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settimer in OnGameModeInit()
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Quote:
Originally Posted by ScRipTeRi
settimer in OnGameModeInit()
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No need for a timer, just update the textdraw string whenever kills, deaths or score is changed.
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less lines don't mean less CPU usage. Timer would update textdraw (or check for changes) repeatedly for every player. Richie's given method would only update textdraw when info changes, so it is more efficent.