Textdraw and String issues.. GIVE REP -
Hello, on my serevr i am making a "You killed PLAYERNAMe with a GUNNAME" feature and its bugging a bit..
pawn Код:
new gunname[20], playername[15], string2[75];
switch(reason){
case 0,1,2,3:{
format(gunname, sizeof(gunname), "Fist");
}
case 4:{
format(gunname, sizeof(gunname), "Knife");
}
case 5,6,7,8,14,15:{
format(gunname, sizeof(gunname), "Baseball Bat");
}
case 9:{
format(gunname, sizeof(gunname), "Chainsaw");
}
case 10,11,12,13:{
format(gunname, sizeof(gunname), "Dildo");
}
case 16,17,18:{
format(gunname, sizeof(gunname), "Grenade");
}
case 22,23:{
format(gunname, sizeof(gunname), "9mm Pistol");
}
case 24:{
format(gunname, sizeof(gunname), "Deagle");
}
case 25:{
format(gunname, sizeof(gunname), "Shotgun");
}
case 26:{
format(gunname, sizeof(gunname), "Sawn Off Shotgun");
}
case 27:{
format(gunname, sizeof(gunname), "Combat Shotgun");
}
case 28:{
format(gunname, sizeof(gunname), "Uzi");
}
case 29:{
format(gunname, sizeof(gunname), "Mp5");
}
case 30:{
format(gunname, sizeof(gunname), "Ak47");
}
case 31:{
format(gunname, sizeof(gunname), "M4");
}
case 32:{
format(gunname, sizeof(gunname), "Tec-9");
}
case 33:{
format(gunname, sizeof(gunname), "Rifle");
}
case 34:{
format(gunname, sizeof(gunname), "Sniper");
}
case 35,36:{
format(gunname, sizeof(gunname), "Rocket Launcher");
}
case 37:{
format(gunname, sizeof(gunname), "Flamethrower");
}
case 38:{
format(gunname, sizeof(gunname), "Minigun");
}
default:{
format(gunname, sizeof(gunname), "Unknown");
}
}
GetPlayerName(playerid, playername, sizeof(playername));
format(string2, sizeof(string2), "You Killed %s with a %s.", playername, gunname);
TextDrawSetString(KilledTD[0], string2);
TextDrawShowForPlayer(killerid, KilledTD[0]);
TextDrawShowForPlayer(killerid, KilledTD[1]);
SetTimerEx("KilledTDTimer", 5000, false, "i", killerid);
...
forward KilledTDTimer(playerid);
public KilledTDTimer(playerid){
TextDrawHideForPlayer(playerid, KilledTD[0]);
TextDrawHideForPlayer(playerid, KilledTD[1]);
return 1;
}
The thing is, I was tested it with my brother... I logged into the serevr on my laptop and he logged in on his computer... and when i killed him it worked perfectly everytime but when he killed me it DIDNT show the gunname...
We have no idea why this is happening...
NOTE: I know that i need to make the textdraw for MAX_PLAYERS.. we arnt worrying about that yet...
Re: Textdraw and String issues.. GIVE REP -
Also you can assign literal strings to arrays directly. No need to format.
Works perfectly fine.
Furthermore, playernames can be up to 24 characters long, so it might as well be an overflow issue.
Re: Textdraw and String issues.. GIVE REP -
Thanks, Rep given... fixed the problem and learnt a few more things about strings