03.08.2013, 14:37
Code:
#include <a_samp> #include <YSI\y_ini> //DIALOG DEFINITIONS #define DIALOG_REGISTER 1 #define DIALOG_LOGIN 2 #define DIALOG_SUCCESS_1 3 #define DIALOG_SUCCESS_2 4 //Saving path definition #define PATH "Users/%s.ini" //Colors #define COL_WHITE "{FFFFFF}" #define COL_RED "{F81414}" #define COL_GREEN "{00FF22}" #define COL_LIGHTBLUE "{00CED1}" main() { print("\n----------------------------------"); print(" Registration System is loaded 100% :P"); print("----------------------------------\n"); } enum pInfo { pPass, pLevel, pKills, pDeaths, pScore, pCash, pIP, pBanned, pHours, pMinutes, pSeconds } new PlayerInfo[MAX_PLAYERS][pInfo]; forward LoadUser_data(playerid,name[],value[]); public LoadUser_data(playerid,name[],value[]) { INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Level",PlayerInfo[playerid][pLevel]); INI_Int("Kills",PlayerInfo[playerid][pKills]); INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); INI_Int("Score",PlayerInfo[playerid][pScore]); INI_Int("IP",PlayerInfo[playerid][pIP]); INI_Int("Banned",PlayerInfo[playerid][pBanned]); INI_Int("Hour",PlayerInfo[playerid][pHours]); INI_Int("Minutes",PlayerInfo[playerid][pMinutes]); INI_Int("Seconds",PlayerInfo[playerid][pSeconds]); return 1; } stock UserPath(playerid) { new string[128],playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); format(string,sizeof(string),PATH,playername); return string; } public OnPlayerConnect(playerid) { if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit"); } return 1; } public OnPlayerDisconnect(playerid, reason) { new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"PlayerData"); INI_WriteInt(File,"Level",PlayerInfo[playerid][pLevel]); INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); INI_WriteInt(File,"Score",PlayerInfo[playerid][pScore]); INI_WriteInt(File,"IP",PlayerInfo[playerid][pIP]); INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]); INI_WriteInt(File,"Hour",PlayerInfo[playerid][pHours]); INI_WriteInt(File,"Minutes",PlayerInfo[playerid][pMinutes]); INI_WriteInt(File,"Seconds",PlayerInfo[playerid][pSeconds]); INI_Close(File); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { PlayerInfo[killerid][pKills]++; PlayerInfo[playerid][pDeaths]++; return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch( dialogid ) { case DIALOG_REGISTER: { if (!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Regester Failed!", "{}You have entered an {}invalid password.\n\n{}Enter a {}Password {}below to {}Register {}this account.", "Register", "Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"PlayerData"); INI_WriteString(File,"Password",inputtext); INI_WriteInt(File,"Level",0); INI_WriteInt(File,"Kills",0); INI_WriteInt(File,"Deaths",0); INI_WriteInt(File,"Score",0); INI_WriteInt(File,"Cash",0); INI_WriteInt(File,"IP",0); INI_WriteInt(File,"Banned",0); INI_WriteInt(File,"Hour",0); INI_WriteInt(File,"Minutes",0); INI_WriteInt(File,"Seconds",0); INI_Close(File); ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX, "Account Created", "{}You Account: {}%s {}has been {}Registed!\n\n {}Your {}Password is: {}%s {}[And has been {}hashed!{}]\n\n{}Don't {}forget {}or {}share {}your {}Password!", "Ok", ""); INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid); GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]); SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); } } case DIALOG_LOGIN: { if ( !response ) return Kick ( playerid ); if( response ) { if(strcmp(inputtext, PlayerInfo[playerid][pPass]) == 0) { INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid); GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]); SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok",""); } else { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "You have entered an incorrect password.\nType your password below to login.","Login","Quit"); } return 1; } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
can someone please tell me my mistake,