little question - Printable Version
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little question -
Tanush123 - 21.08.2011
Well how can i fix this because if somebody is otesting(killerid) and when he kills someone he still gets stars

. i want if player has otest[killerid] == 0 they get stars and if they have otest[killerid] = 1; they wont
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid,playerid,reason);
died[playerid] = 1;
if(PlayerData[killerid][IsLaw] == 0)
{
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
}
if(otest[killerid] == 0)
{
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
}
return 1;
}
Re: little question -
DJDhan - 21.08.2011
Try this:
Code:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid,playerid,reason);
died[playerid] = 1;
if(PlayerData[killerid][IsLaw] == 0 && otest[killerid] == 0)
{
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
}
return 1;
}