Problemas y dudas con EsAdmin (sistema Admin)
#1

Buenop descargue este sistema admin pero lo quiero editar a mi gusto es decir quiero que tenga 5 niveles en ves de el nivel 1, 2, 3, 1337 y 1338 no entiendo x q esos numeros como lo edito? bueno quiero editar eso y poder cambiar los comandos para cada nivel a mi gusto x q algunos no me gustan en el orden q estan BUENO Y MI otra duda es q entro con la rcon y no me hago admin pues probe en el scriptfile en ese archivo q se origina y decia mi nombre de usuario entonces entre le puse ahi admi y guarde y sali y no funcionaba їque puedo hacer? bueno aqui el sistema:

perdon ya edite

Код:
/*
porfavor no remover creditos
Creditos:
Raptor admin (Comandos base)
camiloasc1 (Traduccion al espaсol + nuevos niveles + todos los dialogos + algunos comandos (/carcel /ac ...))
*/

//includes
#include <a_samp>

//defines
//colores
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GREEN 0x00A300AA
#define COLOR_ADMIN 0xFF6347AA
#define COLOR_AZUL 0x33CCFFAA
//comando /vigilar
#define ADMIN_SPEC_TYPE_NONE 0
#define ADMIN_SPEC_TYPE_PLAYER 1
#define ADMIN_SPEC_TYPE_VEHICLE 2
//carpeta de las cuentas
#define ACCOUNTS_FOLDER "/Usuarios/%s.ini"

//enum
enum aInfo
{
        aPassword[128],
        aLogged,
		aAdmin,
		aMuertes,
		aAsesinatos,
		aDinero,
		aCarcel,
		aTiempoCarcel,
		aBloqueado,
		aSilencio
}
;

//new
new AccountInfo[MAX_PLAYERS][aInfo];
new register[MAX_PLAYERS];
new login[MAX_PLAYERS];
new adminservicio[MAX_PLAYERS];
new sendername[MAX_PLAYER_NAME];
// comando /vigilar
new gVigiladoID[MAX_PLAYERS];
new gVigiladoType[MAX_PLAYERS];

//nombre de los carros
new Veiculos[][] ={
"Landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Camion De Bomberos","Trashmaster",
"Stretch","Manana","Infernus","Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto",
"Taxi","Washington","Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar","Banshee",
"Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie","Stallion","Rumpo",
"RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer",
"Turismo","Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van","Skimmer",
"PCJ-600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic","Sanchez","Sparrow","Patriot",
"Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR-350","Walton","Regina","Comet","BMX",
"Burrito","Camper","Marquis","Baggage","Dozer","Maverick","Maverick De Noticias","Rancher","FBI Rancher","Virgo",
"Greenwood","Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson","Mesa",
"RC Goblin","Hotring Racer (A)","Hotring Racer (B)","Bloodring Banger","Rancher","Super GT","Elegant",
"Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain","Nebula","Majestic",
"Buccaneer","Shamal","Hydra","FCR-900","NRG-500","HPV1000","Cement Truck","Tow Truck","Fortune","Cadrona",
"FBI Truck","Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight",
"Streak","Vortex","Vincent","Bullet","Clover","Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob",
"Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Monster (A)","Monster (B)","Uranus",
"Jester","Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight",
"Trailer","Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford",
"BF-400","Van De Noticias","Tug","Trailer A","Emperor","Wayfarer","Euros","Hotdog","Club","Trailer B","Trailer ©",
"Andromada","Dodo","RC Cam","Launch","Carro Policial (LS)","Carro Policial (SF)","Carro Policial (LV)","Rancher Policial",
"Picador","Tanque S.W.A.T.","Alpha","Phoenix","Glendale","Sadler","Luggage Trailer (A)","Luggage Trailer (B)",
"Escaleras","Boxville","Farm Plow","Utility Trailer" };

//forward
forward Segundo();
forward cprivado(carid);
forward OnPlayerUpdate(playerid);
forward AdminChat(color,const string[],level);

//pickup
new admin1;
new admin2;
new admin3;
new admin4;
new admin5;
new admin6;
new admin7;
new admin8;
new admin9;

public OnFilterScriptInit()
{

	AddStaticPickup(1240,15,229.4220,1110.6449,1080.9922); // vida casa admin
	AddStaticPickup(1242,15,228.7789,1108.4375,1080.9995); // blindaje casa admin

	admin1 = CreatePickup(1273,23,1123.8064,-2037.0422,69.8860);// afuera casa
	admin2 = CreatePickup(1273,23,226.8949,1114.2380,1080.9960);// adentro casa
	admin3 = CreatePickup(1239,15,246.7516,1116.4525,1080.9922);// i de /admincmd
	admin4 = CreatePickup(1318,23,241.3630,1116.9242,1084.9922);// /vigilar
	admin5 = CreatePickup(1318,23,243.2446,1111.4836,1085.0391);// /vigilarcarro
	admin6 = CreatePickup(1272,15,238.1675,1118.2551,1080.9922);// on duty
	admin7 = CreatePickup(1273,15,235.9196,1118.4015,1080.9922);// off duty
	admin8 = CreatePickup(1275,23,246.9019,1114.2311,1080.9922);// ropa admin
	admin9 = CreatePickup(1314,15,236.6086,1118.4254,1084.9922);// desbloquea al admin


	SetTimer("Segundo", 1000, 1);
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	AccountInfo[playerid][aLogged] = 0;
	AccountInfo[playerid][aAdmin] = 0;
	AccountInfo[playerid][aBloqueado] = 0;
	AccountInfo[playerid][aSilencio] = 0;
	adminservicio[playerid] = 0;
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
/*                    Descomentar si quieren usar los mensajes de cuando sale un jugador
	new string[256];
	GetPlayerName(playerid, sendername, sizeof(sendername));
	switch(reason)
	{
		case 0:
		{
			format(string, sizeof(string), "%s ha salido del servidor! (Crash)", sendername);
			SendClientMessageToAll(0xBBBBBBAA, string);
		}
		case 1:
		{
			format(string, sizeof(string), "%s ha salido del servidor! (Salio)", sendername);
			SendClientMessageToAll(0xBBBBBBAA, string);
		}
		case 2:
		{
			format(string, sizeof(string), "%s ha salido del servidor! (Expulsado)", sendername);
			SendClientMessageToAll(0xBBBBBBAA, string);
		}
	}
*/
	OnPlayerUpdate(playerid);
	AccountInfo[playerid][aLogged] = 0;
	register[playerid] = 0;
	login[playerid] = 0;
	return 1;
}

public OnPlayerSpawn(playerid)
{
	new string[256];
	new name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, sizeof(name));
	format(string, sizeof(string), ACCOUNTS_FOLDER, name);
	if (AccountInfo[playerid][aLogged] == 0)
	{
		if (!fexist(string))
		{
			new kayitmsg[256];//              SA-FR <Aqui el nombre de su sevidor lo cambian en todas partes
			format(kayitmsg,256,"Bienbenido a SA-FR\n\n%s Registrate si quieres jugar\n\nEscribe tu nueva contraseсa:",name);
			ShowPlayerDialog(playerid,26,DIALOG_STYLE_INPUT,"Registrar",kayitmsg,"Registrar","Salir");
			register[playerid] = 1;
			login[playerid] = 0;
		}
		else if (fexist(string))
		{
			new girismsg[256];
			format(girismsg,256,"Bienbenido a SA-FR\n\nGracias por preferirnos %s\n\nEscribe tu contraseсa:",name);
			ShowPlayerDialog(playerid,27,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
			register[playerid] = 0;
			login[playerid] = 1;
		}
	}
	SetPlayerInterior(playerid,0);
	if(AccountInfo[playerid][aAdmin] > 0)
	{
		SetPlayerPos(playerid,1265.4495,-2047.3251,59.2685);
		SetPlayerSkin(playerid,217);
	} else {
		ResetPlayerWeapons(playerid);
		//en donde quieran que aparesca si no es admin
		SetPlayerPos(playerid,-2326.4900,-1629.3300,483.7027);
	}
	return 1;
}

//se recomienda borrar esta funcion del gm y dejar solo esta
//pueden modificar la funcion para agregar la de su gm
public OnPlayerDeath(playerid, killerid, reason)
{
	AccountInfo[playerid][aMuertes] ++;
	if(killerid == INVALID_PLAYER_ID)
	{
        SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
        if(AccountInfo[playerid][aAdmin] > 0)
		{
		    //pueden poner mas cosas
			SendClientMessage(playerid,COLOR_WHITE,"* Eres admin no nesecitas suicidarte !");
		} else {
		    //lo pueden cambiar y poner otras cosas
			ResetPlayerWeapons(playerid);
		}
	} else {
	    SendDeathMessage(killerid,playerid,reason);
	    //si quieren que haga algo mas
		AccountInfo[killerid][aAsesinatos] ++;
		if(AccountInfo[playerid][aAdmin] == 0)
		{
		    //por si quieren mas cosas
			ResetPlayerWeapons(playerid);
		}
	}
 	return 1;
}

public OnPlayerText(playerid, text[])
{
	//si esta silenciado
	if(AccountInfo[playerid][aSilencio] == 1)
	{
	    SendClientMessage(playerid,COLOR_ADMIN, "* Estas silenciado y no puedes hablar");
	    return 0;
	}
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	//si esta bloqueado
	if(AccountInfo[playerid][aBloqueado] == 1)
	{
	    SendClientMessage(playerid,COLOR_ADMIN, "* Estas bloqeado y no puedes usar comandos");
	    return 1;
	}
	//new
	new cmd[256];
	new string[256];
	new giveplayerid, idx;
	new giveplayer[MAX_PLAYER_NAME];

