#include <a_samp>
#include <YSI\y_ini>
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define PATH "/Users/%s.ini"
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths,
pScores
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("pScores",PlayerInfo[playerid][pScores]);
return 1;
}
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Scrie parola pentru a te loga.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Inregistrare.",""COL_WHITE"Scrie o parola pentru a te inregistra.","Register","Quit");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"pScores",GetPlayerScore(playerid));
INI_Close(File);
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(playerid, PlayerInfo[playerid] [pCash]);
SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/para", cmdtext, true, 10) == 0)
{
SetPlayerPos(playerid,387.0465,2522.4529,375.4442);
GivePlayerWeapon(playerid,46,1);
return 1;
}
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFFFF, "ERROR: Nu ai destui bani pentru a cumpara viata.");
SetPlayerHealth(playerid,100);
GivePlayerMoney(playerid,-500);
SendClientMessage(playerid,0x33AA33AA," [INFO]Ti-ai incarcat viata pentru 500$");
return 1;
}
if (strcmp("/cmds", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,0x33AA33AA,"-------------------------------------------------------------------------");
SendClientMessage(playerid,0xFFFFFFAA,"[COMENZI]/v -Meniu vehicule || /arme -Meniu arme(Costa $) || /para -Sari cu parasuta ");
SendClientMessage(playerid,0xFFFFFFAA,"[COMENZI]/armour -Cumperi armura(1000$) || /heal Iti umpli viata (500$) || /stunt -Zona StunT || /nrg -SUPER JUMP NRG");
SendClientMessage(playerid,0xFFFFFFAA,"[COMENZI]/jetpack -Folosesti Jetpack || /nj -Sari cu NRG || /aa -Te duci la spawn || /minigun -DM cu MiniGun");
SendClientMessage(playerid,0xFFFFFFAA,"[COMENZI]/race -Super RACE ||");
SendClientMessage(playerid,0x33AA33AA,"-------------------------------------------------------------------------");
return 1;
}
if (strcmp("/nj", cmdtext, true, 10) == 0)
{
SendPlayerMessageToAll(playerid," M-am dus la /nj -Sari cu NRG");
SetPlayerPos(playerid,-659.1250,2329.0410,138.6085);
return 1;
}
if (strcmp("/aa", cmdtext, true, 10) == 0)
{
SetPlayerPos(playerid,405.5293,2444.9414,16.5000);
return 1;
}
if (strcmp("/minigun", cmdtext, true, 10) == 0)
{
SendPlayerMessageToAll(playerid," M-am dus la /minigun -DM cu MiniGun");
SetPlayerPos(playerid,-1320.0061,2491.6899,87.0469);
GivePlayerWeapon(playerid,38,50000);
return 1;
}
if (strcmp("/jetpack", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,21,1);
return 1;
}
if (strcmp("/stunt", cmdtext, true, 10) == 0)
{
SendPlayerMessageToAll(playerid," M-am dus la /stunt -Super STUNT");
SetPlayerPos(playerid,-2351.4375,-1634.3124,483.7031); // chiliada
return 1;
}
if (strcmp("/nrg", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,0x33AA33AA," [SFAT]Foloseste sageata pentru a putea sari.");
SendPlayerMessageToAll(playerid," M-am dus la /nrg -Super Jump cu NRG!!!");
SetPlayerPos(playerid,2870.4695,-2819.0728,66.4666); // nrg
return 1;
}
if (strcmp("/armour", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFFFF, "ERROR: Nu ai destui bani pentru a cumpara armura.");
SendClientMessage(playerid,0x33AA33AA," [INFO]Ai cumparat armura pentru 1000$.");
SetPlayerArmour(playerid,100);
GivePlayerMoney(playerid,-1000);
return 1;
}
if (strcmp("/race", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,0x33AA33AA," [INFO]Scrie /start pentru a incepe numaratoare inversa si pt. a face cursa cu cineva!");
SendPlayerMessageToAll(playerid," M-am dus la /race -Super RACE!!!");
SetPlayerPos(playerid,3130.3564,-2402.4946,9.7465);
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Inregistrare.",""COL_RED"Ai scris o parola invalida.\n"COL_WHITE"Introdu o parola pentru a te inregistra.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",10000);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Scores",1);
INI_Close(File);
GivePlayerMoney(playerid,10000);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Felicitari,te-ai inregistrat.","Ok","");
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Te-ai logat!","Ok","");
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"Ai introdus o parola incorecta.\n"COL_WHITE"Introdu parola pentru a te inregistra.","Login","Quit");
}
return 1;
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Use GetPlayerWeaponData
Link: https://sampwiki.blast.hk/wiki/GetPlayerWeaponData #e: Link failed #e: Link failed again |
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include <a_samp>
#include <dini>
#include <dudb>
#include <sscanf2>
new file[256];
enum WepData
{
Weapon1,
Weapon1a,
Weapon2,
Weapon2a,
Weapon3,
Weapon3a,
Weapon4,
Weapon4a,
Weapon5,
Weapon5a,
Weapon6,
Weapon6a,
Weapon7,
Weapon7a,
Weapon8,
Weapon8a,
Weapon9,
Weapon9a,
Weapon10,
Weapon10a,
Weapon11,
Weapon11a,
Weapon12,
Weapon12a,
}
new WeaponInfo[MAX_PLAYERS][WepData];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Weapon Saver/Loader.");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), "weapons/%s.ini", name);
if (!dini_Exists(file))
{
dini_Create(file);
dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1] = 0);
dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a] = 0);
dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2] = 0);
dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a] = 0);
dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3] = 0);
dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a] = 0);
dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4] = 0);
dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a] = 0);
dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5] = 0);
dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a] = 0);
dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6] = 0);
dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a] = 0);
dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7] = 0);
dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a] = 0);
dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8] = 0);
dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a] = 0);
dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9] = 0);
dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a] = 0);
dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10] = 0);
dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a] = 0);
dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11] = 0);
dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a] = 0);
dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12] = 0);
dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a] = 0);
}
else
{
WeaponInfo[playerid][Weapon1] = dini_Int(file, "Weapon1");
WeaponInfo[playerid][Weapon1a] = dini_Int(file, "Weapon1a");
WeaponInfo[playerid][Weapon2] = dini_Int(file, "Weapon2");
WeaponInfo[playerid][Weapon2a] = dini_Int(file, "Weapon2a");
WeaponInfo[playerid][Weapon3] = dini_Int(file, "Weapon3");
WeaponInfo[playerid][Weapon3a] = dini_Int(file, "Weapon3a");
WeaponInfo[playerid][Weapon4] = dini_Int(file, "Weapon4");
WeaponInfo[playerid][Weapon4a] = dini_Int(file, "Weapon4a");
WeaponInfo[playerid][Weapon5] = dini_Int(file, "Weapon5");
WeaponInfo[playerid][Weapon5a] = dini_Int(file, "Weapon5a");
WeaponInfo[playerid][Weapon6] = dini_Int(file, "Weapon6");
WeaponInfo[playerid][Weapon6a] = dini_Int(file, "Weapon6a");
WeaponInfo[playerid][Weapon7] = dini_Int(file, "Weapon7");
WeaponInfo[playerid][Weapon7a] = dini_Int(file, "Weapon7a");
WeaponInfo[playerid][Weapon8] = dini_Int(file, "Weapon8");
WeaponInfo[playerid][Weapon8a] = dini_Int(file, "Weapon8a");
WeaponInfo[playerid][Weapon9] = dini_Int(file, "Weapon9");
WeaponInfo[playerid][Weapon9a] = dini_Int(file, "Weapon9a");
WeaponInfo[playerid][Weapon10] = dini_Int(file, "Weapon10");
WeaponInfo[playerid][Weapon10a] = dini_Int(file, "Weapon10a");
WeaponInfo[playerid][Weapon11] = dini_Int(file, "Weapon11");
WeaponInfo[playerid][Weapon11a] = dini_Int(file, "Weapon11a");
WeaponInfo[playerid][Weapon12] = dini_Int(file, "Weapon12");
WeaponInfo[playerid][Weapon12a] = dini_Int(file, "Weapon12a");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
SetTimerEx("save", 2000, true, "i", playerid);
return 1;
}
forward save(playerid);
public save(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), "weapons/%s.ini", name);
GetPlayerWeaponData(playerid, 1, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
GetPlayerWeaponData(playerid, 2, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
GetPlayerWeaponData(playerid, 3, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
GetPlayerWeaponData(playerid, 4, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
GetPlayerWeaponData(playerid, 5, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
GetPlayerWeaponData(playerid, 6, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
GetPlayerWeaponData(playerid, 7, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
GetPlayerWeaponData(playerid, 8, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
GetPlayerWeaponData(playerid, 9, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
GetPlayerWeaponData(playerid, 10, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
GetPlayerWeaponData(playerid, 11, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
GetPlayerWeaponData(playerid, 12, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1]);
dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a]);
dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2]);
dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a]);
dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3]);
dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a]);
dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4]);
dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a]);
dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5]);
dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a]);
dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6]);
dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a]);
dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7]);
dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a]);
dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8]);
dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a]);
dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9]);
dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a]);
dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10]);
dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a]);
dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11]);
dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a]);
dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12]);
dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a]);
return 1;
}
Dude, use mysql. Is better for weapons.
Then, here's a Filterscript that save weapons in Dini. (Is a FS, don't add this code in the GM.) PHP код:
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