[Map] Bank Interior
#1

Hello. I am releasing my first map attempt, a bank interior. I would like some feedback in return
Please don't release the map and claim it as your own.
The map is nice for roleplay servers!







pawn Code:
/*--- Mapping by AphexCCFC ---*/
   
    CreateObject(19370, 1241.44678, -858.10858, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1248.43567, -858.11871, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1244.94861, -858.11829, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1251.93079, -858.12091, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19358, 1244.44226, -856.44330, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1241.23376, -856.44281, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(19388, 1247.65222, -856.44067, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(1533, 1248.38904, -856.48853, 1085.34473,   0.00000, 0.00000, 180.00000);
    CreateObject(19431, 1253.25562, -856.44397, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(19388, 1246.12866, -858.13812, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1239.61096, -861.30475, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1239.61462, -864.51697, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19370, 1241.46106, -861.30798, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1244.95129, -861.32233, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1251.92908, -861.31567, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19358, 1253.74414, -861.29596, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1253.73853, -864.50433, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1239.61108, -858.13403, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1244.45581, -862.86615, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1241.26685, -862.85931, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1246.13159, -861.34161, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19370, 1244.96436, -867.70538, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(2008, 1242.41846, -860.48242, 1085.43127,   0.00000, 0.00000, 0.00000);
    CreateObject(1671, 1243.01611, -861.22534, 1085.89392,   0.00000, 0.00000, 180.00000);
    CreateObject(1704, 1241.68298, -858.34125, 1085.32886,   0.00000, 0.00000, 0.00000);
    CreateObject(1704, 1243.30920, -858.35687, 1085.32886,   0.00000, 0.00000, 0.00000);
    CreateObject(2011, 1245.58289, -862.38306, 1085.42249,   0.00000, 0.00000, 258.00000);
    CreateObject(2011, 1240.14819, -862.38544, 1085.42249,   0.00000, 0.00000, 0.00000);
    CreateObject(19172, 1242.94055, -862.77380, 1087.53296,   0.00000, 0.00000, 180.00000);
    CreateObject(2833, 1242.42432, -859.91345, 1085.42957,   0.00000, 0.00000, 0.00000);
    CreateObject(1235, 1240.11768, -856.88281, 1085.93164,   0.00000, 0.00000, 0.00000);
    CreateObject(19370, 1241.46167, -864.51068, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1241.46692, -867.71191, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1244.96497, -864.52539, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1248.44324, -861.32233, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1251.94275, -864.51740, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1241.46167, -870.92609, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1244.95398, -870.91412, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1248.45667, -867.71307, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1248.44189, -870.91357, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1251.94861, -867.71729, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1251.93079, -870.90442, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19370, 1248.44421, -864.52399, 1085.34338,   0.00000, -270.00000, 0.00000);
    CreateObject(19358, 1253.74353, -867.71002, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1253.75037, -870.89313, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1239.61157, -867.72601, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1239.61877, -870.92834, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1244.42920, -872.60168, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1247.60645, -872.59418, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1250.77710, -872.58899, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(19431, 1253.13354, -872.58997, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(18092, 1242.19702, -868.58405, 1085.92883,   0.00000, 0.00000, 0.00000);
    CreateObject(18092, 1247.18652, -868.58130, 1085.92883,   0.00000, 0.00000, 0.00000);
    CreateObject(19388, 1249.13147, -870.89587, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(1569, 1249.16956, -871.62378, 1085.42529,   0.00000, 0.00000, 89.27400);
