21.08.2011, 03:26
Well how can i fix this because if somebody is otesting(killerid) and when he kills someone he still gets stars
. i want if player has otest[killerid] == 0 they get stars and if they have otest[killerid] = 1; they wont

pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid,playerid,reason);
died[playerid] = 1;
if(PlayerData[killerid][IsLaw] == 0)
{
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
}
if(otest[killerid] == 0)
{
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
}
return 1;
}