	//imprime en el log al usar un comando
	GetPlayerName(playerid, sendername, sizeof(sendername));
	printf("[Comando] %s [ID: %d]: %s",sendername,playerid,cmdtext);

	cmd = strtok(cmdtext, idx);

	//comando de jugador normal
	if (strcmp("/stats", cmdtext, true, 10) == 0)
	{
		format(string,sizeof(string),"Muertes: %d - Asesinatos: %d",AccountInfo[playerid][aMuertes],AccountInfo[playerid][aAsesinatos]);
		SendClientMessage(playerid,COLOR_GREEN,string);
		return 1;
	}

	if(strcmp(cmd, "/reportar", true) == 0)
	{
		new razon[256];
		cmd = strtok(cmdtext, idx);
		if(!strlen(cmd))
		{
			SendClientMessage(playerid, COLOR_GREEN, "Usa: /reportar [ID] [Razon]");
			return 1;
		}
		giveplayerid = strval(cmd);
		razon = strrest(cmdtext,idx);
		if(!strlen(razon))
		{
			SendClientMessage(playerid,COLOR_WHITE,"Usa: /reportar [ID] [Razon]");
			return 1;
		}
		if (IsPlayerConnected(giveplayerid))
		{
			GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
			GetPlayerName(playerid, sendername, sizeof(sendername));
			SendClientMessage(playerid,COLOR_ADMIN,"Tu reporte ha sido enviado a los administradores conectados.");
			SendClientMessage(playerid,COLOR_ADMIN,"Recuerda que los reportes falsos son motivos de expulsiуn.");
			SendClientMessage(playerid,COLOR_ADMIN,"No vuelvas a repetir tu reporte o lo tomaremos como flood y seras sancionado.");
			format(string,sizeof(string),"* AdminAdv: %s [ID: %d] reportу a %s [ID: %d]. Razуn: %s",sendername,playerid,giveplayer,giveplayerid,razon);
			AdminChat(COLOR_ADMIN,string,1);
		} else {
			format(string, sizeof(string), "A quien esperas reportar si el ID %d No esta conectado.", giveplayerid);
			SendClientMessage(playerid, COLOR_WHITE, string);
		}
		return 1;
	}

	if(strcmp(cmd, "/duda", true) == 0)
	{
		new duda[256];
		duda = strrest(cmdtext,idx);
		if(!strlen(duda))
		{
			SendClientMessage(playerid, COLOR_GREEN, "Usa: /duda [Pregunta]");
			return 1;
		}
		GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
		GetPlayerName(playerid, sendername, sizeof(sendername));
		SendClientMessage(playerid,COLOR_ADMIN,"Su pregunta a sido enviada a los administradores.");
		format(string,sizeof(string),"* AdminAdv: Pregunta de %s [ID: %d]: %s",sendername,playerid,duda);
		AdminChat(COLOR_ADMIN,string,1);
		return 1;
	}
	if(strcmp(cmd, "/admins", true) == 0)
	{
		SendClientMessage(playerid,0xFFFFFFAA,"____________________[Admins]____________________");
		for(new player=0; player<MAX_PLAYERS; player++)
		{
			if(AccountInfo[player][aAdmin] > 0)
			{
				new servicio[256] = "Fuera Servicio";
				GetPlayerName(player, sendername, sizeof(sendername));
				if(adminservicio[player] == 1)
				{
				servicio = "En Servicio";
				}
				format(string,sizeof(string),"%s [ID: %d] Nivel: %d [%s]",sendername,player,AccountInfo[player][aAdmin],servicio);
				SendClientMessage(playerid,COLOR_ADMIN,string);
			}
		}
		return 1;
	}

	//Comandos de admin "COLOR_ADMIN"
	if(AccountInfo[playerid][aAdmin] > 0)
	{
	    //nivel 1
		//ayuda de los admin
		if(strcmp(cmd,"/admincmd",true) == 0)
		{
	    	SendClientMessage(playerid,COLOR_ADMIN,"____________________[Sistema De Admin - Nombre de su servidor]____________________");
     		SendClientMessage(playerid,COLOR_WHITE,"* /congelar | /descongelar | /anuncio | /anuncio2 | /admincmd | /base | /ac");
	    	SendClientMessage(playerid,COLOR_WHITE,"* /novigilar | /vigilarcarro | /vigilar | /servicio | /dejarservicio | /limpiarchat | /dc | /expulsar");
			if(AccountInfo[playerid][aAdmin] >= 2)//nivel 2
			{
    			SendClientMessage(playerid,COLOR_WHITE,"* /explotar | /bombardear | /desarmar | /bofetear | /matar | /curar | /blindar | /ir | /traer");
    		}
			if(AccountInfo[playerid][aAdmin] >= 3)//nivel 1337
			{
    			SendClientMessage(playerid,COLOR_WHITE,"* /ponerburbuja | /silenciar | /desilenciar | /bloquear | /desbloquear | /quitardinero");
    		}
			if(AccountInfo[playerid][aAdmin] >= 4)//nivel 1337
			{
    			SendClientMessage(playerid,COLOR_WHITE,"* /vestir | /ban | /carcel | /dardinero | /automenu | /armamenu");
    		}
			if(AccountInfo[playerid][aAdmin] >= 1337)//nivel 1337
			{
    			SendClientMessage(playerid,COLOR_WHITE,"* /gmx | /desbanear | /detenerservidor | /jetpack | /clima");
    		}
			if(AccountInfo[playerid][aAdmin] == 1338)//admin lider
			{
    			SendClientMessage(playerid,COLOR_WHITE,"* /haceradmin");
    		}
			return 1;
		}
		//chat de admins
		if(strcmp(cmd, "/ac", true) == 0)
		{
			new mensaje[256];
			mensaje = strrest(cmdtext,idx);
			if(!strlen(mensaje))
			{
				SendClientMessage(playerid,COLOR_GREEN,"Usa: /ac [Mensaje]");
				return 1;
			}
			format(string,sizeof(string),"Admin %s Dice: %s",sendername,mensaje);
			AdminChat(COLOR_WHITE,string,1);
			return 1;
		}
		//expulsar
		if(strcmp(cmd, "/expulsar", true) == 0)
		{
			new razon[256];
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid,COLOR_GREEN, "* Usa: /expulsar [ID] [Razon]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			razon = strrest(cmdtext,idx);
			if(!strlen(razon))
			{
				SendClientMessage(playerid,COLOR_GREEN,"Usa: /expulsar [ID] [Razon]");
				return 1;
			}
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				format(string,sizeof(string),"* AdminCmd: %s Ha sido expulsado por: %s. Razon: %s",giveplayer, sendername, razon);
				SendClientMessageToAll(COLOR_ADMIN,string);
				Kick(strval(cmd));
			} else {
				format(string, sizeof(string), "A quien esperas expulsar si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
		if(strcmp( cmd, "/dc", true ) == 0 )
		{
	    	new vid = GetPlayerVehicleID(playerid);
			DestroyVehicle (vid);
			format(string, sizeof(string), "Vehiculo destruido, ID: %d",vid);
			SendClientMessage(playerid,COLOR_WHITE,string);
			return 1;
		}
		//congelar y descongelar
		if(strcmp(cmd, "/congelar", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid,COLOR_GREEN,"* Usa: /congelar [ID]");
				return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				TogglePlayerControllable(strval(cmd),0);
				format(string,sizeof(string),"* Has congelado a %s!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: %s Ha sido congelado por: %s!",giveplayer, sendername);
				SendClientMessageToAll(COLOR_ADMIN,string);
			} else {
			format(string, sizeof(string), "A quien esperas congelar si el ID %d No esta conectado.", giveplayerid);
			SendClientMessage(playerid, COLOR_WHITE, string);
			}
			return 1;
		}
		if(strcmp(cmd, "/descongelar", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /descongelar [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				TogglePlayerControllable(strval(cmd),1);
				format(string,sizeof(string),"* Has descongelado a %s!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: %s Ha sido descongelado por: %s!",giveplayer, sendername);
				SendClientMessageToAll(COLOR_ADMIN,string);
			} else {
			format(string, sizeof(string), "A quien esperas descongelar si el ID %d No esta conectado.", giveplayerid);
			SendClientMessage(playerid, COLOR_WHITE, string);
			}
			return 1;
		}
		if(strcmp(cmdtext, "/base", true) == 0)
		{
			TeleportPlayer(playerid,1265.4495,-2047.3251,59.2685);
			SetPlayerInterior(playerid,0);
			return 1;
		}
		if(strcmp(cmd, "/anuncio", true) == 0)
		{
			SendClientMessageToAll(COLOR_GREEN,"|_____________[Anuncio]_____________|");
			SendClientMessageToAll(COLOR_GREEN,cmdtext[9]);
			return 1;
		}
		if(strcmp(cmd, "/anuncio2", true) == 0)
		{
			SendClientMessageToAll(COLOR_GREEN,cmdtext[10]);
			return 1;
		}
		if(strcmp(cmd, "/limpiarchat", true) == 0)
		{
			for(new i=0; i<99; i++)
			{
		    	SendClientMessageToAll(COLOR_WHITE," ");
		    }
		    SendClientMessageToAll(COLOR_ADMIN,"AdminCmd: La Pantalla ha sido limpiada por un admin");
	    	return 1;
		}
		//vigilar
		if(strcmp(cmd, "/vigilar", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_WHITE, "Usa: /vigilar [ID]");
				return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				TogglePlayerSpectating(playerid, 1);
				PlayerSpectatePlayer(playerid, giveplayerid);
				SetPlayerInterior(playerid,GetPlayerInterior(giveplayerid));
				gVigiladoID[playerid] = giveplayerid;
				gVigiladoType[playerid] = ADMIN_SPEC_TYPE_PLAYER;
				format(string,sizeof(string),"* Estas vigilando a %s!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas vigilar si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
			return 1;
		}
		if(strcmp(cmd, "/vigilarcarro", true) == 0)
		{
			new carrovigilado;
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd)) {
				SendClientMessage(playerid, COLOR_WHITE, "Usa: /vigilarcarro [ID Del Vehiculo]");
				return 1;
			}
			carrovigilado = strval(cmd);
			if(carrovigilado < MAX_VEHICLES)
			{
				TogglePlayerSpectating(playerid, 1);
				PlayerSpectateVehicle(playerid, carrovigilado);
				gVigiladoID[playerid] = carrovigilado;
				gVigiladoType[playerid] = ADMIN_SPEC_TYPE_VEHICLE;
				format(string,sizeof(string),"* Estas vigilando el auto ID: %d!",carrovigilado);
				SendClientMessage(playerid,COLOR_ADMIN,string);
			}
 			return 1;
		}

