I need help [xd]
#1

Sorry for my english!

Hello,i got that script [pawn code down] and i don't know how to make it to save player weapons and load them when he enter again and how to save player skin and if he has allready chose a skin don't show him the skin selection,only spawn him with the skin he choosed first time [i hope you guys understand what i say here XD]

pawn Код:
#include <a_samp>
#include <YSI\y_ini>

#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4

#define PATH "/Users/%s.ini"

#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"

enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths,
    pScores
}
new PlayerInfo[MAX_PLAYERS][pInfo];

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("pScores",PlayerInfo[playerid][pScores]);
    return 1;
}

stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}

/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}



public OnGameModeInit()
{

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Scrie parola pentru a te loga.","Login","Quit");
    }
    else
    {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Inregistrare.",""COL_WHITE"Scrie o parola pentru a te inregistra.","Register","Quit");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"pScores",GetPlayerScore(playerid));
    INI_Close(File);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    GivePlayerMoney(playerid, PlayerInfo[playerid] [pCash]);
    SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/para", cmdtext, true, 10) == 0)
    {
        SetPlayerPos(playerid,387.0465,2522.4529,375.4442);
        GivePlayerWeapon(playerid,46,1);
        return 1;
    }
    if (strcmp("/heal", cmdtext, true, 10) == 0)
    {
        if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFFFF, "ERROR: Nu ai destui bani pentru a cumpara viata.");
        SetPlayerHealth(playerid,100);
        GivePlayerMoney(playerid,-500);
        SendClientMessage(playerid,0x33AA33AA," [INFO]Ti-ai incarcat viata pentru 500$");
        return 1;
    }
    if (strcmp("/cmds", cmdtext, true, 10) == 0)
    {
        SendClientMessage(playerid,0x33AA33AA,"-------------------------------------------------------------------------");
        SendClientMessage(playerid,0xFFFFFFAA,"[COMENZI]/v -Meniu vehicule  ||  /arme -Meniu arme(Costa $) || /para -Sari cu parasuta ");
        SendClientMessage(playerid,0xFFFFFFAA,"[COMENZI]/armour -Cumperi armura(1000$) || /heal Iti umpli viata (500$) || /stunt -Zona StunT || /nrg -SUPER JUMP NRG");
        SendClientMessage(playerid,0xFFFFFFAA,"[COMENZI]/jetpack -Folosesti Jetpack || /nj -Sari cu NRG || /aa -Te duci la spawn || /minigun -DM cu MiniGun");
        SendClientMessage(playerid,0xFFFFFFAA,"[COMENZI]/race -Super RACE ||");
        SendClientMessage(playerid,0x33AA33AA,"-------------------------------------------------------------------------");
        return 1;
    }
    if (strcmp("/nj", cmdtext, true, 10) == 0)
    {
        SendPlayerMessageToAll(playerid," M-am dus la /nj -Sari cu NRG");
        SetPlayerPos(playerid,-659.1250,2329.0410,138.6085);
        return 1;
    }
    if (strcmp("/aa", cmdtext, true, 10) == 0)
    {
        SetPlayerPos(playerid,405.5293,2444.9414,16.5000);
        return 1;
    }
    if (strcmp("/minigun", cmdtext, true, 10) == 0)
    {
        SendPlayerMessageToAll(playerid," M-am dus la /minigun -DM cu MiniGun");
        SetPlayerPos(playerid,-1320.0061,2491.6899,87.0469);
        GivePlayerWeapon(playerid,38,50000);
        return 1;
    }
    if (strcmp("/jetpack", cmdtext, true, 10) == 0)
    {
        GivePlayerWeapon(playerid,21,1);
        return 1;
    }
    if (strcmp("/stunt", cmdtext, true, 10) == 0)
    {
        SendPlayerMessageToAll(playerid," M-am dus la /stunt -Super STUNT");
        SetPlayerPos(playerid,-2351.4375,-1634.3124,483.7031); // chiliada
        return 1;
    }
    if (strcmp("/nrg", cmdtext, true, 10) == 0)
    {
        SendClientMessage(playerid,0x33AA33AA," [SFAT]Foloseste sageata pentru a putea sari.");
        SendPlayerMessageToAll(playerid," M-am dus la /nrg -Super Jump cu NRG!!!");
        SetPlayerPos(playerid,2870.4695,-2819.0728,66.4666); // nrg
        return 1;
    }
    if (strcmp("/armour", cmdtext, true, 10) == 0)
    {
        if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFFFF, "ERROR: Nu ai destui bani pentru a cumpara armura.");
        SendClientMessage(playerid,0x33AA33AA," [INFO]Ai cumparat armura pentru 1000$.");
        SetPlayerArmour(playerid,100);
        GivePlayerMoney(playerid,-1000);
        return 1;
    }
    if (strcmp("/race", cmdtext, true, 10) == 0)
    {
        SendClientMessage(playerid,0x33AA33AA," [INFO]Scrie /start pentru a incepe numaratoare inversa si pt. a face cursa cu cineva!");
        SendPlayerMessageToAll(playerid," M-am dus la /race -Super RACE!!!");
        SetPlayerPos(playerid,3130.3564,-2402.4946,9.7465);
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{

