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Circel would work fine i guess.. O_o
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SetPlayerWorldBounds.. thats what im talking about.. how would i make a circular boundary but ?
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Ah... Well i wont use that.... Just try using ISPlayerInRange of point and if he isnt kill him or reset his pos to somewhere...
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You can't use SetPlayerWorldBounds for this, as far as I know. I've seen a custom stock "IsPlayerInCircle" in the useful functions topic on here that would be beneficial to your needs.
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Hmmm .. isplayerinrangeofpoint will give me a lot of unwanted results.. isplayerincircle.. ill check that out ^^^^ thanks