 		if(strcmp(cmd, "/novigilar", true) == 0)
		 {
			TogglePlayerSpectating(playerid, 0);
			gVigiladoID[playerid] = INVALID_PLAYER_ID;
			gVigiladoType[playerid] = ADMIN_SPEC_TYPE_NONE;
			SendClientMessage(playerid,COLOR_ADMIN,"* Ya no estas vigilando");
			return 1;
		}

 		if(strcmp(cmd, "/servicio", true) == 0)
		 {
			if(adminservicio[playerid] == 1)
			{
				SendClientMessage(playerid,COLOR_ADMIN,"* Ya estas de servicio");
				return 1;
			}
			GetPlayerName(playerid, sendername, sizeof(sendername));
	    	SendClientMessage(playerid,COLOR_ADMIN,"* Ahora estas de servicio");
			format(string, sizeof(string), "Admin %s Ahora esta de servicio", sendername);
			SendClientMessageToAll(COLOR_ADMIN,string);
			adminservicio[playerid] = 1;
			return 1;
		}

 		if(strcmp(cmd, "/dejarservicio", true) == 0)
		 {
			if(adminservicio[playerid] == 0)
			{
				SendClientMessage(playerid,COLOR_ADMIN,"* No estas de servicio");
				return 1;
			}
			GetPlayerName(playerid, sendername, sizeof(sendername));
	    	SendClientMessage(playerid,COLOR_ADMIN,"* Ahora estas fuera de servicio");
			format(string, sizeof(string), "Admin %s Ahora esta fuera de servicio", sendername);
			SendClientMessageToAll(COLOR_ADMIN,string);
			adminservicio[playerid] = 0;
			return 1;
		}
	}
	if(AccountInfo[playerid][aAdmin] >= 2)//nivel 2
	{
		if(strcmp(cmd, "/desarmar", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /desarmar [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				ResetPlayerWeapons(strval(cmd));
				format(string,sizeof(string),"* Has desarmado a %s!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: %s Te ha confiscado las armas!",sendername);
				SendClientMessage(strval(cmd),COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas desarmar si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
		if(strcmp(cmd, "/explotar", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /explotar [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:Pos2[3];
				GetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
				SetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
				CreateExplosion(Pos2[0],Pos2[1],Pos2[2],1,40);
				format(string,sizeof(string),"* Has descuartizado a %s con una explosion!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: Has perido una pierna por una mina antipersonal puesta por: %s!",sendername);
				SendClientMessage(strval(cmd),COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas mutilar con una mina si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
		if(strcmp(cmd, "/bombardear", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /bombardear [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:Pos2[3];
				GetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
				SetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
				CreateExplosion(Pos2[0],Pos2[1],Pos2[2],7,200);
				format(string,sizeof(string),"* Has bombardeado a %s!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: Has sido descuartizado por una bomba puesta por: %s!",sendername);
				SendClientMessage(strval(cmd),COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas bombardear si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
		if(strcmp(cmd, "/bofetear", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /bofetear [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:Pos2[3];
				GetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
				SetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]+10);
				PlayerPlaySound(strval(cmd), 1190, 0.0, 0.0, 0.0);
				format(string,sizeof(string),"* Has bofeteado a %s en la cara!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: %s te fofeteo por tu comportamiento!",sendername,giveplayer);
				SendClientMessage(strval(cmd),COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas bofetear si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
		if(strcmp(cmd, "/matar", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /matar [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				OnPlayerDeath(giveplayerid,playerid,0);
				OnPlayerSpawn(giveplayerid);
				format(string,sizeof(string),"* Has matado a %s.",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: %s Te mato!",sendername);
				SendClientMessage(strval(cmd),COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas matar si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
		if(strcmp(cmd, "/curar", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /curar [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				SetPlayerHealth(strval(cmd),100);
				format(string,sizeof(string),"* Has curado a %s.",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: %s Te Curo!",sendername);
				SendClientMessage(strval(cmd),COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas curar si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
		if(strcmp(cmd, "/blindar", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /blindar [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				SetPlayerArmour(strval(cmd),100);
				format(string,sizeof(string),"* Has blindado a %s.",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: %s Te regalo un chaleco antibalas!",sendername);
				SendClientMessage(strval(cmd),COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas blindar si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}