    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Inregistrare.",""COL_RED"Ai scris o parola invalida.\n"COL_WHITE"Introdu o parola pentru a te inregistra.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",10000);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Scores",1);
                INI_Close(File);
                GivePlayerMoney(playerid,10000);
                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Felicitari,te-ai inregistrat.","Ok","");

            }
        }

       case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Te-ai logat!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"Ai introdus o parola incorecta.\n"COL_WHITE"Introdu parola pentru a te inregistra.","Login","Quit");
                }
                return 1;
            }
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
Reply
#2

Use GetPlayerWeaponData

Link:
https://sampwiki.blast.hk/wiki/GetPlayerWeaponData

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Reply
#3

Quote:
Originally Posted by Dominik.
Посмотреть сообщение
Use GetPlayerWeaponData

Link:
https://sampwiki.blast.hk/wiki/GetPlayerWeaponData

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You said everything
Reply
#4

No one?
Reply
#5

Dude, use mysql. Is better for weapons.
Then, here's a Filterscript that save weapons in Dini. (Is a FS, don't add this code in the GM.)
PHP код:
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
 
#include <a_samp>
#include <dini>
#include <dudb>
#include <sscanf2>
 
new file[256];
 
 
enum WepData
{
        
Weapon1,
        
Weapon1a,
        
Weapon2,
        
Weapon2a,
        
Weapon3,
        
Weapon3a,
        
Weapon4,
        
Weapon4a,
        
Weapon5,
        
Weapon5a,
        
Weapon6,
        
Weapon6a,
        
Weapon7,
        
Weapon7a,
        
Weapon8,
        
Weapon8a,
        
Weapon9,
        
Weapon9a,
        
Weapon10,
        
Weapon10a,
        
Weapon11,
        
Weapon11a,
        
Weapon12,
        
Weapon12a,
}
 
new 
WeaponInfo[MAX_PLAYERS][WepData];
 
#if defined FILTERSCRIPT
 
public OnFilterScriptInit()
{
        print(
"\n--------------------------------------");
        print(
" Weapon Saver/Loader.");
        print(
"--------------------------------------\n");
        return 
1;
}
 
public 
OnFilterScriptExit()
{
        return 
1;
}
 
#else
 
main()
{
        print(
"\n----------------------------------");
        print(
" Blank Gamemode by your name here");
        print(
"----------------------------------\n");
}
 
#endif
 
 
public OnPlayerConnect(playerid)
{
        new 
name[MAX_PLAYER_NAME];
        
GetPlayerName(playeridnamesizeof(name));
        
format(filesizeof(file), "weapons/%s.ini"name);
    if (!
dini_Exists(file))
    {
                
dini_Create(file);
                
dini_IntSet(file"Weapon1",WeaponInfo[playerid][Weapon1] = 0);
                
dini_IntSet(file"Weapon1a",WeaponInfo[playerid][Weapon1a] = 0);
                
dini_IntSet(file"Weapon2",WeaponInfo[playerid][Weapon2] = 0);
                
dini_IntSet(file"Weapon2a",WeaponInfo[playerid][Weapon2a] = 0);
                
dini_IntSet(file"Weapon3",WeaponInfo[playerid][Weapon3] = 0);
                
dini_IntSet(file"Weapon3a",WeaponInfo[playerid][Weapon3a] = 0);
                
dini_IntSet(file"Weapon4",WeaponInfo[playerid][Weapon4] = 0);
                
dini_IntSet(file"Weapon4a",WeaponInfo[playerid][Weapon4a] = 0);
                
dini_IntSet(file"Weapon5",WeaponInfo[playerid][Weapon5] = 0);
                
