[Map] Outside Market Buffet
#1

Outside Market Buffet


If there are any issues, please contact me by Private Messaging or posting in this thread as soon as you can.


Introduction:
Hey guys, this is a mapping that I have recently made and I tryed to create a Realistic Outside Buffet, but I may of exaggerated a bit on the objects, but I think I did a pretty good job. I hope you enjoy my mapping, and be sure to leave some comments with advice or suggestions. If you are intrested in this mapping, use the code below and if you are asking yourself if you can fix it or improve some of it, go right ahead, ALL you want.

ScreenShots:
Alright, here are some ScreenShots of my Outside Buffet Mapping, I hope you enjoy them. I have created an album, if you want to see the Mapping clearly, just click on the picture.

http://imgur.com/a/inpVs


Outside Buffet Mapping(CONVERTED)
Код:
CreateObject(1649,1206.0996100,-1420.5996100,17.3000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (1)
CreateObject(1649,1211.0000000,-1415.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (2)
CreateObject(1649,1233.6999500,-1420.5999800,17.4000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (3)
CreateObject(1649,1206.0996100,-1420.5996100,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (4)
CreateObject(1649,1206.0996100,-1426.6992200,17.3000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (5)
CreateObject(1649,1224.4000200,-1415.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (7)
CreateObject(1649,1233.6999500,-1426.6999500,14.2000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (8)
CreateObject(1649,1215.4000200,-1415.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (9)
CreateObject(1649,1228.8000500,-1415.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (10)
CreateObject(1649,1219.9000200,-1415.9000200,17.5000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (12)
CreateObject(1649,1215.4000200,-1415.9000200,17.3000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (14)
CreateObject(1649,1211.0000000,-1415.9000200,17.3000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (17)
CreateObject(1649,1233.5999800,-1420.5999800,14.1000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (18)
CreateObject(1649,1224.4000200,-1415.9000200,17.3200000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (19)
CreateObject(1649,1228.8000500,-1415.9000200,17.3000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (20)
CreateObject(1649,1233.6999500,-1426.6999500,17.4900000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (21)
CreateObject(1649,1206.0999800,-1426.6999500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (1)
CreateObject(1827,1230.5000000,-1426.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
CreateObject(1827,1231.0999800,-1420.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (2)
CreateObject(1827,1225.0999800,-1418.9000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (3)
CreateObject(1827,1223.1999500,-1425.9000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (4)
CreateObject(1827,1220.4000200,-1421.4000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (5)
CreateObject(1827,1216.3000500,-1418.6999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (6)
CreateObject(1827,1209.0999800,-1420.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (7)
CreateObject(16151,1210.8000500,-1427.8000500,12.4000000,0.0000000,0.0000000,270.0000000); //object(ufo_bar) (1)
CreateObject(1827,1217.5000000,-1425.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (8)
CreateObject(1432,1255.5000000,-1439.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateObject(1432,1246.4000200,-1444.0999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
CreateObject(1432,1237.5000000,-1438.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
CreateObject(1432,1241.0999800,-1434.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
CreateObject(1432,1250.1999500,-1433.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (5)
CreateObject(1432,1246.1999500,-1426.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (6)
CreateObject(1432,1237.5000000,-1429.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (7)
CreateObject(1432,1254.0000000,-1430.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (8)
CreateObject(1432,1239.1999500,-1424.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (9)
CreateObject(1432,1252.3000500,-1424.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (10)
CreateObject(1432,1236.1999500,-1420.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (11)
CreateObject(1432,1255.9000200,-1420.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (12)
CreateObject(1432,1246.0999800,-1417.3000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (13)
CreateObject(9833,1245.5999800,-1421.3000500,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(1432,1246.3000500,-1435.8000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (14)
CreateObject(9833,1245.9000200,-1431.0000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1246.0000000,-1439.5000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(1720,1231.0999800,-1419.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (1)
CreateObject(1720,1230.4000200,-1425.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (2)
CreateObject(1720,1223.1999500,-1424.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (3)
CreateObject(1720,1225.1999500,-1417.6999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (4)
CreateObject(1720,1217.5000000,-1424.3000500,12.3000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (5)
CreateObject(1720,1216.3000500,-1417.5999800,12.3000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (6)
CreateObject(1720,1209.0999800,-1419.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (7)
