29.07.2012, 13:10
(
Последний раз редактировалось Singed; 29.07.2012 в 13:53.
Причина: Tags Fixup
)
Hey guys, this is my first map release on here and I'm glad to share it with all of you 
I designed this map with the intention of it being used for a base of some sort for a special force such as the Army or perhaps S.W.A.T. But really, it could be used for anything for those with a good imagination. This is the ideal map for a RPG server in my opinion.
This took several hours of precise aligning and whatnot to achieve the result I was endeavouring for..
There's still a few very minor imperfections, but nothing detrimental and you have to really look to even see them.
The base extends from the west beach of the Palisades in San Fierro.
Anyway, without further ado, here's the goods;



The following code is for the removal of certain pre-existing mapped objects:
The following is the code for the Map Extension itself:
This is a simple additional extra I created for possible germinal use:
And also, if you'd like to add the few idealistic vehicles I administered into the new map, you can use this code too:
And yes, if you're wondering, I do my best to keep my code both tidy and coherent 
I hope at least some of you will get some decent use out of this release, and I'll be looking to release more of my work in the future.
Enjoy guys, and please ensure to give me credit if you're going to use this, where applicable :P

I designed this map with the intention of it being used for a base of some sort for a special force such as the Army or perhaps S.W.A.T. But really, it could be used for anything for those with a good imagination. This is the ideal map for a RPG server in my opinion.
This took several hours of precise aligning and whatnot to achieve the result I was endeavouring for..
There's still a few very minor imperfections, but nothing detrimental and you have to really look to even see them.
The base extends from the west beach of the Palisades in San Fierro.
Anyway, without further ado, here's the goods;
The following code is for the removal of certain pre-existing mapped objects:
Код:
/////////////////////////////SF Base Extension (Object Removal)////////////////// RemoveBuildingForPlayer(playerid, 9842, -2920.5703, 461.7969, -61.3906, 0.25); //Spacious Tetrahedral Support RemoveBuildingForPlayer(playerid, 1232, -2916.6172, 419.7344, 6.5000, 0.25); //Street Lamp RemoveBuildingForPlayer(playerid, 1232, -2880.3828, 419.7344, 6.5000, 0.25); //Street Lamp RemoveBuildingForPlayer(playerid, 1280, -2911.4219, 422.3516, 4.2891, 0.25); //Park Bench RemoveBuildingForPlayer(playerid, 1280, -2886.5859, 422.3516, 4.2891, 0.25); //Park Bench RemoveBuildingForPlayer(playerid, 1232, -2993.8125, 457.8672, 6.5000, 0.25); //Street Lamp RemoveBuildingForPlayer(playerid, 9829, -2920.5703, 461.7969, -61.3906, 0.25); //Beach Pontoon RemoveBuildingForPlayer(playerid, 1283, -2857.5859, 459.6719, 6.4688, 0.25); //Traffic Lights RemoveBuildingForPlayer(playerid, 1232, -2938.4531, 457.5313, 6.5000, 0.25); //Street Lamp RemoveBuildingForPlayer(playerid, 1232, -2961.8906, 484.0156, 6.5000, 0.25); //Street Lamp RemoveBuildingForPlayer(playerid, 1232, -2916.8984, 506.8203, 6.5000, 0.25); //Street Lamp RemoveBuildingForPlayer(playerid, 1232, -2863.3438, 506.8203, 6.5000, 0.25); //Street Lamp //////////////////////////End Extension (Object Removal)/////////////////////
Код:
/////////////////////////////////////////////////Begin SF Base Extension////////////////////////////////////// CreateObject(5296, -2914.68, 461.76, 9.15, 0.00, 0.00, 0.00); //Connector Road CreateObject(5297, -3020.43, 461.76, 9.38, 0.00, 0.00, 0.00); //Connector Road CreateObject(5296, -3064.93, 461.76, 5.88, 0.00, 0.00, 0.00); //Connector Road CreateObject(3997, -3196.02, 457.90, 9.85, 0.12, -0.60, 359.89); //Extension Base CreateObject(8253, -3207.31, 500.18, 13.53, 0.00, 0.00, -27.90); //Small Hangar CreateObject(4874, -3225.99, 451.40, 13.55, 0.00, 0.00, 0.00); //HeliPad CreateObject(4867, -3192.99, 293.90, 9.66, 0.00, 0.00, 90.21); //Runway CreateObject(4867, -3192.20, 81.13, 9.66, 0.00, 0.00, 90.21); //Runway CreateObject(987, -3271.94, 399.18, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(987, -3115.93, 398.75, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(987, -3162.16, 399.03, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(987, -3150.63, 399.07, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(987, -3138.85, 398.92, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(987, -3127.07, 398.78, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(987, -3174.13, 399.15, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(987, -3224.10, 399.01, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(987, -3236.12, 399.03, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(987, -3248.02, 398.99, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(987, -3260.00, 399.11, 9.59, 0.00, 0.00, -180.00); //Electric Fence CreateObject(8240, -3136.57, 