03.08.2011, 14:07
hello, i need your help guys with the command /v lock....
when i lock my own car with /v lock that's say that my car is locked, and it is really locked, every player which stand near me see that it's locked and can't enter the car, but when a player was far from me, i mean i was in SF race and he was near the hospital and then when we met, he could enter my car, it's said to him that it's open....please help ?
when i lock my own car with /v lock that's say that my car is locked, and it is really locked, every player which stand near me see that it's locked and can't enter the car, but when a player was far from me, i mean i was in SF race and he was near the hospital and then when we met, he could enter my car, it's said to him that it's open....please help ?
Код HTML:
else if(!strcmp(x_v, "lock",true)) { if(ProxDetectorV(10, playerid, veh1[playerid])) { //if(VehicleInfo[veh1[playerid]][vLockBuyed] == 0) // return SendClientMessage(playerid, COLOR_WHITE," Your vehicle doesn`t have lock use /v buylock"); if(VehicleInfo[veh1[playerid]][vLock]) { VehicleInfo[veh1[playerid]][vLock] = 0; PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[veh1[playerid]] = 0; UnLockCar(veh1[playerid]); vLocked[veh1[playerid]] = 0; SaveVehicles(playerid, veh1[playerid]); new str[128]; format(str, sizeof(str), "~y~%s ~n~~g~Unlocked", VehicleNames[GetVehicleModel(veh1[playerid])-400]); GameTextForPlayer(playerid, str, 7000, 5); SetVehicleParamsForPlayer(veh1[playerid],playerid,0,0); format(string, sizeof(string), "* %s takes his remote control and unlocks his %s.", sendername ,VehicleNames[GetVehicleModel(veh1[playerid])-400]); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else { VehicleInfo[veh1[playerid]][vLock] = 1; PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[veh1[playerid]] = 1; LockCar(veh1[playerid]); vLocked[veh1[playerid]] = 1; SaveVehicles(playerid, veh1[playerid]); new str[128]; format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(veh1[playerid])-400]); GameTextForPlayer(playerid, str, 7000, 5); SetVehicleParamsForPlayer(veh1[playerid],playerid,0,1); format(string, sizeof(string), "* %s takes out his remote control and locks his %s.", sendername ,VehicleNames[GetVehicleModel(veh1[playerid])-400]); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } } else if(ProxDetectorV(10, playerid, veh2[playerid])) { //if(VehicleInfo[veh2[playerid]][vLockBuyed] == 0) // return SendClientMessage(playerid, COLOR_WHITE," Your vehicle doesn`t have lock use /v buylock"); if(VehicleInfo[veh2[playerid]][vLock]) { VehicleInfo[veh2[playerid]][vLock] = 0; PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[veh2[playerid]] = 0; UnLockCar(veh2[playerid]); vLocked[veh2[playerid]] = 0; SaveVehicles(playerid, veh2[playerid]); new str[128]; SetVehicleParamsForPlayer(veh2[playerid],playerid,0,0); format(str, sizeof(str), "~y~%s ~n~~g~Unlocked", VehicleNames[GetVehicleModel(veh2[playerid])-400]); GameTextForPlayer(playerid, str, 7000, 5); return 1; } else { VehicleInfo[veh2[playerid]][vLock] = 1; PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[veh2[playerid]] = 1; LockCar(veh2[playerid]); vLocked[veh2[playerid]] = 1; SaveVehicles(playerid, veh2[playerid]); new str[128]; SetVehicleParamsForPlayer(veh2[playerid],playerid,0,1); format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(veh2[playerid])-400]); GameTextForPlayer(playerid, str, 7000, 5); return 1; } } else if(ProxDetectorV(10, playerid, veh3[playerid])) { //if(VehicleInfo[veh3[playerid]][vLockBuyed] == 0) // return SendClientMessage(playerid, COLOR_WHITE," Your vehicle doesn`t have lock use /v buylock"); if(VehicleInfo[veh3[playerid]][vLock]) { VehicleInfo[veh3[playerid]][vLock] = 0; PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[veh3[playerid]] = 0; UnLockCar(veh3[playerid]); SaveVehicles(playerid, veh3[playerid]); vLocked[veh3[playerid]] = 0; new