[Map] Nrg Madness
#1

Just a little stunt zone.

pawn Code:
AddStaticVehicleEx(522,2046.19384766,-1405.21997070,67.98419952,89.75000000,1,-1,15); //NRG-500
AddStaticVehicleEx(522,2046.07531738,-1403.09289551,67.98539734,89.74731445,-1,1,15); //NRG-500
AddStaticVehicleEx(522,2046.02612305,-1398.87561035,67.98233795,89.74731445,1,-1,15); //NRG-500
AddStaticVehicleEx(522,2046.21472168,-1400.88879395,67.98368073,89.74731445,-1,1,15); //NRG-500
CreateObject(13638,2032.78552246,-1396.72692871,69.54670715,0.00000000,0.00000000,0.25000000); //object(stunt1) (1)
CreateObject(13638,2039.11499023,-1396.61462402,77.56873322,0.00000000,0.00000000,180.24717712); //object(stunt1) (2)
CreateObject(13638,2050.78173828,-1408.26672363,85.42845154,0.00000000,0.00000000,180.24169922); //object(stunt1) (3)
CreateObject(13638,2047.35791016,-1423.46289062,93.55659485,0.00000000,0.00000000,90.24169922); //object(stunt1) (4)
CreateObject(13647,2022.77160645,-1426.39440918,97.04895020,0.00000000,0.00000000,0.25000000); //object(wall1) (1)
CreateObject(13648,1989.52648926,-1426.89025879,96.98983765,0.00000000,0.00000000,91.25000000); //object(wall2) (1)
CreateObject(3865,1966.66931152,-1427.24670410,100.75249481,0.00000000,0.00000000,92.50000000); //object(concpipe_sfxrf) (1)
CreateObject(3865,1958.75671387,-1427.56347656,100.73429871,0.00000000,0.00000000,270.49938965); //object(concpipe_sfxrf) (2)
CreateObject(1634,1876.88928223,-1426.78405762,100.58600616,0.00000000,0.00000000,90.00000000); //object(landjump2) (1)
CreateObject(7500,1921.98840332,-1427.02282715,99.56993866,0.00000000,0.00000000,0.00000000); //object(vegaswrailroad03) (1)
CreateObject(1634,1870.90954590,-1426.94360352,105.86966705,30.00000000,0.00000000,92.00000000); //object(landjump2) (2)
CreateObject(1634,1868.42395020,-1427.01184082,113.37795258,60.00000000,0.00000000,91.99951172); //object(landjump2) (3)
CreateObject(1634,1870.08300781,-1426.92895508,121.63552856,90.00000000,180.00000000,271.99401855); //object(landjump2) (4)
CreateObject(1634,1875.31250000,-1426.75170898,127.38468933,60.00000000,179.99450684,271.98852539); //object(landjump2) (6)
CreateObject(1634,1882.89404297,-1426.45434570,130.08938599,30.00000000,179.99450684,271.98852539); //object(landjump2) (7)
CreateObject(5442,1906.74743652,-1426.93554688,116.90654755,0.00000000,0.00000000,0.00000000); //object(laeroad13) (1)
CreateObject(5442,1959.35302734,-1426.90258789,116.91128540,0.00000000,0.00000000,0.00000000); //object(laeroad13) (2)
CreateObject(1696,1991.54431152,-1426.76477051,117.67749023,0.00000000,0.00000000,269.00000000); //object(roofstuff15) (1)
CreateObject(13638,2000.19287109,-1433.10400391,120.70776367,0.00000000,0.00000000,180.00000000); //object(stunt1) (5)
CreateObject(13638,1993.76318359,-1433.09301758,128.72856140,0.00000000,0.00000000,0.00000000); //object(stunt1) (6)
CreateObject(13638,2000.29431152,-1433.11218262,136.69497681,0.00000000,0.00000000,180.00000000); //object(stunt1) (7)
CreateObject(13638,2005.62707520,-1449.35607910,136.70228577,0.00000000,0.00000000,0.00000000); //object(stunt1) (8)
CreateObject(5442,2036.84033203,-1455.16113281,120.39530945,0.00000000,30.00000000,0.00000000); //object(laeroad13) (3)
CreateObject(5442,2086.86547852,-1455.18627930,91.60209656,0.00000000,29.99816895,0.00000000); //object(laeroad13) (4)
CreateObject(5442,2135.20996094,-1455.13916016,63.84337616,0.00000000,29.99816895,0.00000000); //object(laeroad13) (5)
CreateObject(5442,2179.63183594,-1455.15466309,38.18217468,0.00000000,29.99816895,0.00000000); //object(laeroad13) (6)
CreateObject(1634,2179.39916992,-1455.27441406,39.50557327,330.00000000,0.00000000,270.00000000); //object(landjump2) (8)
CreateObject(1634,2187.75927734,-1455.32165527,41.16377258,0.00000000,0.00000000,270.00000000); //object(landjump2) (9)
CreateObject(13592,2187.21752930,-1451.91821289,53.04500198,0.00000000,330.00000000,6.00000000); //object(loopbig) (1)
CreateObject(13592,2191.95092773,-1443.68933105,55.69527054,0.00000000,329.99633789,5.99853516); //object(loopbig) (2)
For the teleport, here are the coordinates, I'm sure you can make the command
pawn Code:
2046.7333984375, -1402.3232421875, 68.323974609375
Just type in the command you want in the
pawn Code:
public OnPlayerCommandText
And type the coords!
pawn Code:
SetPlayerPos(playerid, 2046.7333984375, -1402.3232421875, 68.323974609375);
Here are some pics.











Please, give me your feedback so i can make more cool maps like this !
Reply
#2

Maybe I should have made the pics smaller! Ah well, whatever .
Reply
#3

a bit impossible ...
Reply
#4

Very nice!
Reply
#5

Very good but i find that it's too short, you should add more obstacles!

Can you upload also the .map file etc to edit the map??
Reply
#6

Quote:
Originally Posted by mehdi-jumper
View Post
Very good but i find that it's too short, you should add more obstacles!

Can you upload also the .map file etc to edit the map??
Add stunts on roofs then make ramps etc.
Reply


Forum Jump:


Users browsing this thread: 6 Guest(s)