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[Map] Outside Market Buffet - Printable Version

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Outside Market Buffet - BigBadWolf - 01.11.2013

Outside Market Buffet


If there are any issues, please contact me by Private Messaging or posting in this thread as soon as you can.


Introduction:
Hey guys, this is a mapping that I have recently made and I tryed to create a Realistic Outside Buffet, but I may of exaggerated a bit on the objects, but I think I did a pretty good job. I hope you enjoy my mapping, and be sure to leave some comments with advice or suggestions. If you are intrested in this mapping, use the code below and if you are asking yourself if you can fix it or improve some of it, go right ahead, ALL you want.

ScreenShots:
Alright, here are some ScreenShots of my Outside Buffet Mapping, I hope you enjoy them. I have created an album, if you want to see the Mapping clearly, just click on the picture.

http://imgur.com/a/inpVs


Outside Buffet Mapping(CONVERTED)
Код:
CreateObject(1649,1206.0996100,-1420.5996100,17.3000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (1)
CreateObject(1649,1211.0000000,-1415.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (2)
CreateObject(1649,1233.6999500,-1420.5999800,17.4000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (3)
CreateObject(1649,1206.0996100,-1420.5996100,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (4)
CreateObject(1649,1206.0996100,-1426.6992200,17.3000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (5)
CreateObject(1649,1224.4000200,-1415.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (7)
CreateObject(1649,1233.6999500,-1426.6999500,14.2000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (8)
CreateObject(1649,1215.4000200,-1415.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (9)
CreateObject(1649,1228.8000500,-1415.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (10)
CreateObject(1649,1219.9000200,-1415.9000200,17.5000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (12)
CreateObject(1649,1215.4000200,-1415.9000200,17.3000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (14)
CreateObject(1649,1211.0000000,-1415.9000200,17.3000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (17)
CreateObject(1649,1233.5999800,-1420.5999800,14.1000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (18)
CreateObject(1649,1224.4000200,-1415.9000200,17.3200000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (19)
CreateObject(1649,1228.8000500,-1415.9000200,17.3000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (20)
CreateObject(1649,1233.6999500,-1426.6999500,17.4900000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (21)
CreateObject(1649,1206.0999800,-1426.6999500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (1)
CreateObject(1827,1230.5000000,-1426.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
CreateObject(1827,1231.0999800,-1420.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (2)
CreateObject(1827,1225.0999800,-1418.9000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (3)
CreateObject(1827,1223.1999500,-1425.9000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (4)
CreateObject(1827,1220.4000200,-1421.4000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (5)
CreateObject(1827,1216.3000500,-1418.6999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (6)
CreateObject(1827,1209.0999800,-1420.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (7)
CreateObject(16151,1210.8000500,-1427.8000500,12.4000000,0.0000000,0.0000000,270.0000000); //object(ufo_bar) (1)
CreateObject(1827,1217.5000000,-1425.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (8)
CreateObject(1432,1255.5000000,-1439.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateObject(1432,1246.4000200,-1444.0999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
CreateObject(1432,1237.5000000,-1438.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
CreateObject(1432,1241.0999800,-1434.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
CreateObject(1432,1250.1999500,-1433.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (5)
CreateObject(1432,1246.1999500,-1426.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (6)
CreateObject(1432,1237.5000000,-1429.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (7)
CreateObject(1432,1254.0000000,-1430.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (8)
CreateObject(1432,1239.1999500,-1424.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (9)
CreateObject(1432,1252.3000500,-1424.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (10)
CreateObject(1432,1236.1999500,-1420.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (11)
CreateObject(1432,1255.9000200,-1420.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (12)
CreateObject(1432,1246.0999800,-1417.3000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (13)
CreateObject(9833,1245.5999800,-1421.3000500,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(1432,1246.3000500,-1435.8000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (14)
CreateObject(9833,1245.9000200,-1431.0000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1246.0000000,-1439.5000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(1720,1231.0999800,-1419.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (1)
CreateObject(1720,1230.4000200,-1425.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (2)
CreateObject(1720,1223.1999500,-1424.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (3)
CreateObject(1720,1225.1999500,-1417.6999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (4)
CreateObject(1720,1217.5000000,-1424.3000500,12.3000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (5)
CreateObject(1720,1216.3000500,-1417.5999800,12.3000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (6)
CreateObject(1720,1209.0999800,-1419.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (7)
CreateObject(1720,1210.1999500,-1420.4000200,12.4000000,0.0000000,0.0000000,270.0000000); //object(rest_chair) (8)
CreateObject(1720,1208.0000000,-1420.4000200,12.4000000,0.0000000,0.0000000,90.0000000); //object(rest_chair) (9)
CreateObject(1720,1209.0999800,-1421.4000200,12.4000000,0.0000000,0.0000000,180.0000000); //object(rest_chair) (10)
CreateObject(1720,1216.3000500,-1419.8000500,12.3000000,0.0000000,0.0000000,178.0000000); //object(rest_chair) (11)
CreateObject(1720,1225.1999500,-1420.0000000,12.3000000,0.0000000,0.0000000,180.0000000); //object(rest_chair) (12)
CreateObject(1720,1231.0999800,-1421.8000500,12.4000000,0.0000000,0.0000000,180.0000000); //object(rest_chair) (13)
CreateObject(1720,1230.0000000,-1420.8000500,12.4000000,0.0000000,0.0000000,88.0000000); //object(rest_chair) (14)
CreateObject(1720,1232.1999500,-1420.6999500,12.4000000,0.0000000,0.0000000,270.0000000); //object(rest_chair) (15)
CreateObject(1720,1221.5000000,-1421.3000500,12.3000000,0.0000000,0.0000000,270.0000000); //object(rest_chair) (16)
CreateObject(1720,1219.3000500,-1421.4000200,12.3000000,0.0000000,0.0000000,90.0000000); //object(rest_chair) (17)
CreateObject(1720,1231.6999500,-1426.8000500,12.5000000,0.0000000,0.0000000,272.0000000); //object(rest_chair) (18)
CreateObject(1720,1229.3000500,-1426.8000500,12.5000000,0.0000000,0.0000000,90.0000000); //object(rest_chair) (19)
CreateObject(1720,1223.1999500,-1427.0000000,12.4000000,0.0000000,0.0000000,180.0000000); //object(rest_chair) (20)
CreateObject(1720,1218.5999800,-1425.5000000,12.3000000,0.0000000,0.0000000,270.0000000); //object(rest_chair) (21)
CreateObject(1720,1216.4000200,-1425.5000000,12.4000000,0.0000000,0.0000000,90.0000000); //object(rest_chair) (22)
CreateObject(3461,1217.4000200,-1415.4000200,13.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,1222.4000200,-1415.5000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
CreateObject(3461,1205.5999800,-1422.5999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,1205.6999500,-1424.5999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
CreateObject(3461,1234.3000500,-1424.6999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (5)
CreateObject(3461,1234.3000500,-1422.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (6)
CreateObject(3461,1232.3000500,-1415.3000500,13.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (7)
CreateObject(3461,1207.4000200,-1415.1999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (8)
CreateObject(640,1205.5999800,-1419.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,1205.6999500,-1428.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (2)
CreateObject(640,1234.3000500,-1428.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1234.3000500,-1419.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (4)
CreateObject(640,1226.4000200,-1415.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (5)
CreateObject(640,1212.8000500,-1415.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (6)
CreateObject(626,1232.8000500,-1428.0999800,14.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)
CreateObject(630,1230.5000000,-1416.5999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (1)
CreateObject(630,1226.6999500,-1416.5999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (2)
CreateObject(630,1222.4000200,-1416.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (3)
CreateObject(630,1217.5999800,-1416.5999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (4)
CreateObject(630,1213.3000500,-1416.9000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (5)
CreateObject(630,1209.4000200,-1416.8000500,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (6)
CreateObject(630,1206.9000200,-1424.5999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (7)
CreateObject(630,1206.9000200,-1422.6999500,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (8)
CreateObject(630,1232.5999800,-1422.6999500,13.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (9)
CreateObject(630,1232.5999800,-1424.5999800,13.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (10)
CreateObject(2176,1258.5000000,-1424.6999500,15.3000000,0.0000000,0.0000000,0.0000000); //object(casino_light4) (1)
CreateObject(2176,1258.5000000,-1430.4000200,15.4000000,0.0000000,0.0000000,0.0000000); //object(casino_light4) (2)
CreateObject(2176,1258.5999800,-1436.6999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(casino_light4) (3)
CreateObject(16779,1227.4000200,-1422.9000200,19.0000000,0.0000000,0.0000000,0.0000000); //object(ufo_light02) (1)
CreateObject(16779,1213.0999800,-1422.1999500,19.0000000,0.0000000,0.0000000,0.0000000); //object(ufo_light02) (2)
Thanks for looking at my mapping, I hope you enjoyed it or decided to use my mapping.



