Buenop descargue este sistema admin pero lo quiero editar a mi gusto es decir quiero que tenga 5 niveles en ves de el nivel 1, 2, 3, 1337 y 1338 no entiendo x q esos numeros como lo edito? bueno quiero editar eso y poder cambiar los comandos para cada nivel a mi gusto x q algunos no me gustan en el orden q estan BUENO Y MI otra duda es q entro con la rcon y no me hago admin pues probe en el scriptfile en ese archivo q se origina y decia mi nombre de usuario entonces entre le puse ahi admi y guarde y sali y no funcionaba їque puedo hacer? bueno aqui el sistema:
Код:
/*
porfavor no remover creditos
Creditos:
Raptor admin (Comandos base)
camiloasc1 (Traduccion al espaсol + nuevos niveles + todos los dialogos + algunos comandos (/carcel /ac ...))
*/
//includes
#include <a_samp>
//defines
//colores
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GREEN 0x00A300AA
#define COLOR_ADMIN 0xFF6347AA
#define COLOR_AZUL 0x33CCFFAA
//comando /vigilar
#define ADMIN_SPEC_TYPE_NONE 0
#define ADMIN_SPEC_TYPE_PLAYER 1
#define ADMIN_SPEC_TYPE_VEHICLE 2
//carpeta de las cuentas
#define ACCOUNTS_FOLDER "/Usuarios/%s.ini"
//enum
enum aInfo
{
aPassword[128],
aLogged,
aAdmin,
aMuertes,
aAsesinatos,
aDinero,
aCarcel,
aTiempoCarcel,
aBloqueado,
aSilencio
}
;
//new
new AccountInfo[MAX_PLAYERS][aInfo];
new register[MAX_PLAYERS];
new login[MAX_PLAYERS];
new adminservicio[MAX_PLAYERS];
new sendername[MAX_PLAYER_NAME];
// comando /vigilar
new gVigiladoID[MAX_PLAYERS];
new gVigiladoType[MAX_PLAYERS];
//nombre de los carros
new Veiculos[][] ={
"Landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Camion De Bomberos","Trashmaster",
"Stretch","Manana","Infernus","Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto",
"Taxi","Washington","Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar","Banshee",
"Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie","Stallion","Rumpo",
"RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer",
"Turismo","Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van","Skimmer",
"PCJ-600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic","Sanchez","Sparrow","Patriot",
"Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR-350","Walton","Regina","Comet","BMX",
"Burrito","Camper","Marquis","Baggage","Dozer","Maverick","Maverick De Noticias","Rancher","FBI Rancher","Virgo",
"Greenwood","Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson","Mesa",
"RC Goblin","Hotring Racer (A)","Hotring Racer (B)","Bloodring Banger","Rancher","Super GT","Elegant",
"Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain","Nebula","Majestic",
"Buccaneer","Shamal","Hydra","FCR-900","NRG-500","HPV1000","Cement Truck","Tow Truck","Fortune","Cadrona",
"FBI Truck","Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight",
"Streak","Vortex","Vincent","Bullet","Clover","Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob",
"Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Monster (A)","Monster (B)","Uranus",
"Jester","Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight",
"Trailer","Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford",
"BF-400","Van De Noticias","Tug","Trailer A","Emperor","Wayfarer","Euros","Hotdog","Club","Trailer B","Trailer ©",
"Andromada","Dodo","RC Cam","Launch","Carro Policial (LS)","Carro Policial (SF)","Carro Policial (LV)","Rancher Policial",
"Picador","Tanque S.W.A.T.","Alpha","Phoenix","Glendale","Sadler","Luggage Trailer (A)","Luggage Trailer (B)",
"Escaleras","Boxville","Farm Plow","Utility Trailer" };
//forward
forward Segundo();
forward cprivado(carid);
forward OnPlayerUpdate(playerid);
forward AdminChat(color,const string[],level);
//pickup
new admin1;
new admin2;
new admin3;
new admin4;
new admin5;
new admin6;
new admin7;
new admin8;
new admin9;
public OnFilterScriptInit()
{
AddStaticPickup(1240,15,229.4220,1110.6449,1080.9922); // vida casa admin
AddStaticPickup(1242,15,228.7789,1108.4375,1080.9995); // blindaje casa admin
admin1 = CreatePickup(1273,23,1123.8064,-2037.0422,69.8860);// afuera casa
admin2 = CreatePickup(1273,23,226.8949,1114.2380,1080.9960);// adentro casa
admin3 = CreatePickup(1239,15,246.7516,1116.4525,1080.9922);// i de /admincmd
admin4 = CreatePickup(1318,23,241.3630,1116.9242,1084.9922);// /vigilar
admin5 = CreatePickup(1318,23,243.2446,1111.4836,1085.0391);// /vigilarcarro
admin6 = CreatePickup(1272,15,238.1675,1118.2551,1080.9922);// on duty