CreateObject(1720,1210.1999500,-1420.4000200,12.4000000,0.0000000,0.0000000,270.0000000); //object(rest_chair) (8)
CreateObject(1720,1208.0000000,-1420.4000200,12.4000000,0.0000000,0.0000000,90.0000000); //object(rest_chair) (9)
CreateObject(1720,1209.0999800,-1421.4000200,12.4000000,0.0000000,0.0000000,180.0000000); //object(rest_chair) (10)
CreateObject(1720,1216.3000500,-1419.8000500,12.3000000,0.0000000,0.0000000,178.0000000); //object(rest_chair) (11)
CreateObject(1720,1225.1999500,-1420.0000000,12.3000000,0.0000000,0.0000000,180.0000000); //object(rest_chair) (12)
CreateObject(1720,1231.0999800,-1421.8000500,12.4000000,0.0000000,0.0000000,180.0000000); //object(rest_chair) (13)
CreateObject(1720,1230.0000000,-1420.8000500,12.4000000,0.0000000,0.0000000,88.0000000); //object(rest_chair) (14)
CreateObject(1720,1232.1999500,-1420.6999500,12.4000000,0.0000000,0.0000000,270.0000000); //object(rest_chair) (15)
CreateObject(1720,1221.5000000,-1421.3000500,12.3000000,0.0000000,0.0000000,270.0000000); //object(rest_chair) (16)
CreateObject(1720,1219.3000500,-1421.4000200,12.3000000,0.0000000,0.0000000,90.0000000); //object(rest_chair) (17)
CreateObject(1720,1231.6999500,-1426.8000500,12.5000000,0.0000000,0.0000000,272.0000000); //object(rest_chair) (18)
CreateObject(1720,1229.3000500,-1426.8000500,12.5000000,0.0000000,0.0000000,90.0000000); //object(rest_chair) (19)
CreateObject(1720,1223.1999500,-1427.0000000,12.4000000,0.0000000,0.0000000,180.0000000); //object(rest_chair) (20)
CreateObject(1720,1218.5999800,-1425.5000000,12.3000000,0.0000000,0.0000000,270.0000000); //object(rest_chair) (21)
CreateObject(1720,1216.4000200,-1425.5000000,12.4000000,0.0000000,0.0000000,90.0000000); //object(rest_chair) (22)
CreateObject(3461,1217.4000200,-1415.4000200,13.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,1222.4000200,-1415.5000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
CreateObject(3461,1205.5999800,-1422.5999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,1205.6999500,-1424.5999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
CreateObject(3461,1234.3000500,-1424.6999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (5)
CreateObject(3461,1234.3000500,-1422.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (6)
CreateObject(3461,1232.3000500,-1415.3000500,13.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (7)
CreateObject(3461,1207.4000200,-1415.1999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (8)
CreateObject(640,1205.5999800,-1419.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,1205.6999500,-1428.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (2)
CreateObject(640,1234.3000500,-1428.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1234.3000500,-1419.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (4)
CreateObject(640,1226.4000200,-1415.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (5)
CreateObject(640,1212.8000500,-1415.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (6)
CreateObject(626,1232.8000500,-1428.0999800,14.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)
CreateObject(630,1230.5000000,-1416.5999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (1)
CreateObject(630,1226.6999500,-1416.5999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (2)
CreateObject(630,1222.4000200,-1416.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (3)
CreateObject(630,1217.5999800,-1416.5999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (4)
CreateObject(630,1213.3000500,-1416.9000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (5)
CreateObject(630,1209.4000200,-1416.8000500,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (6)
CreateObject(630,1206.9000200,-1424.5999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (7)
CreateObject(630,1206.9000200,-1422.6999500,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (8)
CreateObject(630,1232.5999800,-1422.6999500,13.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (9)
CreateObject(630,1232.5999800,-1424.5999800,13.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (10)
CreateObject(2176,1258.5000000,-1424.6999500,15.3000000,0.0000000,0.0000000,0.0000000); //object(casino_light4) (1)
CreateObject(2176,1258.5000000,-1430.4000200,15.4000000,0.0000000,0.0000000,0.0000000); //object(casino_light4) (2)
CreateObject(2176,1258.5999800,-1436.6999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(casino_light4) (3)
CreateObject(16779,1227.4000200,-1422.9000200,19.0000000,0.0000000,0.0000000,0.0000000); //object(ufo_light02) (1)
CreateObject(16779,1213.0999800,-1422.1999500,19.0000000,0.0000000,0.0000000,0.0000000); //object(ufo_light02) (2)
Thanks for looking at my mapping, I hope you enjoyed it or decided to use my mapping.
Reply
#2

Comments are appreciated..
Reply
#3

This looks similar to one map what RGRP Gamemode has But anyways nice map!
Reply
#4

Quote:
Originally Posted by KookosPahkina
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This looks similar to one map what RGRP Gamemode has But anyways nice map!
I've never played on RG:RP, I did this just placing objects on my own, I didn't copy from anyone..
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#5

lol ...awemomenese designe O.O ... CONGRATULATIONS...
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#6

Quote:
Originally Posted by AlieN_
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lol ...awemomenese designe O.O ... CONGRATULATIONS...
Thanks for the the comment
Reply
#7

Great map. +Rep from me.
Reply
#8

Quote:
Originally Posted by AntonioStyles
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Great map. +Rep from me.
Thanks for the rep, glad you like it.

Quote:
Originally Posted by Alphlax
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Looks well
Thanks.
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