		if(strcmp(cmd, "/ir", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /ir [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:Pos[3];
				GetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]);
				TeleportPlayer(playerid,Pos[0],Pos[1],Pos[2]);
				new interior = GetPlayerInterior(giveplayerid);
				SetPlayerInterior(playerid,interior);
				format(string,sizeof(string),"* Has ido a donde esta %s.",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: %s Te esta vigilado!",sendername);
				SendClientMessage(strval(cmd),COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A donde esperas ir si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
		if(strcmp(cmd, "/traer", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /traer [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				new Float:Pos2[3];
				GetPlayerPos(playerid,Pos2[0],Pos2[1],Pos2[2]);
				TeleportPlayer(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
				new interior = GetPlayerInterior(playerid);
				SetPlayerInterior(giveplayerid,interior);
				format(string,sizeof(string),"* Has traido a %s.",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: Has sido llamado por: %s!",sendername);
				SendClientMessage(strval(cmd),COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas traer si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
	}
	if(AccountInfo[playerid][aAdmin] >= 3)//nivel 3
	{
    	if(strcmp(cmd,"/ponerburbuja",true)==0)
   		{
			new mensaje[256];
			cmd = strtok(cmdtext,idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid,COLOR_WHITE,"Usa: /ponerburbuja [id] [mensaje]");
				return 1;
			}
			giveplayerid = strval(cmd);
        	mensaje = strrest(cmdtext,idx);
			if(!strlen(mensaje))
			{
				SendClientMessage(playerid,COLOR_WHITE,"Usa: /ponerburbuja [id] [mensaje]");
				return 1;
			}
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				SetPlayerChatBubble(strval(cmd), mensaje, COLOR_WHITE, 100, 60000);
				format(string,sizeof(string),"Ahora la burbuja de chat de %s dice: %s",giveplayer,mensaje);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"El %s cambio tu burbuja de chat por: %s",sendername,mensaje);
				SendClientMessage(giveplayerid,COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien le esperas cambiar la burbuja de chat si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
    		return 1;
    	}
		if(strcmp(cmd, "/quitardinero", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /quitardinero [ID]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				GivePlayerMoney(strval(cmd),-GetPlayerMoney(strval(cmd)));
				format(string,sizeof(string),"* Le has quitado el dinero a %s!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string,sizeof(string),"* AdminCmd: %s Te quto todo el dinero!",sendername);
				SendClientMessage(strval(cmd),COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien le esperas quitar el dinero si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
		//silenciar
		if(strcmp(cmd, "/silenciar", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_WHITE, "Usa: /silenciar [ID]");
				return 1;
			}
			giveplayerid = strval(cmd);
			if(AccountInfo[giveplayerid][aSilencio] == 1) return SendClientMessage(playerid,COLOR_WHITE,"Ya Esta Silenciado");
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				AccountInfo[giveplayerid][aSilencio] = 1;
				format(string,sizeof(string),"* Has silenciado a %s!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string, sizeof(string), "AdminCmd: %s Te ha silenciado",sendername);
				SendClientMessage(giveplayerid,COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas silenciar si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
			return 1;
		}
		//desilenciar
		if(strcmp(cmd, "/desilenciar", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_WHITE, "Usa: /desilenciar [ID]");
				return 1;
			}
			giveplayerid = strval(cmd);
			if(AccountInfo[giveplayerid][aSilencio] == 0) return SendClientMessage(playerid,COLOR_WHITE,"No esta Silenciado");
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				AccountInfo[giveplayerid][aSilencio] = 0;
				format(string,sizeof(string),"* Has desilenciado a %s!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string, sizeof(string), "AdminCmd: %s Te ha desilenciado",sendername);
				SendClientMessage(giveplayerid,COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas desilenciar si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
			return 1;
		}
		//bloquear
		if(strcmp(cmd, "/bloquear", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_WHITE, "Usa: /bloquear [ID]");
				return 1;
			}
			giveplayerid = strval(cmd);
			if(AccountInfo[giveplayerid][aBloqueado] == 1) return SendClientMessage(playerid,COLOR_WHITE,"Ya esta bloqueado");
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				AccountInfo[giveplayerid][aBloqueado] = 1;
				format(string,sizeof(string),"* Has bloqueado a %s!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string, sizeof(string), "AdminCmd: %s Te ha bloqueado los comandos",sendername);
				SendClientMessage(giveplayerid,COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas bloquear si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
			return 1;
		}
		//desbloquear
		if(strcmp(cmd, "/desbloquear", true) == 0)
		{
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_WHITE, "Usa: /desbloquear [ID]");
				return 1;
			}
			giveplayerid = strval(cmd);
			if(AccountInfo[giveplayerid][aBloqueado] == 0) return SendClientMessage(playerid,COLOR_WHITE,"No esta bloqueado");
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				AccountInfo[giveplayerid][aBloqueado] = 0;
				format(string,sizeof(string),"* Has desbloqueado a %s!",giveplayer);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string, sizeof(string), "AdminCmd: %s Te ha desbloqueado los comandos",sendername);
				SendClientMessage(giveplayerid,COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien esperas desbloquear si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
			return 1;
		}
	}
	if(AccountInfo[playerid][aAdmin] >= 4)//nivel 4
	{
		//carcel
		if(strcmp(cmd, "/carcel", true) == 0)
		{
			new tiempo;
			new razon[256];
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid,COLOR_ADMIN,"Usa: /carcel [ID] [Tiempo en minutos] [Razon]");
				return 1;
			}
			giveplayerid = strval(cmd);
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid,COLOR_ADMIN,"Usa: /carcel [ID] [Tiempo en minutos] [Razon]");
				return 1;
			}
			tiempo = strval(cmd);
			razon = strrest(cmdtext,idx);
			if(!strlen(razon))
			{
				SendClientMessage(playerid,COLOR_ADMIN,"Usa: /carcel [ID] [Tiempo en minutos] [Razon]");
				return 1;
			}
			if(IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid,giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid,sendername, sizeof(sendername));
				format(string, sizeof(string),"* Encarcelaste a %s por: %s",giveplayer,razon);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string, sizeof(string),"AdmCmd: Fuiste encarcelado por: %s Razon: %s",sendername,razon);
				SendClientMessage(giveplayerid,COLOR_ADMIN,string);
				format(string, sizeof(string),"AdmCmd: %s fue encarcelado por: %s, Razon: %s",giveplayer,sendername,razon);
				SendClientMessageToAll(COLOR_ADMIN,string);
				ResetPlayerWeapons(giveplayerid);
				AccountInfo[giveplayerid][aCarcel] = 1;
				AccountInfo[giveplayerid][aTiempoCarcel] = tiempo*60;
				AccountInfo[giveplayerid][aBloqueado] = 1;
				SetPlayerInterior(giveplayerid, 6);
				SetPlayerPos(giveplayerid, 264.6288,77.5742,1001.0391);
				format(string, sizeof(string),"AdminMsg: Estas castigado por %d minutos.",tiempo);
				SendClientMessage(giveplayerid,COLOR_ADMIN,string);
			}
			return 1;
		}
    	if(strcmp(cmd, "/dardinero", true) == 0)
		{
		    new moneys;
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_WHITE, "Usa: /dardinero [id del jugador] [cantidad]");
				return 1;
			}
			giveplayerid = strval(cmd);
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_WHITE, "Usa: /dardinero [id del jugador] [cantidad]");
				return 1;
			}
 			moneys = strval(cmd);
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				GivePlayerMoney(giveplayerid, moneys);
				format(string, sizeof(string), "Le has dado $%d a %s[ID: %d]",moneys,giveplayer,giveplayerid);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string, sizeof(string), "AdminCmd: %s [ID: %d] Te dio $%d",sendername,playerid,moneys);
				SendClientMessage(giveplayerid,COLOR_ADMIN,string);
			} else {
				format(string, sizeof(string), "A quien le esperas dar dinero si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
			return 1;
		}
		//forsar un skin
		if(strcmp(cmd, "/vestir", true) == 0)
		{
			new skin;
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid,COLOR_ADMIN,"Usa: /vestir [ID] [ID del Skin]");
				return 1;
			}
			giveplayerid = strval(cmd);
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid,COLOR_ADMIN,"Usa: /vestir [ID] [ID del Skin]");
				return 1;
			}
			skin = strval(cmd);
			if(IsPlayerConnected(giveplayerid))
			{
				if (skin == 0)
				{
					GetPlayerName(giveplayerid,giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid,sendername, sizeof(sendername));
					SetPlayerSkin(giveplayerid,0);
					format(string,sizeof(string),"* Has vestido a %s con el skin %d!",giveplayer,skin);
					SendClientMessage(playerid,COLOR_ADMIN,string);
					format(string, sizeof(string), "AdminCmd: %s Te ha puesto el skin %d",sendername,skin);
					SendClientMessage(giveplayerid,COLOR_ADMIN,string);
					return 1;
				}
 				#define	MAX_BAD_SKINS 22
    			new badSkins[MAX_BAD_SKINS] =
    			{ 3, 4, 5, 6, 8, 42, 65, 74, 86, 119, 149, 208, 268, 273, 289 };
    			if (skin < 0 || skin > 299) return SendClientMessage(playerid, COLOR_GREEN, "* id de skin invalida");
    			for (new i = 0; i < MAX_BAD_SKINS; i++) { if (skin == badSkins[i]) return SendClientMessage(playerid, COLOR_GREEN, "* id de skin invalida"); }
    			#undef MAX_BAD_SKINS
				GetPlayerName(giveplayerid,giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid,sendername, sizeof(sendername));
				SetPlayerSkin(giveplayerid,skin);
				format(string,sizeof(string),"* Has vestido a %s con el skin %d!",giveplayer,skin);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string, sizeof(string), "AdminCmd: %s Te ha puesto el skin %d",sendername,skin);
				SendClientMessage(giveplayerid,COLOR_ADMIN,string);
			}
			return 1;
		}
		if(strcmp(cmd, "/ban", true) == 0)
		{
			new razon[256];
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Usa: /ban [ID] [Razon]");
        		return 1;
			}
			giveplayerid = strval(cmd);
			razon = strrest(cmdtext,idx);
			if(!strlen(razon))
			{
				SendClientMessage(playerid,COLOR_ADMIN,"Usa: /ban [ID] [Razon]");
				return 1;
			}
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				format(string,sizeof(string),"* AdminCmd: %s Ha sido baneado por: %s. Razon: %s",giveplayer, sendername, razon);
				SendClientMessageToAll(COLOR_ADMIN,string);
				Ban(strval(cmd));
			} else {
				format(string, sizeof(string), "A quien esperas banear si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
	    	return 1;
		}
 		//menus
 		if ( strcmp( cmdtext, "/automenu", true) == 0 )
		{
			ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
			return 1;
		}

		if(strcmp(cmdtext, "/armamenu", true) == 0)
		{
			ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
			return 1;
		}
	}
	if(AccountInfo[playerid][aAdmin] >= 1337)
	{
		if(strcmp(cmd, "/detenerservidor", true) == 0)
		{
			SendRconCommand("exit");
	    	return 1;
		}
		if(strcmp(cmd, "/desbanear", true) == 0)
		{
			SendRconCommand("reloadbans");
	    	return 1;
		}
		if(strcmp(cmd, "/gmx", true) == 0)
		{
			SendRconCommand("gmx");
	    	return 1;
		}
		if (strcmp(cmdtext, "/jetpack", true) == 0)
    	{
    		SetPlayerSpecialAction(playerid, 2);
			SendClientMessage(playerid,COLOR_ADMIN,"* Disfruta de tu jetpack");
	    	return 1;
    	}
		if (strcmp("/clima", cmdtext, true) == 0)
		{
			ShowPlayerDialog(playerid,29, DIALOG_STYLE_LIST, "Climas Disponibles", "Cielo Azul\nTormenta\nNublado\nCalor Abrasante\nLluvia\nTormenta De Arena\nNoche Nublada\nCielo Blanco\nCielo Blanco Con Nubes\nCielo Rosa\nCielo Rojo\nCielo Morado\nCielo Negro\nCielo Naranja\nCielo Azul", "Aceptar", "Cancelar");
			return 1;
		}
	}
	if(AccountInfo[playerid][aAdmin] == 5)
	{
		//hacer admin
		if(strcmp(cmd, "/haceradmin", true) == 0)
		{
			new nivel;
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_WHITE, "Usa: /haceradmin [ID] [Nivel]");
				return 1;
			}
			giveplayerid = strval(cmd);
			if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_WHITE, "No te puedes dar nivel tu mismo");
			cmd = strtok(cmdtext, idx);
			if(!strlen(cmd))
			{
				SendClientMessage(playerid, COLOR_WHITE, "Usa: /haceradmin [ID] [Nivel]");
				return 1;
			}
			nivel = strval(cmd);
			if(nivel >= 1337) return SendClientMessage(playerid,COLOR_WHITE,"Solo el dueсo del servidor puede hacer admins de nivel 1337 o 1338");
			if(AccountInfo[giveplayerid][aAdmin] == nivel) return SendClientMessage(playerid,COLOR_WHITE,"Ya es admin de ese nivel");
			if (IsPlayerConnected(giveplayerid))
			{
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
				AccountInfo[giveplayerid][aAdmin] = nivel;
				format(string,sizeof(string),"* Has hecho admin a %s nivel %d",giveplayer,nivel);
				SendClientMessage(playerid,COLOR_ADMIN,string);
				format(string, sizeof(string), "AdminCmd: %s Te ha hecho admin nivel %d",sendername,nivel);
				SendClientMessage(giveplayerid,COLOR_ADMIN,string);
				printf("[Admin] %s [ID: %d] hiso admin a %s [ID: %d] nivel %d",sendername,playerid,giveplayer,giveplayerid,nivel);
			} else {
				format(string, sizeof(string), "A quien esperas hacer admin si el ID %d No esta conectado.", giveplayerid);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
			return 1;
		}
	}
	return 0;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	new string[256];
	if (newstate==PLAYER_STATE_DRIVER)
	{
		if(oldstate == PLAYER_STATE_ONFOOT)
		{
			format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~g~%s",Veiculos[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
			GameTextForPlayer(playerid, string, 2000, 5);
		}
		MessageForDriver(playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER)
	{
		if(oldstate == PLAYER_STATE_ONFOOT)
		{
			format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~g~%s",Veiculos[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
			GameTextForPlayer(playerid, string, 2000, 5);
		}
	}
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    if( admin1 == pickupid )
	{
		if(AccountInfo[playerid][aAdmin] > 0)
		{
			TeleportPlayer(playerid,229.8518,1114.2980,1080.9922);
			SetPlayerInterior(playerid,5);
			SendClientMessage(playerid, COLOR_WHITE, "* Bienvenido");
		} else {
			SendClientMessage(playerid, COLOR_WHITE, "* Cerrado");
		}
	}
    if( admin2 == pickupid )
    {
    	TeleportPlayer(playerid,1129.8694,-2037.0734,69.0078);
		SetPlayerInterior(playerid,0);
	}
    if( admin3 == pickupid )
	{
		if(AccountInfo[playerid][aAdmin] > 0)
		{
    		OnPlayerCommandText(playerid,"/admincmd");
		}
	}
    if( admin4 == pickupid )
	{
		if(AccountInfo[playerid][aAdmin] > 0)
		{
    		OnPlayerCommandText(playerid,"/vigilar");
		}
	}
    if( admin5 == pickupid )
	{
		if(AccountInfo[playerid][aAdmin] > 0)
		{
    		OnPlayerCommandText(playerid,"/vigilarcarro");
		}
	}
    if( admin6 == pickupid )
	{
		if(AccountInfo[playerid][aAdmin] > 0)
		{
    		OnPlayerCommandText(playerid,"/servicio");
		}
	}
    if( admin7 == pickupid )
	{
		if(AccountInfo[playerid][aAdmin] > 0)
		{
    		OnPlayerCommandText(playerid,"/dejarservicio");
		}
	}
    if( admin8 == pickupid )
	{
		if(AccountInfo[playerid][aAdmin] > 0)
		{
			SetPlayerSkin(playerid,217);
		}
	}
    if( admin9 == pickupid )
	{
		if(AccountInfo[playerid][aAdmin] > 0)
		{
			AccountInfo[playerid][aBloqueado] = 0;
		}
	}
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	new x = 0;
	while(x!=MAX_PLAYERS) {
	    if( IsPlayerConnected(x) &&	GetPlayerState(x) == PLAYER_STATE_SPECTATING &&
			gVigiladoID[x] == playerid && gVigiladoType[x] == ADMIN_SPEC_TYPE_PLAYER )
   		{
   		    SetPlayerInterior(x,newinteriorid);
		}
		x++;
	}
}