admin7 = CreatePickup(1273,15,235.9196,1118.4015,1080.9922);// off duty
admin8 = CreatePickup(1275,23,246.9019,1114.2311,1080.9922);// ropa admin
admin9 = CreatePickup(1314,15,236.6086,1118.4254,1084.9922);// desbloquea al admin
SetTimer("Segundo", 1000, 1);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
AccountInfo[playerid][aLogged] = 0;
AccountInfo[playerid][aAdmin] = 0;
AccountInfo[playerid][aBloqueado] = 0;
AccountInfo[playerid][aSilencio] = 0;
adminservicio[playerid] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
/* Descomentar si quieren usar los mensajes de cuando sale un jugador
new string[256];
GetPlayerName(playerid, sendername, sizeof(sendername));
switch(reason)
{
case 0:
{
format(string, sizeof(string), "%s ha salido del servidor! (Crash)", sendername);
SendClientMessageToAll(0xBBBBBBAA, string);
}
case 1:
{
format(string, sizeof(string), "%s ha salido del servidor! (Salio)", sendername);
SendClientMessageToAll(0xBBBBBBAA, string);
}
case 2:
{
format(string, sizeof(string), "%s ha salido del servidor! (Expulsado)", sendername);
SendClientMessageToAll(0xBBBBBBAA, string);
}
}
*/
OnPlayerUpdate(playerid);
AccountInfo[playerid][aLogged] = 0;
register[playerid] = 0;
login[playerid] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
new string[256];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), ACCOUNTS_FOLDER, name);
if (AccountInfo[playerid][aLogged] == 0)
{
if (!fexist(string))
{
new kayitmsg[256];// SA-FR <Aqui el nombre de su sevidor lo cambian en todas partes
format(kayitmsg,256,"Bienbenido a SA-FR\n\n%s Registrate si quieres jugar\n\nEscribe tu nueva contraseсa:",name);
ShowPlayerDialog(playerid,26,DIALOG_STYLE_INPUT,"Registrar",kayitmsg,"Registrar","Salir");
register[playerid] = 1;
login[playerid] = 0;
}
else if (fexist(string))
{
new girismsg[256];
format(girismsg,256,"Bienbenido a SA-FR\n\nGracias por preferirnos %s\n\nEscribe tu contraseсa:",name);
ShowPlayerDialog(playerid,27,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
register[playerid] = 0;
login[playerid] = 1;
}
}
SetPlayerInterior(playerid,0);
if(AccountInfo[playerid][aAdmin] > 0)
{
SetPlayerPos(playerid,1265.4495,-2047.3251,59.2685);
SetPlayerSkin(playerid,217);
} else {
ResetPlayerWeapons(playerid);
//en donde quieran que aparesca si no es admin
SetPlayerPos(playerid,-2326.4900,-1629.3300,483.7027);
}
return 1;
}
//se recomienda borrar esta funcion del gm y dejar solo esta
//pueden modificar la funcion para agregar la de su gm
public OnPlayerDeath(playerid, killerid, reason)
{
AccountInfo[playerid][aMuertes] ++;
if(killerid == INVALID_PLAYER_ID)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
if(AccountInfo[playerid][aAdmin] > 0)
{
//pueden poner mas cosas
SendClientMessage(playerid,COLOR_WHITE,"* Eres admin no nesecitas suicidarte !");
} else {
//lo pueden cambiar y poner otras cosas
ResetPlayerWeapons(playerid);
}
} else {
SendDeathMessage(killerid,playerid,reason);
//si quieren que haga algo mas
AccountInfo[killerid][aAsesinatos] ++;
if(AccountInfo[playerid][aAdmin] == 0)
{
//por si quieren mas cosas
ResetPlayerWeapons(playerid);
}
}
return 1;
}
public OnPlayerText(playerid, text[])
{
//si esta silenciado
if(AccountInfo[playerid][aSilencio] == 1)
{
SendClientMessage(playerid,COLOR_ADMIN, "* Estas silenciado y no puedes hablar");
return 0;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
//si esta bloqueado
if(AccountInfo[playerid][aBloqueado] == 1)
{
SendClientMessage(playerid,COLOR_ADMIN, "* Estas bloqeado y no puedes usar comandos");
return 1;
}
//new
new cmd[256];
new string[256];
new giveplayerid, idx;
new giveplayer[MAX_PLAYER_NAME];
//imprime en el log al usar un comando
GetPlayerName(playerid, sendername, sizeof(sendername));
printf("[Comando] %s [ID: %d]: %s",sendername,playerid,cmdtext);
cmd = strtok(cmdtext, idx);
//comando de jugador normal
if (strcmp("/stats", cmdtext, true, 10) == 0)
{
format(string,sizeof(string),"Muertes: %d - Asesinatos: %d",AccountInfo[playerid][aMuertes],AccountInfo[playerid][aAsesinatos]);
SendClientMessage(playerid,COLOR_GREEN,string);
return 1;
}
if(strcmp(cmd, "/reportar", true) == 0)
{
new razon[256];
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "Usa: /reportar [ID] [Razon]");
return 1;
}
giveplayerid = strval(cmd);
razon = strrest(cmdtext,idx);
if(!strlen(razon))
{