dini_IntSet(file"Weapon5a",WeaponInfo[playerid][Weapon5a] = 0);
                
dini_IntSet(file"Weapon6",WeaponInfo[playerid][Weapon6] = 0);
                
dini_IntSet(file"Weapon6a",WeaponInfo[playerid][Weapon6a] = 0);
                
dini_IntSet(file"Weapon7",WeaponInfo[playerid][Weapon7] = 0);
                
dini_IntSet(file"Weapon7a",WeaponInfo[playerid][Weapon7a] = 0);
                
dini_IntSet(file"Weapon8",WeaponInfo[playerid][Weapon8] = 0);
                
dini_IntSet(file"Weapon8a",WeaponInfo[playerid][Weapon8a] = 0);
                
dini_IntSet(file"Weapon9",WeaponInfo[playerid][Weapon9] = 0);
                
dini_IntSet(file"Weapon9a",WeaponInfo[playerid][Weapon9a] = 0);
                
dini_IntSet(file"Weapon10",WeaponInfo[playerid][Weapon10] = 0);
                
dini_IntSet(file"Weapon10a",WeaponInfo[playerid][Weapon10a] = 0);
                
dini_IntSet(file"Weapon11",WeaponInfo[playerid][Weapon11] = 0);
                
dini_IntSet(file"Weapon11a",WeaponInfo[playerid][Weapon11a] = 0);
                
dini_IntSet(file"Weapon12",WeaponInfo[playerid][Weapon12] = 0);
                
dini_IntSet(file"Weapon12a",WeaponInfo[playerid][Weapon12a] = 0);
        }
        else
        {
                
WeaponInfo[playerid][Weapon1] = dini_Int(file"Weapon1");
                
WeaponInfo[playerid][Weapon1a] = dini_Int(file"Weapon1a");
                
WeaponInfo[playerid][Weapon2] = dini_Int(file"Weapon2");
                
WeaponInfo[playerid][Weapon2a] = dini_Int(file"Weapon2a");
                
WeaponInfo[playerid][Weapon3] = dini_Int(file"Weapon3");
                
WeaponInfo[playerid][Weapon3a] = dini_Int(file"Weapon3a");
                
WeaponInfo[playerid][Weapon4] = dini_Int(file"Weapon4");
                
WeaponInfo[playerid][Weapon4a] = dini_Int(file"Weapon4a");
                
WeaponInfo[playerid][Weapon5] = dini_Int(file"Weapon5");
                
WeaponInfo[playerid][Weapon5a] = dini_Int(file"Weapon5a");
                
WeaponInfo[playerid][Weapon6] = dini_Int(file"Weapon6");
                
WeaponInfo[playerid][Weapon6a] = dini_Int(file"Weapon6a");
                
WeaponInfo[playerid][Weapon7] = dini_Int(file"Weapon7");
                
WeaponInfo[playerid][Weapon7a] = dini_Int(file"Weapon7a");
                
WeaponInfo[playerid][Weapon8] = dini_Int(file"Weapon8");
                
WeaponInfo[playerid][Weapon8a] = dini_Int(file"Weapon8a");
                
WeaponInfo[playerid][Weapon9] = dini_Int(file"Weapon9");
                
WeaponInfo[playerid][Weapon9a] = dini_Int(file"Weapon9a");
                
WeaponInfo[playerid][Weapon10] = dini_Int(file"Weapon10");
                
WeaponInfo[playerid][Weapon10a] = dini_Int(file"Weapon10a");
                
WeaponInfo[playerid][Weapon11] = dini_Int(file"Weapon11");
                
WeaponInfo[playerid][Weapon11a] = dini_Int(file"Weapon11a");
                
WeaponInfo[playerid][Weapon12] = dini_Int(file"Weapon12");
                
WeaponInfo[playerid][Weapon12a] = dini_Int(file"Weapon12a");
        }
        return 
1;
}
 
public 
OnPlayerDisconnect(playeridreason)
{
        return 
1;
}
 
public 
OnPlayerSpawn(playerid)
{
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
        
SetTimerEx("save"2000true"i"playerid);
        return 
1;
}
 
forward save(playerid);
public 
save(playerid)
{
                new 
name[MAX_PLAYER_NAME];
                
GetPlayerName(playeridnamesizeof(name));
                
format(filesizeof(file), "weapons/%s.ini"name);
                