public OnPlayerUpdate(playerid)
{
	if(IsPlayerConnected(playerid))
	{
		if(AccountInfo[playerid][aLogged] == 1)
		{
			new string3[128];
			new playername3[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername3, sizeof(playername3));
			format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
			new ip[20];
			GetPlayerIp(playerid,ip,sizeof(ip));
			new File: hFile = fopen(string3, io_write);
			if (hFile)
			{
				new var[128];
				format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var);
				format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
				format(var, 128, "Admin=%d\n", AccountInfo[playerid][aAdmin]);fwrite(hFile, var);
				format(var, 128, "Muertes=%d\n", AccountInfo[playerid][aMuertes]);fwrite(hFile, var);
				format(var, 128, "Asesinatos=%d\n", AccountInfo[playerid][aAsesinatos]);fwrite(hFile, var);
				format(var, 128, "Dinero=%d\n",GetPlayerMoney(playerid));fwrite(hFile, var);
				format(var, 128, "Carcel=%d\n", AccountInfo[playerid][aCarcel]);fwrite(hFile, var);
				format(var, 128, "TiempoCarcel=%d\n", AccountInfo[playerid][aTiempoCarcel]);fwrite(hFile, var);
				format(var, 128, "Bloqueado=%d\n", AccountInfo[playerid][aBloqueado]);fwrite(hFile, var);
				format(var, 128, "Silencio=%d\n", AccountInfo[playerid][aSilencio]);fwrite(hFile, var);
				fclose(hFile);
			}
		}
	}
	return 1;
}

