Boundaries Shape
#1

Is it Necessary that boundaries have to have a Rectangular Shape ? what if i want a circular boundary
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#2

Circel would work fine i guess.. O_o
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#3

SetPlayerWorldBounds.. thats what im talking about.. how would i make a circular boundary but ?
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#4

Ah... Well i wont use that.... Just try using ISPlayerInRange of point and if he isnt kill him or reset his pos to somewhere...
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#5

me too agree , there must be a circular boundries cause as it will be equal from differnt points to centre
MORE ACCURATE
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#6

You can't use SetPlayerWorldBounds for this, as far as I know. I've seen a custom stock "IsPlayerInCircle" in the useful functions topic on here that would be beneficial to your needs.
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#7

Hmmm .. isplayerinrangeofpoint will give me a lot of unwanted results.. isplayerincircle.. ill check that out ^^^^ thanks
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