|
new YourVehicle; |
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "NPC_TEST", true)) //Checking if the NPC's name is MyFirstNPC
{
SendClientMessageToAll(COLOR_BLUE, "I'm connected :)" );
PutPlayerInVehicle(playerid, YourVehicle, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
SetPlayerPos(playerid, -113.6331,2123.1306,19.7735);
SetPlayerInterior(playerid,0);
return 1;
}
ConnectNPC("NPC_TEST","again"); //
YourVehicle = CreateVehicle(431, -248.0467, 2323.6631, 112.6103, 0.0000, -1, -1, 100);
#define RECORDING "again" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif