19.05.2014, 11:18
i have a problem with my moneybag system.
when i touch ICON House, i will get moneybag
but moneybag system is not started
this my code
when i touch ICON House, i will get moneybag
but moneybag system is not started
this my code
Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
new str[128];
if(pickupid == MoneyBagPickup)
{
new money = MoneyBagCash;
new str2[140];
format(str2, sizeof(str2), "MONEYBAG: %s(%d) found the Money Bag that had inside "COL_GREEN"$%d, "white"Located in: "red"%s", GetName(playerid), playerid, money, MoneyBagLocation);
SendClientMessageToAll(COLOR_WHITE, str2);
MoneyBagFound = 1;
DestroyPickup(MoneyBagPickup);
SendClientMessage(playerid, COLOR_LIME, "[MoneyBag]: You've found the money bag!");
GivePlayerCash(playerid, money);
SetPlayerScore(playerid, GetPlayerScore(playerid) + 2);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
return 1;
}
if(pickupid == Pickup[5] || pickupid == Pickup[6] || pickupid == Pickup[7] || pickupid == Pickup[8] || pickupid == Pickup[9] || pickupid == Pickup[10] || pickupid == Pickup[11] || pickupid == Pickup[12] || pickupid == Pickup[13] ||
pickupid == Pickup[14] || pickupid == Pickup[15] || pickupid == Pickup[16] || pickupid == Pickup[17])
{
if(pVehicles[playerid] != -1)
{
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInVehicle(i, pVehicles[playerid])) DestroyVehicle(pVehicles[playerid]);
}
}
}
DestroyVehicle(pVehicles[playerid]);
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, a);
pVehicles[playerid] = AddStaticVehicle(522, x, y, z, a, -1, -1);
PutPlayerInVehicle(playerid, pVehicles[playerid], 0);
for(new i = 0; i < MAX_HOUSE; i++)
{
if(pickupid == House[i][PickupU]) return 1;
}
return 1;
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
for(new i = 0; i < MAX_HOUSE; i++)
{
if(pickupid == House[i][PickupU]) return 1;
}
return 1;
}

