachedObject(playerid, 3); RemovePlayerAttachedObject(playerid, 4); // Speedometer CarInfo[playerid] = TextDrawCreate(546.0000, 100.0000,"Viteza: 100~n~Combustibil: 100"); TextDrawAlignment(CarInfo[playerid],0); TextDrawFont(CarInfo[playerid],1); TextDrawLetterSize(CarInfo[playerid],0.420000,1.300000); TextDrawColor(CarInfo[playerid],0xffffffff); TextDrawSetOutline(CarInfo[playerid],1); TextDrawSetShadow(CarInfo[playerid],1); // Snow if(SnowOn == 1) { SnowObject[playerid] = CreatePlayerObject(playerid, 18864, 0, 0, 0, 0, 0, 0); } //========================================================================== JoinCounter = JoinCounter + 1; dini_IntSet("RRP/Other/JoinCounter.cfg", "Connections", JoinCounter); //========================================================================== PlayerPressedJump[playerid] = 0; Wounded[playerid] = 0; PlayerInfo[playerid][pReport] = -1; PlayerInfo[playerid][pQuestion] = -1; PlayerInfo[playerid][pRadioHandle] = -1; SetPlayerScore(playerid, 0); UsingPayphone[playerid] = 0; IsUsingAnim[playerid] = 0; if (!IsValidName(playerid)) { SendClientMessage(playerid,COLOR_GRAD2,"Wrong name format. Please reconnect with a proper Role Play name."); SendClientMessage(playerid,COLOR_GRAD2,"Example: John_Walker"); Kick(playerid); return 0; } new first[MAX_PLAYER_NAME], last[MAX_PLAYER_NAME]; if(RPName(PlayerName(playerid),first,last)) { InitPlayerConnection( playerid ); SetSpawnInfo( playerid, 0, PlayerInfo[playerid][pSkin], 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0 ); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1); foreach (Player, i) { if(BlockPMPerson[playerid][i] == 1) { BlockPMPerson[playerid][i] = 0; } } } else { SendClientMessage(playerid,0xA9C4E4AA,"Invalid Name, Correct Format: Firstname_Lastname (Kicked)"); Kick(playerid); } return 1; }