30.09.2012, 11:38
Hello there Well I recently noticed this bug. When a player types /rentveh in a rentable vehicle nothing happens and they stay frozen here is the code:
Here is the command code:
Код:
else if(IsARentableVeh(newcar)) { if (HireCar[playerid] != newcar) { format(string, sizeof(string), "~w~You can Rent this bike~n~Cost:~g~$%d~n~~w~To rent type ~g~/Rentveh~w~~n~to get out type ~r~/exit",SBizzInfo[0][sbEntranceCost]); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, string, 5000, 3); CanTurnEngine[playerid] = 9999; } else { CanTurnEngine[playerid] = newcar; } }
Код:
if(strcmp(cmd, "/Rentveh", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130) { new hirefee = HireCost(GetPlayerVehicleID(playerid)); if(SBizzInfo[0][sbProducts] == 99999) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } /*if(PlayerInfo[playerid][pPbiskey] == 0) { GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3); TogglePlayerControllable(playerid, 1); return 1; }*/ if (GetPlayerMoney(playerid) < SBizzInfo[0][sbEntranceCost]) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have that much cash !"); return 1; } if(HireCar[playerid] != 299) { gCarLock[HireCar[playerid]] = 0; UnLockCar(HireCar[playerid]); SendClientMessage(playerid, COLOR_GREY, "You need unrent your current car/bike/boat first !"); return 1; } for(new i=0; i<MAX_PLAYERS; i++) { if(HireCar[i] == GetPlayerVehicleID(playerid)) { SendClientMessage(playerid, COLOR_GREY, " Someone already rents this car !"); return 1; } } SafeGivePlayerMoney(playerid,-SBizzInfo[0][sbEntranceCost]); SBizzInfo[0][sbTill] += SBizzInfo[0][sbEntranceCost]; ExtortionSBiz(0, SBizzInfo[0][sbEntranceCost]); SBizzInfo[0][sbProducts]--; HireCar[playerid] = GetPlayerVehicleID(playerid); OnPropUpdate(3,0); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Don't forget to ~b~/unRentveh~n~~g~/lock ~w~to lock your bike",hirefee); TogglePlayerControllable(playerid, 1); gEngine[GetPlayerVehicleID(playerid)] = 1; GameTextForPlayer(playerid, string, 5000, 3); new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /Rentveh",d,m,y,h,mi,s,sendername); CommandLog(string); } }