hello, i need your help guys with the command /v lock....
when i lock my own car with /v lock that's say that my car is locked, and it is really locked, every player which stand near me see that it's locked and can't enter the car, but when a player was far from me, i mean i was in SF race and he was near the hospital and then when we met, he could enter my car, it's said to him that it's open....please help ?
Код HTML:
else if(!strcmp(x_v, "lock",true))
{
if(ProxDetectorV(10, playerid, veh1[playerid]))
{
//if(VehicleInfo[veh1[playerid]][vLockBuyed] == 0)
// return SendClientMessage(playerid, COLOR_WHITE," Your vehicle doesn`t have lock use /v buylock");
if(VehicleInfo[veh1[playerid]][vLock])
{
VehicleInfo[veh1[playerid]][vLock] = 0;
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[veh1[playerid]] = 0;
UnLockCar(veh1[playerid]);
vLocked[veh1[playerid]] = 0;
SaveVehicles(playerid, veh1[playerid]);
new str[128];
format(str, sizeof(str), "~y~%s ~n~~g~Unlocked", VehicleNames[GetVehicleModel(veh1[playerid])-400]);
GameTextForPlayer(playerid, str, 7000, 5);
SetVehicleParamsForPlayer(veh1[playerid],playerid,0,0);
format(string, sizeof(string), "* %s takes his remote control and unlocks his %s.", sendername ,VehicleNames[GetVehicleModel(veh1[playerid])-400]);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
else
{
VehicleInfo[veh1[playerid]][vLock] = 1;
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[veh1[playerid]] = 1;
LockCar(veh1[playerid]);
vLocked[veh1[playerid]] = 1;
SaveVehicles(playerid, veh1[playerid]);
new str[128];
format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(veh1[playerid])-400]);
GameTextForPlayer(playerid, str, 7000, 5);
SetVehicleParamsForPlayer(veh1[playerid],playerid,0,1);
format(string, sizeof(string), "* %s takes out his remote control and locks his %s.", sendername ,VehicleNames[GetVehicleModel(veh1[playerid])-400]);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
else if(ProxDetectorV(10, playerid, veh2[playerid]))
{
//if(VehicleInfo[veh2[playerid]][vLockBuyed] == 0)
// return SendClientMessage(playerid, COLOR_WHITE," Your vehicle doesn`t have lock use /v buylock");
if(VehicleInfo[veh2[playerid]][vLock])
{
VehicleInfo[veh2[playerid]][vLock] = 0;
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[veh2[playerid]] = 0;
UnLockCar(veh2[playerid]);
vLocked[veh2[playerid]] = 0;
SaveVehicles(playerid, veh2[playerid]);
new str[128];
SetVehicleParamsForPlayer(veh2[playerid],playerid,0,0);
format(str, sizeof(str), "~y~%s ~n~~g~Unlocked", VehicleNames[GetVehicleModel(veh2[playerid])-400]);
GameTextForPlayer(playerid, str, 7000, 5);
return 1;
}
else
{
VehicleInfo[veh2[playerid]][vLock] = 1;
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[veh2[playerid]] = 1;
LockCar(veh2[playerid]);
vLocked[veh2[playerid]] = 1;
SaveVehicles(playerid, veh2[playerid]);
new str[128];
SetVehicleParamsForPlayer(veh2[playerid],playerid,0,1);
format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(veh2[playerid])-400]);
GameTextForPlayer(playerid, str, 7000, 5);
return 1;
}
}
else if(ProxDetectorV(10, playerid, veh3[playerid]))
{
//if(VehicleInfo[veh3[playerid]][vLockBuyed] == 0)
// return SendClientMessage(playerid, COLOR_WHITE," Your vehicle doesn`t have lock use /v buylock");
if(VehicleInfo[veh3[playerid]][vLock])
{
VehicleInfo[veh3[playerid]][vLock] = 0;
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[veh3[playerid]] = 0;
UnLockCar(veh3[playerid]);
SaveVehicles(playerid, veh3[playerid]);
vLocked[veh3[playerid]] = 0;
new str[128];
SetVehicleParamsForPlayer(veh3[playerid],playerid,0,0);
format(str, sizeof(str), "~y~%s ~n~~g~Unlocked", VehicleNames[GetVehicleModel(veh3[playerid])-400]);
GameTextForPlayer(playerid, str, 7000, 5);
return 1;
}
else
{
VehicleInfo[veh3[playerid]][vLock] = 1;
