15.12.2011, 00:54
To com um sistema de neon aqui que se por mas de 2 neons buga entгo como faзo para adicionar apenas 1 em cada carro?
Код:
#define FILTERSCRIPT #define COLOR_WHITE 0xFFFFFFAA #include <a_samp> #define NEON 1337 #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Neon System "); print(" Traduzido "); print("--------------------------------------\n"); return 1; } #endif new ObjetoNeon[15]; public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/neon", cmdtext, true, 10) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid, COLOR_WHITE, " Vocк tem que ser o motorista para comprar o neon"); return 1; } ShowPlayerDialog(playerid, NEON, DIALOG_STYLE_LIST, "Escolha seu neon","{0000FF}Azul\n{00FF00}Verde\n{FFFF00}Amarelo\n{FFFFFF}Branco\n{FF00FF}Rosa\nRemover Neon","Ok","Cancelar"); } else { SendClientMessage(playerid, COLOR_WHITE, " Vocк nгo estб em um veiculo"); } return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == NEON) { if(response) { if(listitem == 0) { SetPVarInt(playerid, "neon", 1); SetPVarInt(playerid, "blue", ObjetoNeon[0] = CreateObject(18648,0,0,0,0,0,0)); SetPVarInt(playerid, "blue1", ObjetoNeon[1] = CreateObject(18648,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_WHITE, "Voce instalou o neon azul em seu carro"); } if(listitem == 1) { SetPVarInt(playerid, "neon", 1); SetPVarInt(playerid, "green", ObjetoNeon[2] = CreateObject(18649,0,0,0,0,0,0)); SetPVarInt(playerid, "green1", ObjetoNeon[3] = CreateObject(18649,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_WHITE, "Voce instalou o neon verde em seu carro"); } if(listitem == 2) { SetPVarInt(playerid, "neon", 1); SetPVarInt(playerid, "yellow", ObjetoNeon[4] = CreateObject(18650,0,0,0,0,0,0)); SetPVarInt(playerid, "yellow1", ObjetoNeon[5] = CreateObject(18650,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_WHITE, "Voce instalou o neon amarelo em seu carro"); } if(listitem == 3) { SetPVarInt(playerid, "neon", 1); SetPVarInt(playerid, "white", ObjetoNeon[6] = CreateObject(18652,0,0,0,0,0,0)); SetPVarInt(playerid, "white1", ObjetoNeon[7] = CreateObject(18652,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_WHITE, "Voce instalou o neon branco em seu carro"); } if(listitem == 4) { SetPVarInt(playerid, "neon", 1); SetPVarInt(playerid, "pink", ObjetoNeon[8] = CreateObject(18651,0,0,0,0,0,0)); SetPVarInt(playerid, "pink1", ObjetoNeon[9] = CreateObject(18651,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_WHITE, "Voce instalou o neon rosa em seu carro"); } if(listitem == 5) { DestroyObject(ObjetoNeon[0]); DestroyObject(ObjetoNeon[1]); DestroyObject(ObjetoNeon[2]); DestroyObject(ObjetoNeon[3]); DestroyObject(ObjetoNeon[4]); DestroyObject(ObjetoNeon[5]); DestroyObject(ObjetoNeon[6]); DestroyObject(ObjetoNeon[7]); DestroyObject(ObjetoNeon[8]); DestroyObject(ObjetoNeon[9]); DestroyObject(ObjetoNeon[0]); DestroyObject(ObjetoNeon[1]); DestroyObject(ObjetoNeon[2]); DestroyObject(ObjetoNeon[3]); DestroyObject(ObjetoNeon[4]); DestroyObject(ObjetoNeon[5]); DestroyObject(ObjetoNeon[6]); DestroyObject(ObjetoNeon[7]); DestroyObject(ObjetoNeon[8]); DestroyObject(ObjetoNeon[9]); SendClientMessage(playerid, COLOR_WHITE, "Voce removeu o seu neon"); } } } return 1; } public OnVehicleDeath(vehicleid) { DestroyObject(ObjetoNeon[0]); DestroyObject(ObjetoNeon[1]); DestroyObject(ObjetoNeon[2]); DestroyObject(ObjetoNeon[3]); DestroyObject(ObjetoNeon[4]); DestroyObject(ObjetoNeon[5]); DestroyObject(ObjetoNeon[6]); DestroyObject(ObjetoNeon[7]); DestroyObject(ObjetoNeon[8]); DestroyObject(ObjetoNeon[9]); DestroyObject(ObjetoNeon[0]); DestroyObject(ObjetoNeon[1]); DestroyObject(ObjetoNeon[2]); DestroyObject(ObjetoNeon[3]); DestroyObject(ObjetoNeon[4]); DestroyObject(ObjetoNeon[5]); DestroyObject(ObjetoNeon[6]); DestroyObject(ObjetoNeon[7]); DestroyObject(ObjetoNeon[8]); DestroyObject(ObjetoNeon[9]); } public OnVehicleSpawn(vehicleid) { DestroyObject(ObjetoNeon[0]); DestroyObject(ObjetoNeon[1]); DestroyObject(ObjetoNeon[2]); DestroyObject(ObjetoNeon[3]); DestroyObject(ObjetoNeon[4]); DestroyObject(ObjetoNeon[5]); DestroyObject(ObjetoNeon[6]); DestroyObject(ObjetoNeon[7]); DestroyObject(ObjetoNeon[8]); DestroyObject(ObjetoNeon[9]); DestroyObject(ObjetoNeon[0]); DestroyObject(ObjetoNeon[1]); DestroyObject(ObjetoNeon[2]); DestroyObject(ObjetoNeon[3]); DestroyObject(ObjetoNeon[4]); DestroyObject(ObjetoNeon[5]); DestroyObject(ObjetoNeon[6]); DestroyObject(ObjetoNeon[7]); DestroyObject(ObjetoNeon[8]); DestroyObject(ObjetoNeon[9]); }