Code:
#include <a_samp>
#include <YSI\y_ini>
//DIALOG DEFINITIONS
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
//Saving path definition
#define PATH "Users/%s.ini"
//Colors
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
main()
{
print("\n----------------------------------");
print(" Registration System is loaded 100% :P");
print("----------------------------------\n");
}
enum pInfo
{
pPass,
pLevel,
pKills,
pDeaths,
pScore,
pCash,
pIP,
pBanned,
pHours,
pMinutes,
pSeconds
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Level",PlayerInfo[playerid][pLevel]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Score",PlayerInfo[playerid][pScore]);
INI_Int("IP",PlayerInfo[playerid][pIP]);
INI_Int("Banned",PlayerInfo[playerid][pBanned]);
INI_Int("Hour",PlayerInfo[playerid][pHours]);
INI_Int("Minutes",PlayerInfo[playerid][pMinutes]);
INI_Int("Seconds",PlayerInfo[playerid][pSeconds]);
return 1;
}
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"PlayerData");
INI_WriteInt(File,"Level",PlayerInfo[playerid][pLevel]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Score",PlayerInfo[playerid][pScore]);
INI_WriteInt(File,"IP",PlayerInfo[playerid][pIP]);
INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]);
INI_WriteInt(File,"Hour",PlayerInfo[playerid][pHours]);
INI_WriteInt(File,"Minutes",PlayerInfo[playerid][pMinutes]);
INI_WriteInt(File,"Seconds",PlayerInfo[playerid][pSeconds]);
INI_Close(File);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Regester Failed!", "{}You have entered an {}invalid password.\n\n{}Enter a {}Password {}below to {}Register {}this account.", "Register", "Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"PlayerData");
INI_WriteString(File,"Password",inputtext);
INI_WriteInt(File,"Level",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Score",0);
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"IP",0);
INI_WriteInt(File,"Banned",0);
INI_WriteInt(File,"Hour",0);
INI_WriteInt(File,"Minutes",0);
INI_WriteInt(File,"Seconds",0);
INI_Close(File);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX, "Account Created", "{}You Account: {}%s {}has been {}Registed!\n\n {}Your {}Password is: {}%s {}[And has been {}hashed!{}]\n\n{}Don't {}forget {}or {}share {}your {}Password!", "Ok", "");
INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(strcmp(inputtext, PlayerInfo[playerid][pPass]) == 0)
{
INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "You have entered an incorrect password.\nType your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
it save the .ini file but does not edit it.... the inside (Kills= ; Deaths = ; Score = ; Cash =).....