I have a problem to / arrest! When I / arrest that I do not put the player in jail! The message that put him in jail but does not put the cell
Код HTML:
if(strcmp(cmd, "/arrest", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1 && PlayerData[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Nu esti la servici!");
return 1;
}
if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) && !PlayerToPoint(4.0, playerid,1526.3390,-1666.6279,6.2188))
{// Jail spot
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Nu esti langa locul de arrest!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Foloseste: /arrest [playerid]");
return 1;
}
new suspect;
suspect = ReturnUser(tmp);
if(suspect == INVALID_PLAYER_ID) { format(string, sizeof(string), " %d nu este conectat.", suspect); SendClientMessage(playerid, COLOR_GREY, string); return 1; }
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 10)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, "Jucatorul trebuie sa aiba cel putin o stea!");
return 1;
}
new time;
new bail;
new bailprice;
if(WantedLevel[suspect] == 1)
{
time = 2;
bail = 1;
bailprice = 3000;
moneys = 1000;
}
else if(WantedLevel[suspect] == 2)
{
time = 4;
bail = 1;
bailprice = 3000;
moneys = 2000;
}
else if(WantedLevel[suspect] == 3)
{
time = 7;
bail = 1;
bailprice = 4000;
moneys = 3000;
}
else if(WantedLevel[suspect] == 4)
{
time = 10;
bail = 1;
bailprice = 5000;
moneys = 4000;
}
else if(WantedLevel[suspect] == 5)
{
time = 20;
bail = 1;
bailprice = 6000;
moneys = 5000;
}
else if(WantedLevel[suspect] == 6)
{
time = 30;
bail = 1;
bailprice = 7000;
moneys = 6000;
}
if(PlayerData[playerid][pMember]==1||PlayerData[playerid][pLeader]==1||PlayerData[playerid][pMember]==3||PlayerData[playerid][pLeader]==3||PlayerData[playerid][pMember]==2||PlayerData[playerid][pLeader]==2)
{
format(string, sizeof(string), "L-ai arestat pe %s pentru %d secunde !", giveplayer, time*60);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GivePlayerCash(suspect, -moneys);
if(IsPlayerAttachedObjectSlotUsed(suspect, 8)) {
RemovePlayerAttachedObject(suspect, 8);
}
GivePlayerCash(playerid, moneys);
format(string, sizeof(string), "Arestat de %s ~n~ pentru $%d ", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeapons(suspect);
}
if(PlayerData[playerid][pMember]==1||PlayerData[playerid][pLeader]==1)
{
format(string, sizeof(string), "<< Officer %s arrested suspect %s for %d seconds, $%d Bail: $%d.>>", sendername, giveplayer, time*60, moneys, bailprice);
OOCNews(COLOR_LIGHTRED, string);
JailedBy[suspect] = 1;
}
else if(PlayerData[playerid][pMember]==2||PlayerData[playerid][pLeader]==2)
{
format(string, sizeof(string), "<< FBI Agent %s arrested suspectl %s for %d seconds, $%d and Bail: $%d.>>", sendername, giveplayer, time*60, moneys, bailprice);
OOCNews(COLOR_LIGHTRED, string);
JailedBy[suspect] = 2;
}
else if(PlayerData[playerid][pMember]==3||PlayerData[playerid][pLeader]==3)
{
format(string, sizeof(string), "<< Soldier %s arrested suspect %s for %d seconds, $%d and Bail: $%d>>", sendername, giveplayer, time*60, moneys, bailprice);
OOCNews(COLOR_LIGHTRED, string);
JailedBy[suspect] = 3;
}
SetPlayerInterior(suspect, 6);
PlayerData[suspect][pJailTime] = time * 60;
format(string, sizeof(string), "UPDATE players SET JailTime='%d' WHERE id=%d", PlayerData[suspect][pJailTime], PlayerData[suspect][pSQLID]);
mysql_query(string);
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Esti arestat pentru %d secunde si ai pierdut $%d . cautiune: $%d", PlayerData[suspect] [pJailTime], moneys, JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Esti arestat pentru %d secunde si ai pierdut $%d . cautiune: Unable", PlayerData[suspect] [pJailTime], moneys);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
new celula = random(3);
if(celula == 1)
{
PlayerData[suspect][pJailed] = 2;
SetPlayerPos(suspect,264.1727,81.9640,1001.0391);
}
else if(celula == 2)
{
PlayerData[suspect][pJailed] = 3;
SetPlayerPos(suspect,264.3555,86.6250,1001.0391);
}
else
{
PlayerData[suspect][pJailed] = 1;
SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
}
PlayerData[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Bun arest");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
PlayerData[suspect][pWantedPoints] = WantedPoints[suspect];
format(string, sizeof(string), "UPDATE players SET WantedPoints='%d' WHERE id=%d", PlayerData[suspect][pWantedPoints], PlayerData[suspect][pSQLID]);
mysql_query(string);
format(string, sizeof(string), "UPDATE players SET Arrested='%d' WHERE id=%d", PlayerData[suspect][pArrested], PlayerData[suspect][pSQLID]);
mysql_query(string);
format(string, sizeof(string), "UPDATE players SET WantedLevel='%d' WHERE id=%d", WantedLevel[suspect], PlayerData[suspect][pSQLID]);
mysql_query(string);
format(string, sizeof(string), "UPDATE players SET Jailed='%d' WHERE id=%d", PlayerData[suspect][pJailed], PlayerData[suspect][pSQLID]);
mysql_query(string);
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, "Nu e nici un suspect langa tine.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Nu esti politist!");
return 1;
}
}//not connected
return 1;
}