SendClientMessage(playerid,COLOR_WHITE,"Usa: /reportar [ID] [Razon]");
return 1;
}
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid,COLOR_ADMIN,"Tu reporte ha sido enviado a los administradores conectados.");
SendClientMessage(playerid,COLOR_ADMIN,"Recuerda que los reportes falsos son motivos de expulsiуn.");
SendClientMessage(playerid,COLOR_ADMIN,"No vuelvas a repetir tu reporte o lo tomaremos como flood y seras sancionado.");
format(string,sizeof(string),"* AdminAdv: %s [ID: %d] reportу a %s [ID: %d]. Razуn: %s",sendername,playerid,giveplayer,giveplayerid,razon);
AdminChat(COLOR_ADMIN,string,1);
} else {
format(string, sizeof(string), "A quien esperas reportar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/duda", true) == 0)
{
new duda[256];
duda = strrest(cmdtext,idx);
if(!strlen(duda))
{
SendClientMessage(playerid, COLOR_GREEN, "Usa: /duda [Pregunta]");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid,COLOR_ADMIN,"Su pregunta a sido enviada a los administradores.");
format(string,sizeof(string),"* AdminAdv: Pregunta de %s [ID: %d]: %s",sendername,playerid,duda);
AdminChat(COLOR_ADMIN,string,1);
return 1;
}
if(strcmp(cmd, "/admins", true) == 0)
{
SendClientMessage(playerid,0xFFFFFFAA,"____________________[Admins]____________________");
for(new player=0; player<MAX_PLAYERS; player++)
{
if(AccountInfo[player][aAdmin] > 0)
{
new servicio[256] = "Fuera Servicio";
GetPlayerName(player, sendername, sizeof(sendername));
if(adminservicio[player] == 1)
{
servicio = "En Servicio";
}
format(string,sizeof(string),"%s [ID: %d] Nivel: %d [%s]",sendername,player,AccountInfo[player][aAdmin],servicio);
SendClientMessage(playerid,COLOR_ADMIN,string);
}
}
return 1;
}
//Comandos de admin "COLOR_ADMIN"
if(AccountInfo[playerid][aAdmin] > 0)
{
//nivel 1
//ayuda de los admin
if(strcmp(cmd,"/admincmd",true) == 0)
{
SendClientMessage(playerid,COLOR_ADMIN,"____________________[Sistema De Admin - Nombre de su servidor]____________________");
SendClientMessage(playerid,COLOR_WHITE,"* /congelar | /descongelar | /anuncio | /anuncio2 | /admincmd | /base | /ac");
SendClientMessage(playerid,COLOR_WHITE,"* /novigilar | /vigilarcarro | /vigilar | /servicio | /dejarservicio | /limpiarchat | /dc | /expulsar");
if(AccountInfo[playerid][aAdmin] >= 2)//nivel 2
{
SendClientMessage(playerid,COLOR_WHITE,"* /explotar | /bombardear | /desarmar | /bofetear | /matar | /curar | /blindar | /ir | /traer");
}
if(AccountInfo[playerid][aAdmin] >= 3)//nivel 1337
{
SendClientMessage(playerid,COLOR_WHITE,"* /ponerburbuja | /silenciar | /desilenciar | /bloquear | /desbloquear | /quitardinero");
}
if(AccountInfo[playerid][aAdmin] >= 4)//nivel 1337
{
SendClientMessage(playerid,COLOR_WHITE,"* /vestir | /ban | /carcel | /dardinero | /automenu | /armamenu");
}
if(AccountInfo[playerid][aAdmin] >= 1337)//nivel 1337
{
SendClientMessage(playerid,COLOR_WHITE,"* /gmx | /desbanear | /detenerservidor | /jetpack | /clima");
}
if(AccountInfo[playerid][aAdmin] == 1338)//admin lider
{
SendClientMessage(playerid,COLOR_WHITE,"* /haceradmin");
}
return 1;
}
//chat de admins
if(strcmp(cmd, "/ac", true) == 0)
{
new mensaje[256];
mensaje = strrest(cmdtext,idx);
if(!strlen(mensaje))
{
SendClientMessage(playerid,COLOR_GREEN,"Usa: /ac [Mensaje]");
return 1;
}
format(string,sizeof(string),"Admin %s Dice: %s",sendername,mensaje);
AdminChat(COLOR_WHITE,string,1);
return 1;
}
//expulsar
if(strcmp(cmd, "/expulsar", true) == 0)
{
new razon[256];
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid,COLOR_GREEN, "* Usa: /expulsar [ID] [Razon]");
return 1;
}
giveplayerid = strval(cmd);
razon = strrest(cmdtext,idx);
if(!strlen(razon))
{
SendClientMessage(playerid,COLOR_GREEN,"Usa: /expulsar [ID] [Razon]");
return 1;
}
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"* AdminCmd: %s Ha sido expulsado por: %s. Razon: %s",giveplayer, sendername, razon);
SendClientMessageToAll(COLOR_ADMIN,string);
Kick(strval(cmd));
} else {
format(string, sizeof(string), "A quien esperas expulsar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp( cmd, "/dc", true ) == 0 )
{
new vid = GetPlayerVehicleID(playerid);
DestroyVehicle (vid);
format(string, sizeof(string), "Vehiculo destruido, ID: %d",vid);
SendClientMessage(playerid,COLOR_WHITE,string);
return 1;
}
//congelar y descongelar
if(strcmp(cmd, "/congelar", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid,COLOR_GREEN,"* Usa: /congelar [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
