Dynamic Checkpoint problem
#1

Fixed.
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#2

Isn't like this ?

pawn Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    if(checkpointid == CP_CAR_1)
    {
    SendClientMessage(playerid, -1, "test");
    }
    return 1;
}
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#3

Quote:
Originally Posted by Areax
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Isn't like this ?

pawn Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    if(checkpointid == CP_CAR_1)
    {
    SendClientMessage(playerid, -1, "test");
    }
    return 1;
}
I didnt noticed that, strange enough other checkpoints works great.
I will change the code and look if its fixed.
EDIT: Still not working
EDIT: I noticed 2 checkpoints were switched. Fixed.
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