10.03.2014, 20:06
(
Последний раз редактировалось norton2; 10.03.2014 в 20:38.
)
I have a problem to / arrest! When I / arrest that I do not put the player in jail! The message that put him in jail but does not put the cell
Command:
Command:
Код HTML:
if(strcmp(cmd, "/arrest", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid)) { if(OnDuty[playerid] != 1 && PlayerData[playerid][pMember] == 1) { SendClientMessage(playerid, COLOR_LIGHTGREEN, "Nu esti la servici!"); return 1; } if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) && !PlayerToPoint(4.0, playerid,1526.3390,-1666.6279,6.2188)) {// Jail spot SendClientMessage(playerid, COLOR_LIGHTGREEN, "Nu esti langa locul de arrest!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_LIGHTGREEN, "Foloseste: /arrest [playerid]"); return 1; } new suspect; suspect = ReturnUser(tmp); if(suspect == INVALID_PLAYER_ID) { format(string, sizeof(string), " %d nu este conectat.", suspect); SendClientMessage(playerid, COLOR_GREY, string); return 1; } if(IsPlayerConnected(suspect)) { if(GetDistanceBetweenPlayers(playerid,suspect) < 10) { GetPlayerName(suspect, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); if(WantedLevel[suspect] < 1) { SendClientMessage(playerid, COLOR_GREY, "Jucatorul trebuie sa aiba cel putin o stea!"); return 1; } new time; new bail; new bailprice; if(WantedLevel[suspect] == 1) { time = 2; bail = 1; bailprice = 3000; moneys = 1000; } else if(WantedLevel[suspect] == 2) { time = 4; bail = 1; bailprice = 3000; moneys = 2000; } else if(WantedLevel[suspect] == 3) { time = 7; bail = 1; bailprice = 4000; moneys = 3000; } else if(WantedLevel[suspect] == 4) { time = 10; bail = 1; bailprice = 5000; moneys = 4000; } else if(WantedLevel[suspect] == 5) { time = 20; bail = 1; bailprice = 6000; moneys = 5000; } else if(WantedLevel[suspect] == 6) { time = 30; bail = 1; bailprice = 7000; moneys = 6000; } if(PlayerData[playerid][pMember]==1||PlayerData[playerid][pLeader]==1||PlayerData[playerid][pMember]==3||PlayerData[playerid][pLeader]==3||PlayerData[playerid][pMember]==2||PlayerData[playerid][pLeader]==2) { format(string, sizeof(string), "L-ai arestat pe %s pentru %d secunde !", giveplayer, time*60); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerCash(suspect, -moneys); if(IsPlayerAttachedObjectSlotUsed(suspect, 8)) { RemovePlayerAttachedObject(suspect, 8); } GivePlayerCash(playerid, moneys); format(string, sizeof(string), "Arestat de %s ~n~ pentru $%d ", sendername, moneys); GameTextForPlayer(suspect, string, 5000, 5); ResetPlayerWeapons(suspect); } if(PlayerData[playerid][pMember]==1||PlayerData[playerid][pLeader]==1) { format(string, sizeof(string), "<< Officer %s arrested suspect %s for %d seconds, $%d Bail: $%d.>>", sendername, giveplayer, time*60, moneys, bailprice); OOCNews(COLOR_LIGHTRED, string); JailedBy[suspect] = 1; } else if(PlayerData[playerid][pMember]==2||PlayerData[playerid][pLeader]==2) { format(string, sizeof(string), "<< FBI Agent %s arrested suspectl %s for %d seconds, $%d and Bail: $%d.>>", sendername, giveplayer, time*60, moneys, bailprice); OOCNews(COLOR_LIGHTRED, string); JailedBy[suspect] = 2; } else if(PlayerData[playerid][pMember]==3||PlayerData[playerid][pLeader]==3) { format(string, sizeof(string), "<< Soldier %s arrested suspect %s for %d seconds, $%d and Bail: $%d>>", sendername, giveplayer, time*60, moneys, bailprice); OOCNews(COLOR_LIGHTRED, string); JailedBy[suspect] = 3; } SetPlayerInterior(suspect, 6); PlayerData[suspect][pJailTime] = time * 60; format(string, sizeof(string), "UPDATE players SET JailTime='%d' WHERE id=%d", PlayerData[suspect][pJailTime], PlayerData[suspect][pSQLID]); mysql_query(string); if(bail == 1) { JailPrice[suspect] = bailprice; format(string, sizeof(string), "Esti arestat pentru %d secunde si ai pierdut $%d . cautiune: $%d", PlayerData[suspect] [pJailTime], moneys, JailPrice[suspect]); SendClientMessage(suspect, COLOR_LIGHTBLUE, string); } else { JailPrice[suspect] = 0; format(string, sizeof(string), "Esti arestat pentru %d secunde si ai pierdut $%d . cautiune: Unable", PlayerData[suspect] [pJailTime], moneys); SendClientMessage(suspect, COLOR_LIGHTBLUE, string); } new celula = random(3); if(celula == 1) { PlayerData[suspect][pJailed] = 2; SetPlayerPos(suspect,264.1727,81.9640,1001.0391); } else if(celula == 2) { PlayerData[suspect][pJailed] = 3; SetPlayerPos(suspect,264.3555,86.6250,1001.0391); } else { PlayerData[suspect][pJailed] = 1; SetPlayerPos(suspect,264.6288,77.5742,1001.0391); } PlayerData[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "Bun arest"); WantedPoints[suspect] = 0; WantedLevel[suspect] = 0; WantLawyer[suspect] = 1; PlayerData[suspect][pWantedPoints] = WantedPoints[suspect]; format(string, sizeof(string), "UPDATE players SET WantedPoints='%d' WHERE id=%d", PlayerData[suspect][pWantedPoints], PlayerData[suspect][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET Arrested='%d' WHERE id=%d", PlayerData[suspect][pArrested], PlayerData[suspect][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET WantedLevel='%d' WHERE id=%d", WantedLevel[suspect], PlayerData[suspect][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET Jailed='%d' WHERE id=%d", PlayerData[suspect][pJailed], PlayerData[suspect][pSQLID]); mysql_query(string); }//distance }//not connected else { SendClientMessage(playerid, COLOR_GREY, "Nu e nici un suspect langa tine."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "Nu esti politist!"); return 1; } }//not connected return 1; }