    CreateObject(19358, 1250.85718, -856.44171, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(19431, 1253.24158, -856.43982, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1250.85718, -856.44171, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1247.65222, -856.44067, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1246.12866, -858.13812, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1246.13159, -861.34161, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1244.45581, -862.86609, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1241.26685, -862.85931, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1253.75073, -858.12671, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1253.74414, -861.29602, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1253.73853, -864.50427, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1253.74353, -867.71002, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1253.75037, -870.89313, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19431, 1253.13354, -872.59003, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1250.77710, -872.58899, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1247.45288, -869.38287, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1244.25049, -869.38220, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1241.15015, -869.38373, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1249.13464, -870.90448, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1239.61877, -870.92828, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1239.61157, -867.72601, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1239.61462, -864.51703, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1239.61096, -861.30469, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1239.61108, -858.13397, 1090.53137,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1241.23376, -856.44281, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1244.44226, -856.44330, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1247.60645, -872.59418, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1244.42920, -872.60168, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1241.23059, -872.59180, 1090.53137,   0.00000, 0.00000, 90.00000);
    CreateObject(19358, 1241.23059, -872.59180, 1087.05139,   0.00000, 0.00000, 90.00000);
    CreateObject(1649, 1242.37402, -869.33051, 1088.96570,   0.00000, 0.00000, 180.29601);
    CreateObject(1649, 1246.80640, -869.34497, 1088.96558,   0.00000, 0.00000, 179.41200);
    CreateObject(1494, 1246.15381, -858.88037, 1085.42529,   0.00000, 0.00000, 89.00000);
    CreateObject(2773, 1247.66895, -866.57159, 1085.94482,   0.00000, 0.00000, 0.00000);
    CreateObject(2942, 1240.05737, -863.35468, 1086.07483,   0.00000, 0.00000, 89.72100);
    CreateObject(2773, 1246.68994, -866.55322, 1085.94482,   0.00000, 0.00000, 0.00000);
    CreateObject(2773, 1241.70740, -866.58148, 1085.94482,   0.00000, 0.00000, 0.00000);
    CreateObject(19358, 1253.75073, -858.12671, 1087.05139,   0.00000, 0.00000, 0.00000);
    CreateObject(2010, 1253.21741, -872.10181, 1085.42834,   0.00000, 0.00000, 0.00000);
    CreateObject(2010, 1248.96497, -856.96661, 1085.42834,   0.00000, 0.00000, 0.00000);
    CreateObject(1708, 1249.65601, -857.04449, 1085.43030,   0.00000, 0.00000, 360.00000);
    CreateObject(2010, 1253.15222, -857.05963, 1085.42834,   0.00000, 0.00000, 0.00000);
    CreateObject(1708, 1251.29431, -857.05157, 1085.43030,   0.00000, 0.00000, 360.00000);
    CreateObject(2962, 1253.66150, -864.84387, 1087.05139,   -0.01800, -0.09800, -90.99200);
    CreateObject(19174, 1246.21790, -860.83569, 1087.55542,   0.00000, 0.00000, 90.12800);
    CreateObject(2773, 1242.70227, -866.56390, 1085.94482,   0.00000, 0.00000, 0.00000);
    CreateObject(19377, 1252.47986, -859.43781, 1092.32043,   0.00000, -270.00000, 0.00000);
    CreateObject(19377, 1241.97644, -859.43011, 1092.32043,   0.00000, -270.00000, 0.00000);
    CreateObject(19377, 1241.96851, -869.06787, 1092.32043,   0.00000, -270.00000, 0.00000);
    CreateObject(19377, 1252.43689, -869.06165, 1092.32043,   0.00000, -270.00000, 0.00000);
   
    /*--- End of Mapping ---*/
Finally, the coordinates to the location:

pawn Code:
1247.8998, -857.9455, 1086.4293
Here is a little command to teleport you straight there:

pawn Code:
CMD:bankmap(playerid, params[])
{
    SetPlayerPos(playerid, 1247.8998, -857.9455, 1086.4293);
    return 1;
}
There is one little issue about this interior, because it was created high up in the sky, birds keep flying through just underneath the roof.
Reply
#2

Good job
9.5/10
Reply
#3

Nice map , 7/10
Reply
#4

This is a nice map only thing I can see which might need improving is to change the floor or wall in different rooms as it looks basic. But other than that its good 8/10
Reply
#5

Nice work
Reply
#6

Thanks guys, yeah killer but the only thing with using SA-MP mapping is that you have to use walls as floors and lay them down and there's not many choices.
Reply
#7

Nice work, but could be a little bigger x)
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