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[FilterScript] Blacklisted Vehicles
Deathlane
Big Clucker
Posts: 193
Threads: 17
Joined: Dec 2011
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0
#1
15.04.2012, 06:11
(
Last edited by Deathlane; 30/04/2015 at 03:05 AM.
)
Removed.
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Deathlane
Big Clucker
Posts: 193
Threads: 17
Joined: Dec 2011
Reputation:
0
#2
15.04.2012, 06:15
(
Last edited by Deathlane; 26/10/2012 at 12:45 AM. Reason: Removed
)
Removed Comment - 26/10/2012
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aNdReSk
Big Clucker
Posts: 163
Threads: 40
Joined: Aug 2006
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0
#3
15.04.2012, 07:12
Maybe destroy it? cuz if you spawn it, cant use it, nobody can destroy it either
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Ryan_Obeles
Big Clucker
Posts: 175
Threads: 34
Joined: Jan 2012
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0
#4
15.04.2012, 09:10
Goood1
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Niko_boy
High-roller
Posts: 1,336
Threads: 30
Joined: Aug 2010
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0
#5
15.04.2012, 09:22
huh Why use OnPlayerUpdate
Simply use state change would be better
OnPlayerStateChange(playerid , oldstate , newstate);
WOuld be 50 ^% better
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sjvt
Huge Clucker
Posts: 371
Threads: 44
Joined: Nov 2009
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0
#6
15.04.2012, 09:36
Quote:
Originally Posted by
Niko_boy
huh Why use OnPlayerUpdate
Simply use state change would be better
OnPlayerStateChange(playerid , oldstate , newstate);
WOuld be 50 ^% better
Like he said, if you use alot of code in OnPlayerUpdate you want have lagg ^^
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Deathlane
Big Clucker
Posts: 193
Threads: 17
Joined: Dec 2011
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0
#7
16.04.2012, 05:53
True.
@aNdReSk... Maybe you can make it for admins only
pawn Code:
if
(
IsPlayerAdmin
(
playerid
)
)
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Mr.Faqahat
Huge Clucker
Posts: 329
Threads: 30
Joined: Nov 2011
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#8
16.04.2012, 10:11
i found have a problem with this thing but its awsome hope you can fix it !!
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Deathlane
Big Clucker
Posts: 193
Threads: 17
Joined: Dec 2011
Reputation:
0
#9
16.04.2012, 10:47
Of course
I made it blacklisted -.-
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[HB]Billaboi
Little Clucker
Posts: 9
Threads: 2
Joined: Apr 2012
Reputation:
0
#10
16.04.2012, 10:55
Nice sricpt marc
keep it up
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