GetPlayerWeaponData(playerid1WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
                
GetPlayerWeaponData(playerid2WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
                
GetPlayerWeaponData(playerid3WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
                
GetPlayerWeaponData(playerid4WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
                
GetPlayerWeaponData(playerid5WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
                
GetPlayerWeaponData(playerid6WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
                
GetPlayerWeaponData(playerid7WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
                
GetPlayerWeaponData(playerid8WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
                
GetPlayerWeaponData(playerid9WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
                
GetPlayerWeaponData(playerid10WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
                
GetPlayerWeaponData(playerid11WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
                
GetPlayerWeaponData(playerid12WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
                
dini_IntSet(file"Weapon1",WeaponInfo[playerid][Weapon1]);
        
dini_IntSet(file"Weapon1a",WeaponInfo[playerid][Weapon1a]);
        
dini_IntSet(file"Weapon2",WeaponInfo[playerid][Weapon2]);
        
dini_IntSet(file"Weapon2a",WeaponInfo[playerid][Weapon2a]);
        
dini_IntSet(file"Weapon3",WeaponInfo[playerid][Weapon3]);
        
dini_IntSet(file"Weapon3a",WeaponInfo[playerid][Weapon3a]);
        
dini_IntSet(file"Weapon4",WeaponInfo[playerid][Weapon4]);
        
dini_IntSet(file"Weapon4a",WeaponInfo[playerid][Weapon4a]);
            
dini_IntSet(file"Weapon5",WeaponInfo[playerid][Weapon5]);
            
dini_IntSet(file"Weapon5a",WeaponInfo[playerid][Weapon5a]);
            
dini_IntSet(file"Weapon6",WeaponInfo[playerid][Weapon6]);
                
dini_IntSet(file"Weapon6a",WeaponInfo[playerid][Weapon6a]);
        
dini_IntSet(file"Weapon7",WeaponInfo[playerid][Weapon7]);
        
dini_IntSet(file"Weapon7a",WeaponInfo[playerid][Weapon7a]);
            
dini_IntSet(file"Weapon8",WeaponInfo[playerid][Weapon8]);
        
dini_IntSet(file"Weapon8a",WeaponInfo[playerid][Weapon8a]);
        
dini_IntSet(file"Weapon9",WeaponInfo[playerid][Weapon9]);
        
dini_IntSet(file"Weapon9a",WeaponInfo[playerid][Weapon9a]);
        
dini_IntSet(file"Weapon10",WeaponInfo[playerid][Weapon10]);
        
dini_IntSet(file"Weapon10a",WeaponInfo[playerid][Weapon10a]);
        
dini_IntSet(file"Weapon11",WeaponInfo[playerid][Weapon11]);
        
dini_IntSet(file"Weapon11a",WeaponInfo[playerid][Weapon11a]);
        
dini_IntSet(file"Weapon12",WeaponInfo[playerid][Weapon12]);
        
dini_IntSet(file"Weapon12a",WeaponInfo[playerid][Weapon12a]);
        return 
1;

Reply
#6

Quote:
Originally Posted by ProjectGANTON
Посмотреть сообщение
Dude, use mysql. Is better for weapons.
Then, here's a Filterscript that save weapons in Dini. (Is a FS, don't add this code in the GM.)
PHP код:
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
 
#include <a_samp>
#include <dini>
#include <dudb>
#include <sscanf2>
 
new file[256];
 
 
enum WepData
{
        
Weapon1,
        
Weapon1a,
        
Weapon2,
        
Weapon2a,
        
Weapon3,
        
Weapon3a,
        
Weapon4,
        
Weapon4a,
        
Weapon5,
        
Weapon5a,
        
Weapon6,
        
Weapon6a,
        
Weapon7,
        
Weapon7a,
        
Weapon8,
        
Weapon8a,
        
Weapon9,
        
Weapon9a,
        
Weapon10,
        
Weapon10a,
        
Weapon11,
        
Weapon11a,
        
Weapon12,
        
Weapon12a,
}
 
new 
WeaponInfo[MAX_PLAYERS][WepData];
 
#if defined FILTERSCRIPT
 
public OnFilterScriptInit()
{
        print(
"\n--------------------------------------");
        print(
" Weapon Saver/Loader.");
        print(
"--------------------------------------\n");
        return 
1;
}
 
public 
OnFilterScriptExit()
{
        return 
1;
}
 
#else
 
main()
{
        print(
"\n----------------------------------");
        print(
" Blank Gamemode by your name here");
        print(
"----------------------------------\n");
}
 
