06.08.2012, 17:45
Hello, on my serevr i am making a "You killed PLAYERNAMe with a GUNNAME" feature and its bugging a bit..
Here ismy code for it:
The thing is, I was tested it with my brother... I logged into the serevr on my laptop and he logged in on his computer... and when i killed him it worked perfectly everytime but when he killed me it DIDNT show the gunname...
We have no idea why this is happening...
thanks for any help!
NOTE: I know that i need to make the textdraw for MAX_PLAYERS.. we arnt worrying about that yet...
Here ismy code for it:
pawn Код:
new gunname[20], playername[15], string2[75];
switch(reason){
case 0,1,2,3:{
format(gunname, sizeof(gunname), "Fist");
}
case 4:{
format(gunname, sizeof(gunname), "Knife");
}
case 5,6,7,8,14,15:{
format(gunname, sizeof(gunname), "Baseball Bat");
}
case 9:{
format(gunname, sizeof(gunname), "Chainsaw");
}
case 10,11,12,13:{
format(gunname, sizeof(gunname), "Dildo");
}
case 16,17,18:{
format(gunname, sizeof(gunname), "Grenade");
}
case 22,23:{
format(gunname, sizeof(gunname), "9mm Pistol");
}
case 24:{
format(gunname, sizeof(gunname), "Deagle");
}
case 25:{
format(gunname, sizeof(gunname), "Shotgun");
}
case 26:{
format(gunname, sizeof(gunname), "Sawn Off Shotgun");
}
case 27:{
format(gunname, sizeof(gunname), "Combat Shotgun");
}
case 28:{
format(gunname, sizeof(gunname), "Uzi");
}
case 29:{
format(gunname, sizeof(gunname), "Mp5");
}
case 30:{
format(gunname, sizeof(gunname), "Ak47");
}
case 31:{
format(gunname, sizeof(gunname), "M4");
}
case 32:{
format(gunname, sizeof(gunname), "Tec-9");
}
case 33:{
format(gunname, sizeof(gunname), "Rifle");
}
case 34:{
format(gunname, sizeof(gunname), "Sniper");
}
case 35,36:{
format(gunname, sizeof(gunname), "Rocket Launcher");
}
case 37:{
format(gunname, sizeof(gunname), "Flamethrower");
}
case 38:{
format(gunname, sizeof(gunname), "Minigun");
}
default:{
format(gunname, sizeof(gunname), "Unknown");
}
}
GetPlayerName(playerid, playername, sizeof(playername));
format(string2, sizeof(string2), "You Killed %s with a %s.", playername, gunname);
TextDrawSetString(KilledTD[0], string2);
TextDrawShowForPlayer(killerid, KilledTD[0]);
TextDrawShowForPlayer(killerid, KilledTD[1]);
SetTimerEx("KilledTDTimer", 5000, false, "i", killerid);
...
forward KilledTDTimer(playerid);
public KilledTDTimer(playerid){
TextDrawHideForPlayer(playerid, KilledTD[0]);
TextDrawHideForPlayer(playerid, KilledTD[1]);
return 1;
}
We have no idea why this is happening...
thanks for any help!
NOTE: I know that i need to make the textdraw for MAX_PLAYERS.. we arnt worrying about that yet...