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[veh3[playerid]] = 1;
vLocked[veh3[playerid]] = 1;
LockCar(veh3[playerid]);
SetVehicleParamsForPlayer(veh3[playerid],playerid,0,1);
SaveVehicles(playerid, veh3[playerid]);
new str[128];
format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(veh3[playerid])-400]);
GameTextForPlayer(playerid, str, 7000, 5);
return 1;
}
}
else if(ProxDetectorV(10, playerid, veh4[playerid]))
{
//if(VehicleInfo[veh4[playerid]][vLockBuyed] == 0)
// return SendClientMessage(playerid, COLOR_WHITE," Your vehicle doesn`t have lock use /v buylock");
if(VehicleInfo[veh4[playerid]][vLock])
{
VehicleInfo[veh4[playerid]][vLock] = 0;
gCarLock[veh4[playerid]] = 0;
vLocked[veh4[playerid]] = 0;
UnLockCar(veh4[playerid]);
SaveVehicles(playerid, veh4[playerid]);
SetVehicleParamsForPlayer(veh4[playerid],playerid,0,0);
new str[128];
format(str, sizeof(str), "~y~%s ~n~~g~Unlocked", VehicleNames[GetVehicleModel(veh4[playerid])-400]);
GameTextForPlayer(playerid, str, 7000, 5);
return 1;
}
else
{
VehicleInfo[veh4[playerid]][vLock] = 1;
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[veh4[playerid]] = 1;
LockCar(veh4[playerid]);
vLocked[veh4[playerid]] = 1;
SetVehicleParamsForPlayer(veh4[playerid],playerid,0,1);
SaveVehicles(playerid, veh4[playerid]);
new str[128];
format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(veh4[playerid])-400]);
GameTextForPlayer(playerid, str, 7000, 5);
return 1;
}
}
else if(ProxDetectorV(10, playerid, veh5[playerid]))
{
//if(VehicleInfo[veh5[playerid]][vLockBuyed] == 0)
// return SendClientMessage(playerid, COLOR_WHITE," Your vehicle doesn`t have lock use /v buylock");
if(VehicleInfo[veh5[playerid]][vLock])
{
VehicleInfo[veh5[playerid]][vLock] = 0;
gCarLock[veh5[playerid]] = 0;
vLocked[veh5[playerid]] = 0;
UnLockCar(veh5[playerid]);
SaveVehicles(playerid, veh5[playerid]);
new str[128];
SetVehicleParamsForPlayer(veh5[playerid],playerid,0,0);
format(str, sizeof(str), "~y~%s ~n~~g~Unlocked", VehicleNames[GetVehicleModel(veh5[playerid])-400]);
GameTextForPlayer(playerid, str, 7000, 5);
return 1;
}
else
{
VehicleInfo[veh5[playerid]][vLock] = 1;
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[veh5[playerid]] = 1;
vLocked[veh5[playerid]] = 1;
LockCar(veh5[playerid]);
SaveVehicles(playerid, veh5[playerid]);
new str[128];
SetVehicleParamsForPlayer(veh5[playerid],playerid,0,1);
format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(veh5[playerid])-400]);
GameTextForPlayer(playerid, str, 7000, 5);
return 1;
}
}
else
{
if(PlayerInfo[playerid][pPcarkey] != 0 || PlayerInfo[playerid][pPcarkey2] != 0 || PlayerInfo[playerid][pPcarkey3] != 0)
{
for(new iv = 0; iv < MAX_VEHICLES; iv++)
{
if(ProxDetectorV(10, playerid, iv))
{
if(VehicleInfo[iv][vOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey]==VehicleInfo[iv][vKey] || PlayerInfo[playerid][pPcarkey2]==VehicleInfo[iv][vKey]
||PlayerInfo[playerid][pPcarkey3]==VehicleInfo[iv][vKey])
{
if(!VehicleInfo[iv][vLock])
{
VehicleInfo[iv][vLock] = 1;
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[iv] = 1;
vLocked[iv] = 1;
LockCar(iv);
SaveVehicles(playerid, iv);
new str[128];
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),playerid,0,1);
format(str, sizeof(str), "~y~%s ~n~~r~Locked", VehicleNames[GetVehicleModel(iv)-400]);
GameTextForPlayer(playerid, str, 7000, 5);
return 1;
}
else
{
VehicleInfo[iv][vLock] = 0;
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[iv] = 0;
UnLockCar(iv);
SaveVehicles(playerid, iv);
new str[128];
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),playerid,0,0);
format(str, sizeof(str), "~y~%s ~n~~r~Unlocked", VehicleNames[GetVehicleModel(iv)-400]);
GameTextForPlayer(playerid, str, 7000, 5);
return 1;
}
}
}
}
}
}
return 1;
}
}
i add this public, that doesn't work, till when i /v lock, then quit the game and relog, the vehicle is open.