public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
{
	if (response == 1)
	{
		switch ( dialogid )
		{
		    case 1 :
			{
		    	switch ( listitem )
				{
					case 0 : ShowPlayerDialog( playerid, 2, DIALOG_STYLE_LIST, "Cuerpo a cuerpo", "Puсo americano\nPalo de golf\nPorra de policia\nCuchillo\nBate de beisboll\nPala\nPalo de billar\nKatana\nMotosierra\nConsolador rosa\nMini consolador blanco\nConsolador blanco\nMini consolador negro\nRamo de flores\nBaston\nAtras", "Aceptar", "Cancelar" );
					case 1 : ShowPlayerDialog( playerid, 3, DIALOG_STYLE_LIST, "Granadas", "Granada\nGranada de humo\nCoctel molotov\nAtras", "Aceptar", "Cancelar" );
					case 2 : ShowPlayerDialog( playerid, 4, DIALOG_STYLE_LIST, "Pistolas", "9MM\nPistola con silenciador\nDesert eagle\nAtras", "Aceptar", "Cancelar" );
					case 3 : ShowPlayerDialog( playerid, 5, DIALOG_STYLE_LIST, "Escopetas", "Escopeta\nEscopeta recortada\nSPAZ\nAtras", "Aceptar", "Cancelar" );
					case 4 : ShowPlayerDialog( playerid, 6, DIALOG_STYLE_LIST, "Fusiles", "UZI\nMP5\nAK47\nM4\nTEC9\nRifle de caza\nFrancotirador\nAtras", "Aceptar", "Cancelar" );
					case 5 : ShowPlayerDialog( playerid, 7, DIALOG_STYLE_LIST, "Armas pesadas", "Lanzamisiles\nLanzagranadas\nLanzallamas\nMinigun\nAtras", "Aceptar", "Cancelar" );
					case 6 : ShowPlayerDialog( playerid, 8, DIALOG_STYLE_LIST, "Explosivos", "C4 explosivo\nDetonador\nAtras", "Aceptar", "Cancelar" );
					case 7 : ShowPlayerDialog( playerid, 9, DIALOG_STYLE_LIST, "Accesorios", "Spray\nExtintor\nCamara\nVisor nocturno\nVisor termico\nParacaidas\nAtras", "Aceptar", "Cancelar" );
				}
			}
			case 2 :
			{
				if ( listitem == 0 )
		        {
	            	GivePlayerWeapon(playerid, 1 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Puсo americano!");
				}
				if ( listitem == 1 )
	        	{
	            	GivePlayerWeapon(playerid, 2 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Palo de golf!");
				}
				if ( listitem == 2 )
	        	{
	            	GivePlayerWeapon(playerid, 3 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Porra de policia!");
	        	}
				if ( listitem == 3 )
	        	{
	            	GivePlayerWeapon(playerid, 4 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Cuchillo!");
	        	}
				if ( listitem == 4 )
	        	{
	            	GivePlayerWeapon(playerid, 5 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Bate de beisboll!");
	        	}
				if ( listitem == 5 )
	        	{
	            	GivePlayerWeapon(playerid, 6 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Pala!");
	        	}
				if ( listitem == 6 )
	        	{
	            	GivePlayerWeapon(playerid, 7 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Palo de billar!");
	        	}
				if ( listitem == 7 )
	        	{
	            	GivePlayerWeapon(playerid, 8 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Katana!");
	        	}
				if ( listitem == 8 )
	        	{
	            	GivePlayerWeapon(playerid, 9 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Motosierra!");
	        	}
				if ( listitem == 9 )
	        	{
	            	GivePlayerWeapon(playerid, 10 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Consolador rosa!");
	        	}
				if ( listitem == 10 )
	        	{
	            	GivePlayerWeapon(playerid, 11 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Mini consolador blanco!");
	        	}
				if ( listitem == 11 )
	        	{
	            	GivePlayerWeapon(playerid, 12 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Consolador blanco!");
	        	}
				if ( listitem == 12 )
	        	{
	            	GivePlayerWeapon(playerid, 13 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Mini consolador negro!");
	        	}
				if ( listitem == 13 )
	        	{
	            	GivePlayerWeapon(playerid, 14 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Ramo de flores!");
	        	}
				if ( listitem == 14 )
	        	{
	            	GivePlayerWeapon(playerid, 15 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Baston!");
	        	}
				if ( listitem == 15 )
	        	{
					ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
	        	}
			}
			case 3 :
			{
				if ( listitem == 0 )
	        	{
	            	GivePlayerWeapon(playerid, 16 , 100);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Granada!");
	        	}
				if ( listitem == 1 )
	        	{
	            	GivePlayerWeapon(playerid, 17 , 100);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Granada de humo!");
				}
				if ( listitem == 2 )
	        	{
	            	GivePlayerWeapon(playerid, 18 , 100);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Coctel molotov!");
	        	}
				if ( listitem == 3 )
	        	{
					ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
	        	}
			}
			case 4 :
			{
				if ( listitem == 0 )
	        	{
	            	GivePlayerWeapon(playerid, 22 , 1000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su 9MM!");
	        	}
				if ( listitem == 1 )
	        	{
	            	GivePlayerWeapon(playerid, 23 , 1000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Pistola con silenciador!");
				}
				if ( listitem == 2 )
	        	{
	            	GivePlayerWeapon(playerid, 24 , 1000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Desert eagle!");
	        	}
				if ( listitem == 3 )
	        	{
					ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
	        	}
			}
			case 5 :
			{
				if ( listitem == 0 )
	        	{
	            	GivePlayerWeapon(playerid, 25 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Escopeta!");
	        	}
				if ( listitem == 1 )
	        	{
	            	GivePlayerWeapon(playerid, 26 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Escopeta recortada!");
				}
				if ( listitem == 2 )
	        	{
	            	GivePlayerWeapon(playerid, 27 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su SPAZ!");
	        	}
				if ( listitem == 3 )
	        	{
					ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
	        	}
			}
			case 6 :
			{
				if ( listitem == 0 )
	        	{
	            	GivePlayerWeapon(playerid, 28 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su UZI!");
	        	}
				if ( listitem == 1 )
	        	{
	            	GivePlayerWeapon(playerid, 29 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su MP5!");
				}
				if ( listitem == 2 )
	        	{
	            	GivePlayerWeapon(playerid, 30 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su AK47!");
	        	}
				if ( listitem == 3 )
	        	{
	            	GivePlayerWeapon(playerid, 31 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su M4!");
	        	}
				if ( listitem == 4 )
	        	{
	            	GivePlayerWeapon(playerid, 32 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su TEC9!");
	        	}
				if ( listitem == 5 )
	        	{
	            	GivePlayerWeapon(playerid, 33 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Rifle de caza!");
	        	}
				if ( listitem == 6 )
	        	{
	            	GivePlayerWeapon(playerid, 34 , 1000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Francotirador!");
	        	}
				if ( listitem == 7 )
	        	{
					ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
	        	}
			}
			case 7 :
			{
				if ( listitem == 0 )
	        	{
	            	GivePlayerWeapon(playerid, 35 , 100);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Lanzamisiles!");
	        	}
				if ( listitem == 1 )
	        	{
	            	GivePlayerWeapon(playerid, 36 , 100);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Lanzagranadas!");
				}
				if ( listitem == 2 )
	        	{
	            	GivePlayerWeapon(playerid, 37 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Lanzallamas!");
	        	}
				if ( listitem == 3 )
	        	{
	            	GivePlayerWeapon(playerid, 38 , 9500);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Minigun!");
	        	}
				if ( listitem == 4 )
	        	{
					ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
	        	}
			}
			case 8 :
			{
				if ( listitem == 0 )
	        	{
	            	GivePlayerWeapon(playerid, 39 , 100);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su C4 explosivo!");
	        	}
				if ( listitem == 1 )
	        	{
	            	GivePlayerWeapon(playerid, 40 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Detonador!");
				}
				if ( listitem == 2 )
	        	{
					ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
	        	}
			}
			case 9 :
			{
				if ( listitem == 0 )
	        	{
	            	GivePlayerWeapon(playerid, 41 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Spray!");
	        	}
				if ( listitem == 1 )
	        	{
	            	GivePlayerWeapon(playerid, 42 , 5000);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Extintor!");
				}
				if ( listitem == 2 )
	        	{
	            	GivePlayerWeapon(playerid, 43 , 50);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Camara!");
	        	}
				if ( listitem == 3 )
	        	{
	            	GivePlayerWeapon(playerid, 44 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Visor nocturno!");
	        	}
				if ( listitem == 4 )
	        	{
	            	GivePlayerWeapon(playerid, 45 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Visor termico!");
	        	}
				if ( listitem == 5 )
	        	{
	            	GivePlayerWeapon(playerid, 46 , 1);
	            	SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Paracaidas!");
	        	}
				if ( listitem == 6 )
	        	{
					ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
	        	}
			}
			case 10 :
			{
		    	switch ( listitem )
				{
					case 0 : ShowPlayerDialog( playerid, 11, DIALOG_STYLE_LIST, "Aviones", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane\nAtras", "Aceptar", "Cancelar" );
					case 1 : ShowPlayerDialog( playerid, 12, DIALOG_STYLE_LIST, "Helicopteros", "Cargobob\nHunter\nLeviathan\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow\nAtras", "Aceptar", "Cancelar" );
					case 2 : ShowPlayerDialog( playerid, 13, DIALOG_STYLE_LIST, "Motos", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nQuad\nSanchez\nWayfarer\nAtras", "Aceptar", "Cancelar" );
					case 3 : ShowPlayerDialog( playerid, 14, DIALOG_STYLE_LIST, "Convertibles", "Comet\nFeltzer\nStallion\nWindsor\nAtras", "Aceptar", "Cancelar" );
					case 4 : ShowPlayerDialog( playerid, 15, DIALOG_STYLE_LIST, "Industriales", "Benson\nBobcat\nBurrito\nBoxville\nBoxburg\nCement Truck\nDFT-30\nFlatbed\nLinerunner\nMule\nNewsvan\nPacker\nPetrol Tanker\nPony\nRoadtrain\nRumpo\nSadler\nSadler Shit\nTopfun\nTractor\nTrashmaster\nUtility Van\nWalton\nYankee\nYosemite\nAtras", "Aceptar", "Cancelar" );
					case 5 : ShowPlayerDialog( playerid, 16, DIALOG_STYLE_LIST, "Lowriders", "Blade\nBroadway\nRemington\nSavanna\nSlamvan\nTahoma\nTornado\nVoodoo\nAtras", "Aceptar", "Cancelar" );
					case 6 : ShowPlayerDialog( playerid, 17, DIALOG_STYLE_LIST, "Todoterreno", "Bandito\nBF Injection\nDune\nHuntley\nLandstalker\nMesa\nMonster\nMonster A\nMonster B\nPatriot\nRancher A\nRancher B\nSandking\nAtras", "Aceptar", "Cancelar" );
					case 7 : ShowPlayerDialog( playerid, 18, DIALOG_STYLE_LIST, "Servicio Publico", "Ambulance\nBarracks\nBus\nCabbie\nCoach\nCop Bike (HPV-1000)\nEnforcer\nFBI Rancher\nFBI Truck\nFiretruck\nFiretruck LA\nPolice Car (LSPD)\nPolice Car (LVPD)\nPolice Car (SFPD)\nRanger\nRhino\nS.W.A.T\nTaxi\nAtras", "Aceptar", "Cancelar" );
					case 8 : ShowPlayerDialog( playerid, 19, DIALOG_STYLE_LIST, "Elegantes", "Admiral\nBloodring Banger\nBravura\nBuccaneer\nCadrona\nClover\nElegant\nElegy\nEmperor\nEsperanto\nFortune\nGlendale Shit\nGlendale\nGreenwood\nHermes\nIntruder\nMajestic\nManana\nMerit\nNebula\nOceanic\nPicador\nPremier\nPrevion\nPrimo\nSentinel\nStafford\nSultan\nSunrise\nTampa\nVincent\nVirgo\nWillard\nWashington\nAtras", "Aceptar", "Cancelar" );
					case 9 : ShowPlayerDialog( playerid, 20, DIALOG_STYLE_LIST, "Deportivos", "Alpha\nBanshee\nBlista Compact\nBuffalo\nBullet\nCheetah\nClub\nEuros\nFlash\nHotring Racer\nHotring Racer A\nHotring Racer B\nInfernus\nJester\nPhoenix\nSabre\nSuper GT\nTurismo\nUranus\nZR-350\nAtras", "Aceptar", "Cancelar" );
					case 10 : ShowPlayerDialog( playerid, 21, DIALOG_STYLE_LIST, "Vagones", "Moonbeam\nPerenniel\nRegina\nSolair\nStratum\nAtras", "Aceptar", "Cancelar" );
					case 11 : ShowPlayerDialog( playerid, 22, DIALOG_STYLE_LIST, "Barcos", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic\nAtras", "Aceptar", "Cancelar" );
					case 12 : ShowPlayerDialog( playerid, 23, DIALOG_STYLE_LIST, "Trailers", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nFreight Flat Trailer (Train)\nFreight Box Trailer (Train)\nPetrol Trailer\nStreak Trailer (Train)\nStairs Trailer\nUtility Trailer\nAtras", "Aceptar", "Cancelar" );
					case 13 : ShowPlayerDialog( playerid, 24, DIALOG_STYLE_LIST, "Carros Unicos", "Baggage\nBrownstreak (Train)\nCaddy\nCamper\nCamper A\nCombine Harvester\nDozer\nDumper\nForklift\nFreight (Train)\nHotknife\nHustler\nHotdog\nKart\nMower\nMr Whoopee\nRomero\nSecuricar\nStretch\nSweeper\nTram\nTowtruck\nTug\nVortex\nAtras", "Aceptar", "Cancelar" );
					case 14 : ShowPlayerDialog( playerid, 25, DIALOG_STYLE_LIST, "Radio Control", "RC Bandit\nRC Baron\nRC Raider\nRC Goblin\nRC Tiger\nRC Cam\nAtras", "Aceptar", "Cancelar" );
				}
			}
			case 11 :
			{
				if ( listitem > 10 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

   				new
      				model_array[] = { 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 12 :
			{
				if ( listitem > 8 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

		        new
	    	        model_array[] = { 548, 425, 417, 487, 488, 497, 563, 447, 469 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 13 :
			{
				if ( listitem > 12 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

				new
   					model_array[] = { 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 471, 468, 586 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 14 :
			{
				if ( listitem > 3 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

   				new
					model_array[] = { 480, 533, 439, 555 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 15 :
			{
				if ( listitem > 24 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

				new
			        model_array[] = { 499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 16 :
			{
				if ( listitem > 7 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

		        new
		            model_array[] = { 536, 575, 534, 567, 535, 566, 576, 412 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 17 :
			{
				if ( listitem > 12 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

