new YourVehicle; |
public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC. { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name. if(!strcmp(npcname, "NPC_TEST", true)) //Checking if the NPC's name is MyFirstNPC { SendClientMessageToAll(COLOR_BLUE, "I'm connected :)" ); PutPlayerInVehicle(playerid, YourVehicle, 0); //Putting the NPC into the vehicle we created for it. } return 1; } SetPlayerPos(playerid, -113.6331,2123.1306,19.7735); SetPlayerInterior(playerid,0); return 1; }
ConnectNPC("NPC_TEST","again"); // YourVehicle = CreateVehicle(431, -248.0467, 2323.6631, 112.6103, 0.0000, -1, -1, 100);
#define RECORDING "again" //This is the filename of your recording without the extension. #define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot. #include <a_npc> main(){} public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #if RECORDING_TYPE == 1 public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING); public OnNPCExitVehicle() StopRecordingPlayback(); #else public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #endif