09.07.2013, 21:20
Hello guys
i am needing a little help here well i have a car engine lights hood & trunk system but its all in a dialog i will post the code below now what i want is a vehicle health limit ones the vehicle is damaged such as vehicle health at 300 or something like that. i just want it so the cars dont blow up cos i really hate it
i am needing a little help here well i have a car engine lights hood & trunk system but its all in a dialog i will post the code below now what i want is a vehicle health limit ones the vehicle is damaged such as vehicle health at 300 or something like that. i just want it so the cars dont blow up cos i really hate it
Код:
if(dialogid == DIALOG_VEHICLE) { if(response) { switch(listitem) { case 0: { new vehicleid = GetPlayerVehicleID(playerid); new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(engine == 0 && Fuel[vehicleid] <= 0) { ShowErrorDialog(playerid, "This vehicle is out of fuel!"); return 1; } if(engine == 1) { engine = 0; lights = 0; } else { engine = 1; lights = 1; } SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } case 1: { new vehicleid = GetPlayerVehicleID(playerid); new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(lights == 1) lights = 0; else lights = 1; SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } case 2: { new vehicleid = GetPlayerVehicleID(playerid); new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(bonnet == 1) bonnet = 0; else bonnet = 1; SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } case 3: { new vehicleid = GetPlayerVehicleID(playerid); new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(boot == 1) boot = 0; else boot = 1; SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } case 4: { if(!GetPVarInt(playerid, "GasCan")) { ShowErrorDialog(playerid, "You don't have a gas can!"); return 1; } new vehicleid = GetPlayerVehicleID(playerid); if(Fuel[vehicleid] < 80.0) Fuel[vehicleid] += 20.0; else Fuel[vehicleid] = 100.0; SetPVarInt(playerid, "GasCan", 0); SendClientMessage(playerid, COLOR_WHITE, "You have filled the fuel tank with 20 fuel"); } case 5: { new id = GetPVarInt(playerid, "DialogValue1"); if(GetPlayerVehicleAccess(playerid, id) < 2) { ShowErrorDialog(playerid, "You are not the owner of this vehicle!"); return 1; } new msg[128]; VehicleCreated[id] = 0; new money = VehicleValue[id]/2; GivePlayerMoney(playerid, money); format(msg, sizeof(msg), "You have sold your vehicle for $%d", money); SendClientMessage(playerid, COLOR_WHITE, msg); RemovePlayerFromVehicle(playerid); DestroyVehicle(VehicleID[id]); SaveVehicle(id); } case 6: { new vehicleid = GetPVarInt(playerid, "DialogValue1"); if(GetPlayerVehicleAccess(playerid, vehicleid) < 2) { ShowErrorDialog(playerid, "You are not the owner of this vehicle!"); return 1; } GetVehiclePos(VehicleID[vehicleid], VehiclePos[vehicleid][0], VehiclePos[vehicleid][1], VehiclePos[vehicleid][2]); GetVehicleZAngle(VehicleID[vehicleid], VehiclePos[vehicleid][3]); VehicleInterior[vehicleid] = GetPlayerInterior(playerid); VehicleWorld[vehicleid] = GetPlayerVirtualWorld(playerid); SendClientMessage(playerid, COLOR_WHITE, "You have parked this vehicle here"); UpdateVehicle(vehicleid, 1); PutPlayerInVehicle(playerid, VehicleID[vehicleid], 0); SaveVehicle(vehicleid); } case 7: { ShowDialog(playerid, DIALOG_VEHICLE_PLATE); } } } return 1; }
Код:
ShowDialog(playerid, dialogid) { switch(dialogid) { case DIALOG_VEHICLE: { new vehicleid = GetPVarInt(playerid, "DialogValue1"); new caption[32], info[256]; format(caption, sizeof(caption), "Vehicle ID %d", vehicleid); strcat(info, "Engine\nLights\nHood\nTrunk", sizeof(info)); strcat(info, "\nFill Tank", sizeof(info)); if(GetPlayerVehicleAccess(playerid, vehicleid) >= 2) { new value = VehicleValue[vehicleid]/2; format(info, sizeof(info), "%s\nSell Vehicle ($%d)\nPark Vehicle\nEdit License Plate", info, value); } ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, info, "Select", "Cancel"); } case DIALOG_VEHICLE_BUY: { new vehicleid = GetPVarInt(playerid, "DialogValue1"); new caption[32], info[256]; format(caption, sizeof(caption), "Vehicle ID %d", vehicleid); format(info, sizeof(info), "This vehicle is for sale ($%d)\nWould you like to buy it?", VehicleValue[vehicleid]); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, info, "Yes", "No"); } case DIALOG_VEHICLE_SELL: { new targetid = GetPVarInt(playerid, "DialogValue1"); new id = GetPVarInt(playerid, "DialogValue2"); new price = GetPVarInt(playerid, "DialogValue3"); new info[256]; format(info, sizeof(info), "%s (%d) wants to sell you a %s for $%d.", PlayerName(targetid), targetid, VehicleNames[VehicleModel[id]-400], price); strcat(info, "\n\nWould you like to buy?", sizeof(info)); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, "Buy Vehicle", info, "Yes", "No"); } case DIALOG_TRUNK: { new vehicleid = GetPVarInt(playerid, "DialogValue1"); new name[32], info[256]; for(new i=0; i < sizeof(VehicleTrunk[]); i++) { if(VehicleTrunk[vehicleid][i][1] > 0) { GetWeaponName(VehicleTrunk[vehicleid][i][0], name, sizeof(name)); format(info, sizeof(info), "%s%d. %s (%d)\n", info, i+1, name, VehicleTrunk[vehicleid][i][1]); } else { format(info, sizeof(info), "%s%d. Empty\n", info, i+1); } } ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Trunk", info, "Select", "Cancel"); } case DIALOG_TRUNK_ACTION: { new info[128]; strcat(info, "Put Into Trunk\nTake From Trunk", sizeof(info)); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Trunk", info, "Select", "Cancel"); } case DIALOG_VEHICLE_PLATE: { ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, "Edit License Plate", "Enter new license plate:", "Change", "Back"); } case DIALOG_FUEL: { new info[128]; strcat(info, "Refuel Vehicle ($" #FUEL_PRICE ")\nBuy Gas Can ($" #GAS_CAN_PRICE ")", sizeof(info)); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Fuel Station", info, "OK", "Cancel"); } case DIALOG_EDITVEHICLE: { new vehicleid = GetPVarInt(playerid, "DialogValue1"); new caption[32], info[256]; format(caption, sizeof(caption), "Edit Vehicle ID %d", vehicleid); format(info, sizeof(info), "1. Value: [$%d]\n2. Model: [%d (%s)]\n3. Colors: [%d] [%d]\n4. License Plate: [%s]", VehicleValue[vehicleid], VehicleModel[vehicleid], VehicleNames[VehicleModel[vehicleid]-400], VehicleColor[vehicleid][0], VehicleColor[vehicleid][1], VehicleNumberPlate[vehicleid]); strcat(info, "\n5. Delete Vehicle\n6. Park Vehicle\n7. Go To Vehicle", sizeof(info)); strcat(info, "\n\nEnter: [nr] [value1] [value2]", sizeof(info)); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, info, "OK", "Cancel"); } } return 1; }