Boundaries Shape - Printable Version
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Boundaries Shape -
spd_sahil - 16.01.2012
Is it Necessary that boundaries have to have a Rectangular Shape

? what if i want a circular boundary
Re: Boundaries Shape -
thimo - 16.01.2012
Circel would work fine i guess.. O_o
Re: Boundaries Shape -
spd_sahil - 16.01.2012
SetPlayerWorldBounds.. thats what im talking about.. how would i make a circular boundary but ?
Re: Boundaries Shape -
thimo - 16.01.2012
Ah... Well i wont use that.... Just try using ISPlayerInRange of point and if he isnt kill him or reset his pos to somewhere...
Re: Boundaries Shape -
Niko_boy - 16.01.2012
me too agree , there must be a circular boundries cause as it will be equal from differnt points to centre
MORE ACCURATE
Re: Boundaries Shape -
2KY - 16.01.2012
You can't use SetPlayerWorldBounds for this, as far as I know. I've seen a custom stock "IsPlayerInCircle" in the useful functions topic on here that would be beneficial to your needs.
Re: Boundaries Shape -
spd_sahil - 17.01.2012
Hmmm .. isplayerinrangeofpoint will give me a lot of unwanted results.. isplayerincircle.. ill check that out ^^^^ thanks