TogglePlayerControllable(strval(cmd),0);
format(string,sizeof(string),"* Has congelado a %s!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: %s Ha sido congelado por: %s!",giveplayer, sendername);
SendClientMessageToAll(COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas congelar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/descongelar", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /descongelar [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
TogglePlayerControllable(strval(cmd),1);
format(string,sizeof(string),"* Has descongelado a %s!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: %s Ha sido descongelado por: %s!",giveplayer, sendername);
SendClientMessageToAll(COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas descongelar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmdtext, "/base", true) == 0)
{
TeleportPlayer(playerid,1265.4495,-2047.3251,59.2685);
SetPlayerInterior(playerid,0);
return 1;
}
if(strcmp(cmd, "/anuncio", true) == 0)
{
SendClientMessageToAll(COLOR_GREEN,"|_____________[Anuncio]_____________|");
SendClientMessageToAll(COLOR_GREEN,cmdtext[9]);
return 1;
}
if(strcmp(cmd, "/anuncio2", true) == 0)
{
SendClientMessageToAll(COLOR_GREEN,cmdtext[10]);
return 1;
}
if(strcmp(cmd, "/limpiarchat", true) == 0)
{
for(new i=0; i<99; i++)
{
SendClientMessageToAll(COLOR_WHITE," ");
}
SendClientMessageToAll(COLOR_ADMIN,"AdminCmd: La Pantalla ha sido limpiada por un admin");
return 1;
}
//vigilar
if(strcmp(cmd, "/vigilar", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_WHITE, "Usa: /vigilar [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, giveplayerid);
SetPlayerInterior(playerid,GetPlayerInterior(giveplayerid));
gVigiladoID[playerid] = giveplayerid;
gVigiladoType[playerid] = ADMIN_SPEC_TYPE_PLAYER;
format(string,sizeof(string),"* Estas vigilando a %s!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas vigilar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/vigilarcarro", true) == 0)
{
new carrovigilado;
cmd = strtok(cmdtext, idx);
if(!strlen(cmd)) {
SendClientMessage(playerid, COLOR_WHITE, "Usa: /vigilarcarro [ID Del Vehiculo]");
return 1;
}
carrovigilado = strval(cmd);
if(carrovigilado < MAX_VEHICLES)
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectateVehicle(playerid, carrovigilado);
gVigiladoID[playerid] = carrovigilado;
gVigiladoType[playerid] = ADMIN_SPEC_TYPE_VEHICLE;
format(string,sizeof(string),"* Estas vigilando el auto ID: %d!",carrovigilado);
SendClientMessage(playerid,COLOR_ADMIN,string);
}
return 1;
}
if(strcmp(cmd, "/novigilar", true) == 0)
{
TogglePlayerSpectating(playerid, 0);
gVigiladoID[playerid] = INVALID_PLAYER_ID;
gVigiladoType[playerid] = ADMIN_SPEC_TYPE_NONE;
SendClientMessage(playerid,COLOR_ADMIN,"* Ya no estas vigilando");
return 1;
}
if(strcmp(cmd, "/servicio", true) == 0)
{
if(adminservicio[playerid] == 1)
{
SendClientMessage(playerid,COLOR_ADMIN,"* Ya estas de servicio");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid,COLOR_ADMIN,"* Ahora estas de servicio");
format(string, sizeof(string), "Admin %s Ahora esta de servicio", sendername);
SendClientMessageToAll(COLOR_ADMIN,string);
adminservicio[playerid] = 1;
return 1;
}
if(strcmp(cmd, "/dejarservicio", true) == 0)
{
if(adminservicio[playerid] == 0)
{
SendClientMessage(playerid,COLOR_ADMIN,"* No estas de servicio");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid,COLOR_ADMIN,"* Ahora estas fuera de servicio");
format(string, sizeof(string), "Admin %s Ahora esta fuera de servicio", sendername);
SendClientMessageToAll(COLOR_ADMIN,string);
adminservicio[playerid] = 0;
return 1;
}
}
if(AccountInfo[playerid][aAdmin] >= 2)//nivel 2
{
if(strcmp(cmd, "/desarmar", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /desarmar [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
ResetPlayerWeapons(strval(cmd));
format(string,sizeof(string),"* Has desarmado a %s!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: %s Te ha confiscado las armas!",sendername);
SendClientMessage(strval(cmd),COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas desarmar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/explotar", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /explotar [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new Float:Pos2[3];
GetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
SetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
CreateExplosion(Pos2[0],Pos2[1],Pos2[2],1,40);
format(string,sizeof(string),"* Has descuartizado a %s con una explosion!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: Has perido una pierna por una mina antipersonal puesta por: %s!",sendername);
SendClientMessage(strval(cmd),COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas mutilar con una mina si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/bombardear", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /bombardear [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new Float:Pos2[3];
GetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
SetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
CreateExplosion(Pos2[0],Pos2[1],Pos2[2],7,200);
format(string,sizeof(string),"* Has bombardeado a %s!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: Has sido descuartizado por una bomba puesta por: %s!",sendername);
SendClientMessage(strval(cmd),COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas bombardear si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/bofetear", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /bofetear [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new Float:Pos2[3];
GetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
SetPlayerPos(strval(cmd),Pos2[0],Pos2[1],Pos2[2]+10);
PlayerPlaySound(strval(cmd), 1190, 0.0, 0.0, 0.0);
format(string,sizeof(string),"* Has bofeteado a %s en la cara!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: %s te fofeteo por tu comportamiento!",sendername,giveplayer);
SendClientMessage(strval(cmd),COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas bofetear si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/matar", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /matar [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
OnPlayerDeath(giveplayerid,playerid,0);
OnPlayerSpawn(giveplayerid);
format(string,sizeof(string),"* Has matado a %s.",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: %s Te mato!",sendername);
SendClientMessage(strval(cmd),COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas matar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/curar", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /curar [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerHealth(strval(cmd),100);
format(string,sizeof(string),"* Has curado a %s.",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: %s Te Curo!",sendername);
SendClientMessage(strval(cmd),COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas curar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/blindar", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /blindar [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerArmour(strval(cmd),100);
format(string,sizeof(string),"* Has blindado a %s.",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: %s Te regalo un chaleco antibalas!",sendername);
SendClientMessage(strval(cmd),COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas blindar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/ir", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /ir [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new Float:Pos[3];
GetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]);
TeleportPlayer(playerid,Pos[0],Pos[1],Pos[2]);
new interior = GetPlayerInterior(giveplayerid);
SetPlayerInterior(playerid,interior);
format(string,sizeof(string),"* Has ido a donde esta %s.",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: %s Te esta vigilado!",sendername);
SendClientMessage(strval(cmd),COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A donde esperas ir si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/traer", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /traer [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new Float:Pos2[3];
GetPlayerPos(playerid,Pos2[0],Pos2[1],Pos2[2]);
TeleportPlayer(strval(cmd),Pos2[0],Pos2[1],Pos2[2]);
new interior = GetPlayerInterior(playerid);
SetPlayerInterior(giveplayerid,interior);
format(string,sizeof(string),"* Has traido a %s.",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: Has sido llamado por: %s!",sendername);
SendClientMessage(strval(cmd),COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas traer si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