340.78, 22.77, 0.00, 0.00, 90.00); //Massive Hangar CreateObject(778, -2874.55, -41.37, 4.41, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3259.01, 29.04, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3253.01, 66.43, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3259.81, 90.86, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3241.08, 108.85, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3235.97, 42.40, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3247.41, 5.04, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3263.53, 196.63, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3262.32, 229.79, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3246.10, 240.45, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3276.86, 275.40, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(778, -3233.13, 263.81, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(779, -3230.11, 247.00, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(779, -3253.84, 259.81, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(779, -3249.09, 217.80, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(779, -3252.23, 300.22, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(779, -3269.91, 263.48, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(779, -3231.49, 206.60, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(778, -3267.86, 294.66, 8.91, 0.00, 0.00, 0.00); //Red Elm Tree CreateObject(779, -3230.35, 295.15, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(779, -3268.24, 121.90, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(779, -3242.18, 89.92, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(779, -3262.95, 50.89, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(779, -3242.06, 22.50, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(779, -3263.29, 1.21, 9.33, 0.00, 0.00, 0.00); //Pine Tree CreateObject(10357, -3147.45, 18.11, 97.88, 0.00, 0.00, 0.00); //Signal Tower CreateObject(10357, -3240.07, 14.65, 97.88, 0.00, 0.00, 0.00); //Signal Tower CreateObject(1595, -3158.45, 302.46, 35.04, 0.00, 0.00, 0.00); //Satellite Dish CreateObject(1595, -3243.24, 466.57, 22.63, 0.00, 0.00, 0.00); // Satellite Dish CreateObject(987, -3116.59, 398.83, 10.67, 0.00, 0.00, 90.00); //Electric Fence CreateObject(987, -3115.96, 478.48, 10.67, 0.00, 0.00, 90.00); //Electric Fence CreateObject(987, -3116.51, 440.91, 10.67, 0.00, 0.00, 90.00); //Electric Fence CreateObject(987, -3116.54, 434.39, 10.67, 0.00, 0.00, 90.00); //Electric Fence CreateObject(987, -3116.54, 410.36, 10.67, 0.00, 0.00, 90.00); //Electric Fence CreateObject(987, -3116.56, 422.40, 10.67, 0.00, 0.00, 90.00); //Electric Fence CreateObject(987, -3115.96, 490.43, 10.67, 0.00, 0.00, 90.00); //Electric Fence CreateObject(987, -3115.96, 502.35, 10.67, 0.00, 0.00, 90.00); //Electric Fence CreateObject(987, -3115.98, 506.18, 10.67, 0.00, 0.00, 90.00); //Electric Fence CreateObject(987, -3115.97, 471.96, 10.67, 0.00, 0.00, 90.00); //Electric Fence CreateObject(9484, -3167.05, 493.02, -21.40, 0.00, 0.00, 270.00); //Primal Base Support CreateObject(9484, -3168.70, 383.63, -22.10, 0.00, 0.00, 1.78); //Primal Base Support CreateObject(9484, -3234.78, 440.97, -23.34, 0.00, 0.00, 0.00); //Primal Base Support CreateObject(9484, -3240.69, 47.46, -21.95, 0.00, 0.00, 358.84); //Primal Base Support CreateObject(9484, -3150.62, 162.20, -21.95, 0.00, 0.00, 359.67); //Primal Base Support CreateObject(9484, -3148.83, 273.69, -21.95, 0.00, 0.00, 359.67); //Primal Base Support CreateObject(9484, -3145.69, 49.74, -21.95, 0.00, 0.00, 359.67); //Primal Base Support CreateObject(9484, -3236.73, 179.95, -21.95, 0.00, 0.00, 358.84); //Primal Base Support CreateObject(9484, -3229.88, 296.46, -21.95, 0.00, 0.00, 358.84); //Primal Base Support /////////////////////////End Extension///////////////////////////
Код:
////////////////////////SF Extension Carpark//////////////////////////// CreateObject(8390, -3343.69, 384.63, -3.52, 0.00, 0.00, 89.34); //Carpark CreateObject(1503, -3272.21, 407.02, 8.85, 0.00, 0.00, 90.91); //Jump Access CreateObject(1503, -3275.55, 407.34, 8.85, 0.00, 0.00, 270.91); //Jump Access /////////////////////////End Extension///////////////////////////
Код:
///////////////////////SF Map Extension Cars///////////////////// AddStaticVehicleEx(520,-3144.6133,338.5854,9.66,90,-1,-1,900); //Hydra in massive Hangar AddStaticVehicleEx(432,-3111.8599,370.2777,12.5342,90,-1,-1,900); //Rhino Tank in massive Hangar AddStaticVehicleEx(425,-3242.8799,449.5598,13.0564,180,-1,-1,900); //Hunter AddStaticVehicleEx(520,-3209.3411,509.1769,9.8158,200,-1,-1,900); //Hydra in small Hangar AddStaticVehicleEx(451,-3160.2402,502.1274,10.3143,180,0,0,900); //Turismo (Black) //////End Cars//////////

I hope at least some of you will get some decent use out of this release, and I'll be looking to release more of my work in the future.
Enjoy guys, and please ensure to give me credit if you're going to use this, where applicable :P