Re: Outside Market Buffet - BigBadWolf - 02.11.2013

Comments are appreciated..


Re: Outside Market Buffet - KookosPahkina - 03.11.2013

This looks similar to one map what RGRP Gamemode has But anyways nice map!


Re: Outside Market Buffet - BigBadWolf - 03.11.2013

Quote:
Originally Posted by KookosPahkina
Посмотреть сообщение
This looks similar to one map what RGRP Gamemode has But anyways nice map!
I've never played on RG:RP, I did this just placing objects on my own, I didn't copy from anyone..


Respuesta: Outside Market Buffet - AlieN_ - 03.11.2013

lol ...awemomenese designe O.O ... CONGRATULATIONS...


Re: Respuesta: Outside Market Buffet - BigBadWolf - 03.11.2013

Quote:
Originally Posted by AlieN_
Посмотреть сообщение
lol ...awemomenese designe O.O ... CONGRATULATIONS...
Thanks for the the comment


Re: Outside Market Buffet - AntonioStyles - 03.01.2014

Great map. +Rep from me.


Re: Outside Market Buffet - BigBadWolf - 03.01.2014

Quote:
Originally Posted by AntonioStyles
Посмотреть сообщение
Great map. +Rep from me.
Thanks for the rep, glad you like it.

Quote:
Originally Posted by Alphlax
Посмотреть сообщение
Looks well
Thanks.