str[128]; SetVehicleParamsForPlayer(veh3[playerid],playerid,0,0); format(str, sizeof(str), "~y~%s ~n~~g~Unlocked", VehicleNames[GetVehicleModel(veh3[playerid])-400]); GameTextForPlayer(playerid, str, 7000, 5); return 1; } else { VehicleInfo[veh3[playerid]][vLock] = 1; PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[veh3[playerid]] = 1; vLocked[veh3[playerid]] = 1; LockCar(veh3[playerid]); SetVehicleParamsForPlayer(veh3[playerid],playerid,0,1); SaveVehicles(playerid, veh3[playerid]); new str[128]; format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(veh3[playerid])-400]); GameTextForPlayer(playerid, str, 7000, 5); return 1; } } else if(ProxDetectorV(10, playerid, veh4[playerid])) { //if(VehicleInfo[veh4[playerid]][vLockBuyed] == 0) // return SendClientMessage(playerid, COLOR_WHITE," Your vehicle doesn`t have lock use /v buylock"); if(VehicleInfo[veh4[playerid]][vLock]) { VehicleInfo[veh4[playerid]][vLock] = 0; gCarLock[veh4[playerid]] = 0; vLocked[veh4[playerid]] = 0; UnLockCar(veh4[playerid]); SaveVehicles(playerid, veh4[playerid]); SetVehicleParamsForPlayer(veh4[playerid],playerid,0,0); new str[128]; format(str, sizeof(str), "~y~%s ~n~~g~Unlocked", VehicleNames[GetVehicleModel(veh4[playerid])-400]); GameTextForPlayer(playerid, str, 7000, 5); return 1; } else { VehicleInfo[veh4[playerid]][vLock] = 1; PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[veh4[playerid]] = 1; LockCar(veh4[playerid]); vLocked[veh4[playerid]] = 1; SetVehicleParamsForPlayer(veh4[playerid],playerid,0,1); SaveVehicles(playerid, veh4[playerid]); new str[128]; format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(veh4[playerid])-400]); GameTextForPlayer(playerid, str, 7000, 5); return 1; } } else if(ProxDetectorV(10, playerid, veh5[playerid])) { //if(VehicleInfo[veh5[playerid]][vLockBuyed] == 0) // return SendClientMessage(playerid, COLOR_WHITE," Your vehicle doesn`t have lock use /v buylock"); if(VehicleInfo[veh5[playerid]][vLock]) { VehicleInfo[veh5[playerid]][vLock] = 0; gCarLock[veh5[playerid]] = 0; vLocked[veh5[playerid]] = 0; UnLockCar(veh5[playerid]); SaveVehicles(playerid, veh5[playerid]); new str[128]; SetVehicleParamsForPlayer(veh5[playerid],playerid,0,0); format(str, sizeof(str), "~y~%s ~n~~g~Unlocked", VehicleNames[GetVehicleModel(veh5[playerid])-400]); GameTextForPlayer(playerid, str, 7000, 5); return 1; } else { VehicleInfo[veh5[playerid]][vLock] = 1; PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[veh5[playerid]] = 1; vLocked[veh5[playerid]] = 1; LockCar(veh5[playerid]); SaveVehicles(playerid, veh5[playerid]); new str[128]; SetVehicleParamsForPlayer(veh5[playerid],playerid,0,1); format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(veh5[playerid])-400]); GameTextForPlayer(playerid, str, 7000, 5); return 1; } } else { if(PlayerInfo[playerid][pPcarkey] != 0 || PlayerInfo[playerid][pPcarkey2] != 0 || PlayerInfo[playerid][pPcarkey3] != 0) { for(new iv = 0; iv < MAX_VEHICLES; iv++) { if(ProxDetectorV(10, playerid, iv)) { if(VehicleInfo[iv][vOwned] == 1) { if(PlayerInfo[playerid][pPcarkey]==VehicleInfo[iv][vKey] || PlayerInfo[playerid][pPcarkey2]==VehicleInfo[iv][vKey] ||PlayerInfo[playerid][pPcarkey3]==VehicleInfo[iv][vKey]) { if(!VehicleInfo[iv][vLock]) { VehicleInfo[iv][vLock] = 1; PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[iv] = 1; vLocked[iv] = 1; LockCar(iv); SaveVehicles(playerid, iv); new str[128]; SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),playerid,0,1); format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(iv)-400]); GameTextForPlayer(playerid, str, 7000, 5); return 1; } else { VehicleInfo[iv][vLock] = 0; PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[iv] = 0; UnLockCar(iv); SaveVehicles(playerid, iv); new str[128]; SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),playerid,0,0); format(str, sizeof(str), "~y~%s ~n~~r~Unlocked", VehicleNames[GetVehicleModel(iv)-400]); GameTextForPlayer(playerid, str, 7000, 5); return 1; } } } } } } return 1; } }