15.01.2013, 13:57
if player is death, OnPlayerDeath is calld.
but, onplayerspawn isn't called...
public OnPlayerDeath(playerid, killerid, reason)
{
//blank
return 1;
}
public OnPlayerSpawn(playerid)
{
print("debug");
return 1;
}
but, onplayerspawn isn't called...
public OnPlayerDeath(playerid, killerid, reason)
{
//blank
return 1;
}
public OnPlayerSpawn(playerid)
{
print("debug");
return 1;
}