if(dialogid == DIALOG_VEHICLE) { if(response) { switch(listitem) { case 0: { new vehicleid = GetPlayerVehicleID(playerid); new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(engine == 0 && Fuel[vehicleid] <= 0) { ShowErrorDialog(playerid, "This vehicle is out of fuel!"); return 1; } if(engine == 1) { engine = 0; lights = 0; } else { engine = 1; lights = 1; } SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } case 1: { new vehicleid = GetPlayerVehicleID(playerid); new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(lights == 1) lights = 0; else lights = 1; SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } case 2: { new vehicleid = GetPlayerVehicleID(playerid); new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(bonnet == 1) bonnet = 0; else bonnet = 1; SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } case 3: { new vehicleid = GetPlayerVehicleID(playerid); new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(boot == 1) boot = 0; else boot = 1; SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } case 4: { if(!GetPVarInt(playerid, "GasCan")) { ShowErrorDialog(playerid, "You don't have a gas can!"); return 1; } new vehicleid = GetPlayerVehicleID(playerid); if(Fuel[vehicleid] < 80.0) Fuel[vehicleid] += 20.0; else Fuel[vehicleid] = 100.0; SetPVarInt(playerid, "GasCan", 0); SendClientMessage(playerid, COLOR_WHITE, "You have filled the fuel tank with 20 fuel"); } case 5: { new id = GetPVarInt(playerid, "DialogValue1"); if(GetPlayerVehicleAccess(playerid, id) < 2) { ShowErrorDialog(playerid, "You are not the owner of this vehicle!"); return 1; } new msg[128]; VehicleCreated[id] = 0; new money = VehicleValue[id]/2; GivePlayerMoney(playerid, money); format(msg, sizeof(msg), "You have sold your vehicle for $%d", money); SendClientMessage(playerid, COLOR_WHITE, msg); RemovePlayerFromVehicle(playerid); DestroyVehicle(VehicleID[id]); SaveVehicle(id); } case 6: { new vehicleid = GetPVarInt(playerid, "DialogValue1"); if(GetPlayerVehicleAccess(playerid, vehicleid) < 2) { ShowErrorDialog(playerid, "You are not the owner of this vehicle!"); return 1; } GetVehiclePos(VehicleID[vehicleid], VehiclePos[vehicleid][0], VehiclePos[vehicleid][1], VehiclePos[vehicleid][2]); GetVehicleZAngle(VehicleID[vehicleid], VehiclePos[vehicleid][3]); VehicleInterior[vehicleid] = GetPlayerInterior(playerid); VehicleWorld[vehicleid] = GetPlayerVirtualWorld(playerid); SendClientMessage(playerid, COLOR_WHITE, "You have parked this vehicle here"); UpdateVehicle(vehicleid, 1); PutPlayerInVehicle(playerid, VehicleID[vehicleid], 0); SaveVehicle(vehicleid); } case 7: { ShowDialog(playerid, DIALOG_VEHICLE_PLATE); } } } return 1; }
ShowDialog(playerid, dialogid) { switch(dialogid) { case DIALOG_VEHICLE: { new vehicleid = GetPVarInt(playerid, "DialogValue1"); new caption[32], info[256]; format(caption, sizeof(caption), "Vehicle ID %d", vehicleid); strcat(info, "Engine\nLights\nHood\nTrunk", sizeof(info)); strcat(info, "\nFill Tank", sizeof(info)); if(GetPlayerVehicleAccess(playerid, vehicleid) >= 2) { new value = VehicleValue[vehicleid]/2; format(info, sizeof(info), "%s\nSell Vehicle ($%d)\nPark Vehicle\nEdit License Plate", info, value); } ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, info, "Select", "Cancel"); } case DIALOG_VEHICLE_BUY: { new vehicleid = GetPVarInt(playerid, "DialogValue1"); new caption[32], info[256]; format(caption, sizeof(caption), "Vehicle ID %d", vehicleid); format(info, sizeof(info), "This vehicle is for sale ($%d)\nWould you like to buy it?", VehicleValue[vehicleid]); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, info, "Yes", "No"); } case DIALOG_VEHICLE_SELL: { new targetid = GetPVarInt(playerid, "DialogValue1"); new id = GetPVarInt(playerid, "DialogValue2"); new price = GetPVarInt(playerid, "DialogValue3"); new info[256]; format(info, sizeof(info), "%s (%d) wants to sell you a %s for $%d.", PlayerName(targetid), targetid, VehicleNames[VehicleModel[id]-400], price); strcat(info, "\n\nWould you like to buy?", sizeof(info)); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, "Buy Vehicle", info, "Yes", "No"); } case DIALOG_TRUNK: { new vehicleid = GetPVarInt(playerid, "DialogValue1"); new name[32], info[256]; for(new i=0; i < sizeof(VehicleTrunk[]); i++) { if(VehicleTrunk[vehicleid][i][1] > 0) { GetWeaponName(VehicleTrunk[vehicleid][i][0], name, sizeof(name)); format(info, sizeof(info), "%s%d. %s (%d)\n", info, i+1, name, VehicleTrunk[vehicleid][i][1]); } else { format(info, sizeof(info), "%s%d. Empty\n", info, i+1); } } ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Trunk", info, "Select", "Cancel"); } case DIALOG_TRUNK_ACTION: { new info[128]; strcat(info, "Put Into Trunk\nTake From Trunk", sizeof(info)); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Trunk", info, "Select", "Cancel"); } case DIALOG_VEHICLE_PLATE: { ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, "Edit License Plate", "Enter new license plate:", "Change", "Back"); } case DIALOG_FUEL: { new info[128]; strcat(info, "Refuel Vehicle ($" #FUEL_PRICE ")\nBuy Gas Can ($" #GAS_CAN_PRICE ")", sizeof(info)); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Fuel Station", info, "OK", "Cancel"); } case DIALOG_EDITVEHICLE: { new vehicleid = GetPVarInt(playerid, "DialogValue1"); new caption[32], info[256]; format(caption, sizeof(caption), "Edit Vehicle ID %d", vehicleid); format(info, sizeof(info), "1. Value: [$%d]\n2. Model: [%d (%s)]\n3. Colors: [%d] [%d]\n4. License Plate: [%s]", VehicleValue[vehicleid], VehicleModel[vehicleid], VehicleNames[VehicleModel[vehicleid]-400], VehicleColor[vehicleid][0], VehicleColor[vehicleid][1], VehicleNumberPlate[vehicleid]); strcat(info, "\n5. Delete Vehicle\n6. Park Vehicle\n7. Go To Vehicle", sizeof(info)); strcat(info, "\n\nEnter: [nr] [value1] [value2]", sizeof(info)); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, info, "OK", "Cancel"); } } return 1; }
new Float:health;
new veh;
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(veh, engine, lights, alarm, doors, bonnet, boot, objective);
GetVehicleHealth(veh, health);
if(health <=300)
{
SetVehicleHealth(veh,300);
SetVehicleParamsEx(veh, 1, lights, alarm, doors, bonnet, boot, objective)
}
by this way whenever it gets damage and the vehicle health becom equals or less than 300 it will set the engine off then set the vehicle helath to 300
pawn Код:
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public ongamemodeinit()
{
SetTimer("VehHealth",500,true);
}
public VehHealth()
{
new Float:health;
new veh;
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(veh, engine, lights, alarm, doors, bonnet, boot, objective);
GetVehicleHealth(veh, health);
if(health <=300)
{
SetVehicleHealth(veh,300);
SetVehicleParamsEx(veh, 1, lights, alarm, doors, bonnet, boot, objective)
}
}
new health
GetVehicleHealth(veh, health);
if(health <=300) return 0;
public ongamemodeinit()
{
SetTimer("VehHealth",500,true);
}
public VehHealth()
{
new Float:health;
new vehicleid = GetPlayerVehicleID(playerid);
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
GetVehicleHealth(vehicleid, health);
if(health <=300)
{
SetVehicleHealth(vehicleid,300);
SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective)
}
}
if(dialogid == DIALOG_VEHICLE)
{
if(response)
{
switch(listitem)
{
case 0:
{
new Float:health;
new vehicleid = GetPlayerVehicleID(playerid);
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
GetVehicleHealth(vehicleid, health);
if(engine == 0 && Fuel[vehicleid] <= 0)
{
ShowErrorDialog(playerid, "This vehicle is out of fuel!");
return 1;
}
if(health <=300) return SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective)
if(engine == 1) { engine = 0; lights = 0; }
else { engine = 1; lights = 1; }
SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
}