01.07.2013, 11:58
Hello, i will go through it all now.
I used a tutorial... :P
My recording of the NPC is called "again".
Thats on gamemodeinit ^
This is the "again" filterscript in npcmodes folder.
Thats everything i have got. The recording for the NPC is in the recordings folder in npcmodes.
Where am i going wrong because the NPC is not even connecting?
I used a tutorial... :P
Quote:
|
new YourVehicle; |
Код:
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "NPC_TEST", true)) //Checking if the NPC's name is MyFirstNPC
{
SendClientMessageToAll(COLOR_BLUE, "I'm connected :)" );
PutPlayerInVehicle(playerid, YourVehicle, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
SetPlayerPos(playerid, -113.6331,2123.1306,19.7735);
SetPlayerInterior(playerid,0);
return 1;
}
Код:
ConnectNPC("NPC_TEST","again"); //
YourVehicle = CreateVehicle(431, -248.0467, 2323.6631, 112.6103, 0.0000, -1, -1, 100);
This is the "again" filterscript in npcmodes folder.
Код:
#define RECORDING "again" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
Where am i going wrong because the NPC is not even connecting?

