26.04.2012, 01:14
(
Последний раз редактировалось leosivi; 26.04.2012 в 18:46.
Причина: [AJUDA] Damage da Bomba
)
@EDIT
#ARRUMADO !
#ARRUMADO !
CreateExplosion(BombX, BombY + random(8), BombZ + random(5), 6, AUMENTEAQUI);
CreateExplosion(BombX + random(8), BombY, BombZ + random(5), 6, AUMENTEAQUI);
CreateExplosion(BombX, BombY, BombZ, 6, AUMENTEAQUI);
CreateExplosion(BombX, BombY - random(8), BombZ + random(5), 6, AUMENTEAQUI);
CreateExplosion(BombX - random(8), BombY, BombZ + random(5), 6, AUMENTEAQUI);
if(Segundos[playerid] == 0 && MS[playerid] == 1)
{
PlantouBomba[playerid] = false;
TextDrawHideForAll(Text:BombCount);
DestroyObject(BombaRelogio[playerid]);
CreateExplosion(BombX, BombY + random(8), BombZ + random(5), 6, 10.0);
CreateExplosion(BombX + random(8), BombY, BombZ + random(5), 6, 10.0);
CreateExplosion(BombX, BombY, BombZ, 6, 10.0);
CreateExplosion(BombX, BombY - random(8), BombZ + random(5), 6, 10.0);
CreateExplosion(BombX - random(8), BombY, BombZ + random(5), 6, 10.0);
KillTimer(bombtime);
}
if(Segundos[playerid] == 0 && MS[playerid] == 1)
{
PlantouBomba[playerid] = false;
TextDrawHideForAll(Text:BombCount);
DestroyObject(BombaRelogio[playerid]);
CreateExplosion(BombX, BombY + random(8), BombZ + random(5), 6, 20.0); // 20.0 й o raio de alcance
CreateExplosion(BombX + random(8), BombY, BombZ + random(5), 6, 20.0); // 20.0 й o raio de alcance
CreateExplosion(BombX, BombY, BombZ, 6, 20.0); // Para aumentar o alcance aumente o ultimo digito no caso (20.0)
CreateExplosion(BombX, BombY - random(8), BombZ + random(5), 6, 20.0);
CreateExplosion(BombX - random(8), BombY, BombZ + random(5), 6, 20.0);
KillTimer(bombtime);
}