#endif
 
 
public OnPlayerConnect(playerid)
{
        new 
name[MAX_PLAYER_NAME];
        
GetPlayerName(playeridnamesizeof(name));
        
format(filesizeof(file), "weapons/%s.ini"name);
    if (!
dini_Exists(file))
    {
                
dini_Create(file);
                
dini_IntSet(file"Weapon1",WeaponInfo[playerid][Weapon1] = 0);
                
dini_IntSet(file"Weapon1a",WeaponInfo[playerid][Weapon1a] = 0);
                
dini_IntSet(file"Weapon2",WeaponInfo[playerid][Weapon2] = 0);
                
dini_IntSet(file"Weapon2a",WeaponInfo[playerid][Weapon2a] = 0);
                
dini_IntSet(file"Weapon3",WeaponInfo[playerid][Weapon3] = 0);
                
dini_IntSet(file"Weapon3a",WeaponInfo[playerid][Weapon3a] = 0);
                
dini_IntSet(file"Weapon4",WeaponInfo[playerid][Weapon4] = 0);
                
dini_IntSet(file"Weapon4a",WeaponInfo[playerid][Weapon4a] = 0);
                
dini_IntSet(file"Weapon5",WeaponInfo[playerid][Weapon5] = 0);
                
dini_IntSet(file"Weapon5a",WeaponInfo[playerid][Weapon5a] = 0);
                
dini_IntSet(file"Weapon6",WeaponInfo[playerid][Weapon6] = 0);
                
dini_IntSet(file"Weapon6a",WeaponInfo[playerid][Weapon6a] = 0);
                
dini_IntSet(file"Weapon7",WeaponInfo[playerid][Weapon7] = 0);
                
dini_IntSet(file"Weapon7a",WeaponInfo[playerid][Weapon7a] = 0);
                
dini_IntSet(file"Weapon8",WeaponInfo[playerid][Weapon8] = 0);
                
dini_IntSet(file"Weapon8a",WeaponInfo[playerid][Weapon8a] = 0);
                
dini_IntSet(file"Weapon9",WeaponInfo[playerid][Weapon9] = 0);
                
dini_IntSet(file"Weapon9a",WeaponInfo[playerid][Weapon9a] = 0);
                
dini_IntSet(file"Weapon10",WeaponInfo[playerid][Weapon10] = 0);
                
dini_IntSet(file"Weapon10a",WeaponInfo[playerid][Weapon10a] = 0);
                
dini_IntSet(file"Weapon11",WeaponInfo[playerid][Weapon11] = 0);
                
dini_IntSet(file"Weapon11a",WeaponInfo[playerid][Weapon11a] = 0);
                
dini_IntSet(file"Weapon12",WeaponInfo[playerid][Weapon12] = 0);
                
dini_IntSet(file"Weapon12a",WeaponInfo[playerid][Weapon12a] = 0);
        }
        else
        {
                
WeaponInfo[playerid][Weapon1] = dini_Int(file"Weapon1");
                
WeaponInfo[playerid][Weapon1a] = dini_Int(file"Weapon1a");
                
WeaponInfo[playerid][Weapon2] = dini_Int(file"Weapon2");
                
WeaponInfo[playerid][Weapon2a] = dini_Int(file"Weapon2a");
                
WeaponInfo[playerid][Weapon3] = dini_Int(file"Weapon3");
                
WeaponInfo[playerid][Weapon3a] = dini_Int(file"Weapon3a");
                
WeaponInfo[playerid][Weapon4] = dini_Int(file"Weapon4");
                
WeaponInfo[playerid][Weapon4a] = dini_Int(file"Weapon4a");
                
WeaponInfo[playerid][Weapon5] = dini_Int(file"Weapon5");
                
WeaponInfo[playerid][Weapon5a] = dini_Int(file"Weapon5a");
                
WeaponInfo[playerid][Weapon6] = dini_Int(file"Weapon6");
                
WeaponInfo[playerid][Weapon6a] = dini_Int(file"Weapon6a");
                
WeaponInfo[playerid][Weapon7] = dini_Int(file"Weapon7");
                
WeaponInfo[playerid][Weapon7a] = dini_Int(file"Weapon7a");
                
WeaponInfo[playerid][Weapon8] = dini_Int(file"Weapon8");
                
