OnPlayerSpawn isn't called...
#1

if player is death, OnPlayerDeath is calld.
but, onplayerspawn isn't called...

public OnPlayerDeath(playerid, killerid, reason)
{
//blank
return 1;
}
public OnPlayerSpawn(playerid)
{
print("debug");
return 1;
}
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#2

Probably one of your Filterscritps stops working at OnPlayerSpawn or returns 0 at some point.
Check them.
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#3

Quote:
Originally Posted by Jeffry
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Probably one of your Filterscritps stops working at OnPlayerSpawn or returns 0 at some point.
Check them.
No, I don't use FS..
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#4

Quote:
Originally Posted by sdg9670
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No, I don't use FS..
Maybe in some include.
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