    			new
		    	    model_array[] = { 568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 495 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 18 :
			{
				if ( listitem > 17 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

				new
			        model_array[] = { 416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 598, 597, 599, 432, 601, 420 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 19 :
			{
				if ( listitem > 33 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

			    new
	        	    model_array[] = { 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 20 :
			{
				if ( listitem > 19 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

    			new
	        	    model_array[] = { 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 21 :
			{
				if ( listitem > 4 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

				new
			        model_array[] = { 418, 404, 479, 458, 561 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 22 :
			{
				if ( listitem > 9 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

	    	    new
	        	    model_array[] = { 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 23 :
			{
				if ( listitem > 11 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

		        new
		            model_array[] = { 435, 450, 591, 606, 607, 610, 569, 590, 584, 570, 608, 611 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 24 :
			{
				if ( listitem > 23 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

	    	    new
	        	    model_array[] = { 485, 537, 457, 483, 508, 532, 486, 406, 530, 538, 434, 545, 588, 571, 572, 423, 442, 428, 409, 574, 449, 525, 583, 539 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 25 :
			{
				if ( listitem > 5 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );

	    	    new
	        	    model_array[] = { 441, 464, 465, 501, 564, 594 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 26 :
			{
				if(strlen(inputtext))
				{
					new player[MAX_PLAYER_NAME];
					GetPlayerName(playerid, player, 50);
					new string3[32];
					new playername3[MAX_PLAYER_NAME];
					GetPlayerName(playerid, playername3, sizeof(playername3));
					format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
					new ip[20];
					GetPlayerIp(playerid,ip,sizeof(ip));
					new File: hFile = fopen(string3, io_write);
					AccountInfo[playerid][aMuertes] = 0;
					AccountInfo[playerid][aAsesinatos] = 0;
					if (hFile)
					{
						strmid(AccountInfo[playerid][aPassword], inputtext, 0, strlen(inputtext), 255);
						new var[128];
						format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var);
						format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
						format(var, 128, "Admin=%d\n", AccountInfo[playerid][aAdmin]);fwrite(hFile, var);
						format(var, 128, "Muertes=%d\n", AccountInfo[playerid][aMuertes]);fwrite(hFile, var);
						format(var, 128, "Asesinatos=%d\n", AccountInfo[playerid][aAsesinatos]);fwrite(hFile, var);
						format(var, 128, "Dinero=%d\n", AccountInfo[playerid][aDinero]);fwrite(hFile, var);
						format(var, 128, "Carcel=%d\n", AccountInfo[playerid][aCarcel]);fwrite(hFile, var);
						format(var, 128, "TiempoCarcel=%d\n", AccountInfo[playerid][aTiempoCarcel]);fwrite(hFile, var);
						format(var, 128, "Bloqueado=%d\n", AccountInfo[playerid][aBloqueado]);fwrite(hFile, var);
						format(var, 128, "Silencio=%d\n", AccountInfo[playerid][aSilencio]);fwrite(hFile, var);
						fclose(hFile);
					}
					printf("%s se ha registrado.",playername3);
					SendClientMessage(playerid, COLOR_GREEN, "* Te has registrado. Ahora puedes jugar");
					new girismsg[256];
					format(girismsg,256,"Bienbenido a SA-FR\n\nGracias por preferirnos %s\n\nEscribe tu contraseсa:",playername3);
					ShowPlayerDialog(playerid,27,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
					register[playerid] = 0;
					login[playerid] = 1;
				}
				else if(!strlen(inputtext))
				{
					new name[MAX_PLAYER_NAME];
					GetPlayerName(playerid, name, sizeof(name));
					new kayitmsg[256];
					format(kayitmsg,256,"Bienbenido a SA-FR\n\n%s Registrate si quieres jugar\n\nEscribe tu contraseсa:",name);
					ShowPlayerDialog(playerid,26,DIALOG_STYLE_INPUT,"Registrar",kayitmsg,"Registrar","Salir");
					register[playerid] = 1;
					login[playerid] = 0;
				}
			}
			case 27 :
			{
				new string2[128];
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(playerid, playername2, sizeof(playername2));
				format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2);
				new File: UserFile = fopen(string2, io_read);
				if ( UserFile )
				{
					new PassData[256];
					new keytmp[256], valtmp[256];
					fread( UserFile , PassData , sizeof( PassData ) );
					keytmp = ini_GetKey( PassData );
					if( strcmp( keytmp , "Password" , true ) == 0 )
					{
						valtmp = ini_GetValue( PassData );
						strmid(AccountInfo[playerid][aPassword], valtmp, 0, strlen(valtmp)-1, 255);
					}
					if(strcmp(AccountInfo[playerid][aPassword],inputtext, true ) == 0)
					{
						if(strlen(inputtext))
						{
							for(new p = 0; p < strlen(AccountInfo[playerid][aPassword]); p++)
							{
								inputtext[p] = '?';
							}
							AccountInfo[playerid][aLogged] = 1;
							register[playerid] = 0;
							login[playerid] = 0;
							printf("%s Ha logeado.",playername2);
							format(string2, sizeof(string2), "%s Se ha unido al servidor", playername2);
							SendClientMessageToAll(COLOR_WHITE, string2);
							new key[ 256 ] , val[ 256 ];
							new Data[256];
							while ( fread( UserFile , Data , sizeof( Data ) ) )
							{
								key = ini_GetKey( Data );
								if( strcmp( key , "Admin" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aAdmin] = strval( val ); }
								if( strcmp( key , "Muertes" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aMuertes] = strval( val ); }
								if( strcmp( key , "Asesinatos" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aAsesinatos] = strval( val ); }
								if( strcmp( key , "Dinero" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aDinero] = strval( val ); }
								if( strcmp( key , "Carcel" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aCarcel] = strval( val ); }
								if( strcmp( key , "TiempoCarcel" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aTiempoCarcel] = strval( val ); }
								if( strcmp( key , "Bloqueado" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aBloqueado] = strval( val ); }
								if( strcmp( key , "Silencio" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aSilencio] = strval( val ); }
							}
							fclose(UserFile);
							GivePlayerMoney(playerid,AccountInfo[playerid][aDinero]);
							SetPlayerScore(playerid,0 + AccountInfo[playerid][aAsesinatos]);
							if (AccountInfo[playerid][aAdmin] > 0)
							{
								new string[256];
								format(string,sizeof(string),"* Has logueado como admin nivel %d",AccountInfo[playerid][aAdmin]);
								SendClientMessage(playerid,COLOR_ADMIN,string);
								SetPlayerSkin(playerid,217);
								TeleportPlayer(playerid,1265.4495,-2047.3251,59.2685);
							}
							if (AccountInfo[playerid][aCarcel] == 1)
							{
								SetPlayerInterior(playerid,6);
								TeleportPlayer(playerid,264.6288,77.5742,1001.0391);
								SendClientMessage(playerid,COLOR_ADMIN,"AdminMsg: Condena incompleta, Sigue tu condena");
							}
						}
					} else {
						if(strlen(inputtext))
						{
							new girismsg[256];
							printf("%s Erro en su contraseсa.",playername2);
							format(girismsg,256,"Contraseсa Incorrecta\n\nPor favor escribe tu contraseсa:");
							ShowPlayerDialog(playerid,28,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
							login[playerid] = 1;
							register[playerid] = 0;
							fclose(UserFile);
							return 1;
						}
					}
					if(!strlen(inputtext))
					{
						new girismsg[256];
						printf("%s No puso su contraseсa.",playername2);
						format(girismsg,256,"No escribiste tu contraseсa\n\nPor favor escribe tu contraseсa:");
						ShowPlayerDialog(playerid,28,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
						login[playerid] = 1;
						register[playerid] = 0;
						fclose(UserFile);
						return 1;
					}
				}
			}
			case 28 :
			{
				new string2[128];
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(playerid, playername2, sizeof(playername2));
				format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2);
				new File: UserFile = fopen(string2, io_read);
				if ( UserFile )
				{
					new PassData[256];
					new keytmp[256], valtmp[256];
					fread( UserFile , PassData , sizeof( PassData ) );
					keytmp = ini_GetKey( PassData );
					if( strcmp( keytmp , "Password" , true ) == 0 )
					{
						valtmp = ini_GetValue( PassData );
						strmid(AccountInfo[playerid][aPassword], valtmp, 0, strlen(valtmp)-1, 255);
					}
					if(strcmp(AccountInfo[playerid][aPassword],inputtext, true ) == 0)
					{
						if(strlen(inputtext))
						{
							for(new p = 0; p < strlen(AccountInfo[playerid][aPassword]); p++)
							{
								inputtext[p] = '?';
							}
							AccountInfo[playerid][aLogged] = 1;
							register[playerid] = 0;
							login[playerid] = 0;
							printf("%s Ha logeado.",playername2);
							format(string2, sizeof(string2), "%s Se ha unido al servidor", playername2);
							SendClientMessageToAll(COLOR_WHITE, string2);
							new key[ 256 ] , val[ 256 ];
							new Data[256];
							while ( fread( UserFile , Data , sizeof( Data ) ) )
							{
								key = ini_GetKey( Data );
								if( strcmp( key , "Admin" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aAdmin] = strval( val ); }
								if( strcmp( key , "Muertes" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aMuertes] = strval( val ); }
								if( strcmp( key , "Asesinatos" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aAsesinatos] = strval( val ); }
								if( strcmp( key , "Dinero" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aDinero] = strval( val ); }
								if( strcmp( key , "Carcel" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aCarcel] = strval( val ); }
								if( strcmp( key , "TiempoCarcel" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aTiempoCarcel] = strval( val ); }
								if( strcmp( key , "Bloqueado" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aBloqueado] = strval( val ); }
								if( strcmp( key , "Silencio" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aSilencio] = strval( val ); }
							}
							fclose(UserFile);
							GivePlayerMoney(playerid,AccountInfo[playerid][aDinero]);//da el dinero
							SetPlayerScore(playerid,0 + AccountInfo[playerid][aAsesinatos]);//da la puntuacion igual a los asesinatos
							if (AccountInfo[playerid][aAdmin] > 0)
							{
								new string[256];
								format(string,sizeof(string),"* Has logueado como admin nivel %d",AccountInfo[playerid][aAdmin]);
								SendClientMessage(playerid,COLOR_ADMIN,string);
								SetPlayerSkin(playerid,217);
								TeleportPlayer(playerid,1265.4495,-2047.3251,59.2685);
							}
							if (AccountInfo[playerid][aCarcel] == 1)
							{
								SetPlayerInterior(playerid,6);
								TeleportPlayer(playerid,264.6288,77.5742,1001.0391);
								SendClientMessage(playerid,COLOR_ADMIN,"AdminMsg: Condena incompleta, Sigue tu condena");
							}
						}
					} else {
						if(strlen(inputtext))
						{
							new girismsg[256];
							printf("%s Erro en su contraseсa.",playername2);
							format(girismsg,256,"Contraseсa Incorrecta\n\nPor favor escribe tu contraseсa:");
							ShowPlayerDialog(playerid,28,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
							login[playerid] = 1;
							register[playerid] = 0;
							fclose(UserFile);
							return 1;
						}
					}
					if(!strlen(inputtext))
					{
						new girismsg[256];
						printf("%s No puso su contraseсa.",playername2);
						format(girismsg,256,"No escribiste tu contraseсa\n\nPor favor escribe tu contraseсa:");
						ShowPlayerDialog(playerid,28,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
						login[playerid] = 1;
						register[playerid] = 0;
						fclose(UserFile);
						return 1;
					}
				}
			}
			//climas
			case 29 :
			{
				if(listitem == 0)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
              	      SetPlayerWeather(playerid, 0);
					}
				}
				if(listitem == 1)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
						SetPlayerWeather(playerid, 8);
					}
				}
				if(listitem == 2)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 9);
					}
				}
				if(listitem == 3)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 11);
					}
				}
				if(listitem == 4)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 16);
					}
				}
				if(listitem == 5)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 19);
					}
				}
				if(listitem == 6)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 20);
					}
				}
				if(listitem == 7)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 21);
					}
				}
        	    if(listitem == 8)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 22);
					}
				}
				if(listitem == 9)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 500);
					}
				}
				if(listitem == 10)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 62);
					}
				}
				if(listitem == 11)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 86);
					}
				}
				if(listitem == 12)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 91);
					}
				}
				if(listitem == 13)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 72);
					}
				}
				if(listitem == 14)
				{
					for(new player=0; player<MAX_PLAYERS; player++)
					{
                        SetPlayerWeather(playerid, 75);
					}
				}
			}
		}
	} else {//si no responde al logueo
		switch ( dialogid )
		{
			case 26 :
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Has decidido no registrarte");
				SendClientMessage(playerid, COLOR_GREEN, "* No se guardaran tu progresos");
				return 1;
			}
			case 27 :
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Has decidido no logear");
				SendClientMessage(playerid, COLOR_GREEN, "* No se guardaran tu progresos");
				return 1;
			}
			case 28 :
			{
				SendClientMessage(playerid, COLOR_GREEN, "* Has decidido no logear");
				SendClientMessage(playerid, COLOR_GREEN, "* No se guardaran tu progresos");
				return 1;
			}
		}
	}
	return 0;
}