WeaponInfo[playerid][Weapon8a] = dini_Int(file"Weapon8a");
                
WeaponInfo[playerid][Weapon9] = dini_Int(file"Weapon9");
                
WeaponInfo[playerid][Weapon9a] = dini_Int(file"Weapon9a");
                
WeaponInfo[playerid][Weapon10] = dini_Int(file"Weapon10");
                
WeaponInfo[playerid][Weapon10a] = dini_Int(file"Weapon10a");
                
WeaponInfo[playerid][Weapon11] = dini_Int(file"Weapon11");
                
WeaponInfo[playerid][Weapon11a] = dini_Int(file"Weapon11a");
                
WeaponInfo[playerid][Weapon12] = dini_Int(file"Weapon12");
                
WeaponInfo[playerid][Weapon12a] = dini_Int(file"Weapon12a");
        }
        return 
1;
}
 
public 
OnPlayerDisconnect(playeridreason)
{
        return 
1;
}
 
public 
OnPlayerSpawn(playerid)
{
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
        
GivePlayerWeapon(playeridWeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
        
SetTimerEx("save"2000true"i"playerid);
        return 
1;
}
 
forward save(playerid);
public 
save(playerid)
{
                new 
name[MAX_PLAYER_NAME];
                
GetPlayerName(playeridnamesizeof(name));
                
format(filesizeof(file), "weapons/%s.ini"name);
                
GetPlayerWeaponData(playerid1WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
                
GetPlayerWeaponData(playerid2WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
                
GetPlayerWeaponData(playerid3WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
                
GetPlayerWeaponData(playerid4WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
                
GetPlayerWeaponData(playerid5WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
                
GetPlayerWeaponData(playerid6WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
                
GetPlayerWeaponData(playerid7WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
                
GetPlayerWeaponData(playerid8WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
                
GetPlayerWeaponData(playerid9WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
                
GetPlayerWeaponData(playerid10WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
                
GetPlayerWeaponData(playerid11WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
                
GetPlayerWeaponData(playerid12WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
                
dini_IntSet(file"Weapon1",WeaponInfo[playerid][Weapon1]);
        
dini_IntSet(file"Weapon1a",WeaponInfo[playerid][Weapon1a]);
        
dini_IntSet(file"Weapon2",WeaponInfo[playerid][Weapon2]);
        
dini_IntSet(file"Weapon2a",WeaponInfo[playerid][Weapon2a]);
        
dini_IntSet(file"Weapon3",WeaponInfo[playerid][Weapon3]);
        
dini_IntSet(file"Weapon3a",WeaponInfo[playerid][Weapon3a]);
        
dini_IntSet(file"Weapon4",WeaponInfo[playerid][Weapon4]);
        
dini_IntSet(file"Weapon4a",WeaponInfo[playerid][Weapon4a]);
            
dini_IntSet(file"Weapon5",WeaponInfo[playerid][Weapon5]);
            
dini_IntSet(file"Weapon5a",WeaponInfo[playerid][Weapon5a]);
            
dini_IntSet(file"Weapon6",WeaponInfo[playerid][Weapon6]);
                
dini_IntSet(file"Weapon6a",WeaponInfo[playerid][Weapon6a]);
        
dini_IntSet(file"Weapon7",WeaponInfo[playerid][Weapon7]);
        
dini_IntSet(file"Weapon7a",WeaponInfo[playerid][Weapon7a]);
            
dini_IntSet(file"Weapon8",WeaponInfo[playerid][Weapon8]);
        
dini_IntSet(file"Weapon8a",WeaponInfo[playerid][Weapon8a]);
        
dini_IntSet(file"Weapon9",WeaponInfo[playerid][Weapon9]);
        
dini_IntSet(file"Weapon9a",WeaponInfo[playerid][Weapon9a]);
        
dini_IntSet(file"Weapon10",WeaponInfo[playerid][Weapon10]);
        
dini_IntSet(file"Weapon10a",WeaponInfo[playerid][Weapon10a]);
        
dini_IntSet(file"Weapon11",WeaponInfo[playerid][Weapon11]);
        
dini_IntSet(file"Weapon11a",WeaponInfo[playerid][Weapon11a]);
        
dini_IntSet(file"Weapon12",WeaponInfo[playerid][Weapon12]);
        
dini_IntSet(file"Weapon12a",WeaponInfo[playerid][Weapon12a]);
        return 
1;

Doesn't work...
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