public AdminChat(color,const string[],level)
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
			if (AccountInfo[i][aAdmin] >= level)
			{
				SendClientMessage(i, color, string);
			}
		}
	}
	return 1;
}
public Segundo()
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(AccountInfo[i][aCarcel] == 1)
		    {
				if(AccountInfo[i][aTiempoCarcel] > 0)
				{
					AccountInfo[i][aTiempoCarcel]--;
				}
				if(AccountInfo[i][aTiempoCarcel] <= 0)
				{
					AccountInfo[i][aCarcel] = 0;
				    AccountInfo[i][aTiempoCarcel] = 0;
				    AccountInfo[i][aBloqueado] = 0;
					SetPlayerInterior(i, 6);
					SetPlayerPos(i,246.8439,70.0776,1003.6406);
					SendClientMessage(i,COLOR_ADMIN,"AdminMsg: Has Sido liverado.");
					SendClientMessage(i,COLOR_ADMIN,"AdminMsg: Piensalo dos veses antes de romper las reglas.");
					GameTextForPlayer(i, "~g~Libre~n~~w~Se un buen ciudadano", 5000, 1);
				}
			}
		}
	}
}

public cprivado(carid)
{
if((carid >= 1 && carid <= 26)/* || (carid >= 112 && carid <= 130) || (carid >= 262 && carid <= 267)*/)//ahi esta por si quieren poner mas carros para dmins
	{
		return 1;
	}
return 0;
}

//los carros privados de admin

MessageForDriver(playerid)
{
	new vid = GetPlayerVehicleID(playerid);
	if(cprivado(vid))
	{
		if(AccountInfo[playerid][aAdmin] > 0)
		{
			SendClientMessage(playerid,COLOR_WHITE,"* Alarma antirrobo encendida.");
			SendClientMessage(playerid,COLOR_WHITE,"* Conduce con cuidado.");
		} else {
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid,COLOR_WHITE,"* Este vehiculo es propiedad de los admin.");
			SendClientMessage(playerid,COLOR_WHITE,"* Usted No tiene las llaves de este vehiculo.");
		}
	}
	return 1;
}
//crear carro
CreatePlayerVehicle( playerid, modelid )
{
	new
	    vehicle,
		Float:x,
		Float:y,
		Float:z,
		Float:angle;
	new color1=random(126);
	new color2=random(126);
	new string[256];
	GetPlayerPos(playerid,x,y,z);
	GetPlayerFacingAngle(playerid,angle);
	vehicle = CreateVehicle( modelid, (x + 2), (y + 2), (z + 0.5), angle, color1, color2, 300);
	LinkVehicleToInterior( vehicle, GetPlayerInterior( playerid ) );
	SetVehicleVirtualWorld( vehicle, GetPlayerVirtualWorld( playerid ) );
	format(string,sizeof(string),"Has spawneado un %s [Modelo %d] color [%d,%d]",Veiculos[GetVehicleModel(vehicle)-400],modelid,color1,color2);
	SendClientMessage(playerid,COLOR_WHITE,string);
	return 1;
}

//stock

stock ini_GetKey( line[] )
{
        new keyRes[256];
        keyRes[0] = 0;
        if ( strfind( line , "=" , true ) == -1 ) return keyRes;
        strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
        return keyRes;
}

stock ini_GetValue( line[] )
{
        new valRes[256];
        valRes[0]=0;
        if ( strfind( line , "=" , true ) == -1 ) return valRes;
        strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
        return valRes;
}

stock TeleportPlayer(playerid, Float:x,Float:y,Float:z)
{
	new cartype = GetPlayerVehicleID(playerid);
	new State=GetPlayerState(playerid);
	if(State!=PLAYER_STATE_DRIVER)
	{
		SetPlayerPos(playerid,x,y,z);
	}
	else if(IsPlayerInVehicle(playerid, cartype) == 1)
	{
		SetVehiclePos(cartype,x,y,z);
	}
	else
	{
		SetPlayerPos(playerid,x,y,z);
	}
}

stock strrest(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}
	new offset = index;
	new result[128];
	while ((index < length) && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}

strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}

	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}
Reply
#2

bueno tambien quiero quitar todo lo q no sea necesario para el perfecto funcionamiento admi
Reply
#3

1° No hagas doble post, edita el primero.
2° Usa [pawn] [ /pawn] NO [code] [ /code] ni [quote] [ /quote]. Se me hace IMPOSIBLE leer el cуdigo como lo pusiste.
Reply
#4

ya edite ahora si me puedes ayudar?
Reply
#5

Sips ! Dejame leer el codigo
EDIT: Para darte admin:
  1. Salis del server
  2. Vas a scriptfiles/Usuarios/
  3. buscas tu nombre
  4. lo abris
  5. busas aAdmin
  6. pones 1338
  7. cerras, guardas
  8. Y LSITO
EDIT 2:
Para cambiar el nivel que un admin necesita para usar un comando, necesitas cambiar esto:
pawn Код:
if(AccountInfo[playerid][aAdmin] >= 2)// ese 2 quiere decir que necesita ser level admin 2 AL MENOS, para usar el comando
Reply
#6

gracias
Reply
#7

Si necesitas algo mas, DECIME o si no entendiste algo, tambien, me DECIS
Reply
#8

Veras que tiene muchas faltas de ortografнa, corrigelas, y si necesitas algo mбs decirnos, veo que Alejandro te ayudo bien.

Saludos!
Reply
#9

Encerio?? Gracias ! Me voy a poner a llorar de la emociуn :E
Reply
#10

oye ami me tumba estos errores ayudame por favor

C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(17 2) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(18 0) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(84 0) : error 017: undefined symbol "SetPlayerChatBubble"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(11 39) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(11 45) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(11 74) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 59) : warning 235: public function lacks forward declaration (symbol "OnDialogResponse")
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 69) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 70) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 71) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 72) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 73) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 74) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 75) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 76) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(14 5 : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(14 80) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(15 02) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(15 24) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(15 66) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(15 93) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 10) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 47) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 54) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 55) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 56) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 57) : error 017: undefined symbol "ShowPlayerDialog"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


26 Errors.
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