}
if(AccountInfo[playerid][aAdmin] >= 3)//nivel 3
{
if(strcmp(cmd,"/ponerburbuja",true)==0)
{
new mensaje[256];
cmd = strtok(cmdtext,idx);
if(!strlen(cmd))
{
SendClientMessage(playerid,COLOR_WHITE,"Usa: /ponerburbuja [id] [mensaje]");
return 1;
}
giveplayerid = strval(cmd);
mensaje = strrest(cmdtext,idx);
if(!strlen(mensaje))
{
SendClientMessage(playerid,COLOR_WHITE,"Usa: /ponerburbuja [id] [mensaje]");
return 1;
}
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(strval(cmd), mensaje, COLOR_WHITE, 100, 60000);
format(string,sizeof(string),"Ahora la burbuja de chat de %s dice: %s",giveplayer,mensaje);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"El %s cambio tu burbuja de chat por: %s",sendername,mensaje);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien le esperas cambiar la burbuja de chat si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
if(strcmp(cmd, "/quitardinero", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /quitardinero [ID]");
return 1;
}
giveplayerid = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
GivePlayerMoney(strval(cmd),-GetPlayerMoney(strval(cmd)));
format(string,sizeof(string),"* Le has quitado el dinero a %s!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string,sizeof(string),"* AdminCmd: %s Te quto todo el dinero!",sendername);
SendClientMessage(strval(cmd),COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien le esperas quitar el dinero si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
//silenciar
if(strcmp(cmd, "/silenciar", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_WHITE, "Usa: /silenciar [ID]");
return 1;
}
giveplayerid = strval(cmd);
if(AccountInfo[giveplayerid][aSilencio] == 1) return SendClientMessage(playerid,COLOR_WHITE,"Ya Esta Silenciado");
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
AccountInfo[giveplayerid][aSilencio] = 1;
format(string,sizeof(string),"* Has silenciado a %s!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string, sizeof(string), "AdminCmd: %s Te ha silenciado",sendername);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas silenciar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
//desilenciar
if(strcmp(cmd, "/desilenciar", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_WHITE, "Usa: /desilenciar [ID]");
return 1;
}
giveplayerid = strval(cmd);
if(AccountInfo[giveplayerid][aSilencio] == 0) return SendClientMessage(playerid,COLOR_WHITE,"No esta Silenciado");
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
AccountInfo[giveplayerid][aSilencio] = 0;
format(string,sizeof(string),"* Has desilenciado a %s!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string, sizeof(string), "AdminCmd: %s Te ha desilenciado",sendername);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas desilenciar si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
//bloquear
if(strcmp(cmd, "/bloquear", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_WHITE, "Usa: /bloquear [ID]");
return 1;
}
giveplayerid = strval(cmd);
if(AccountInfo[giveplayerid][aBloqueado] == 1) return SendClientMessage(playerid,COLOR_WHITE,"Ya esta bloqueado");
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
AccountInfo[giveplayerid][aBloqueado] = 1;
format(string,sizeof(string),"* Has bloqueado a %s!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string, sizeof(string), "AdminCmd: %s Te ha bloqueado los comandos",sendername);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas bloquear si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
//desbloquear
if(strcmp(cmd, "/desbloquear", true) == 0)
{
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_WHITE, "Usa: /desbloquear [ID]");
return 1;
}
giveplayerid = strval(cmd);
if(AccountInfo[giveplayerid][aBloqueado] == 0) return SendClientMessage(playerid,COLOR_WHITE,"No esta bloqueado");
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
AccountInfo[giveplayerid][aBloqueado] = 0;
format(string,sizeof(string),"* Has desbloqueado a %s!",giveplayer);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string, sizeof(string), "AdminCmd: %s Te ha desbloqueado los comandos",sendername);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien esperas desbloquear si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
}
if(AccountInfo[playerid][aAdmin] >= 4)//nivel 4
{
//carcel
if(strcmp(cmd, "/carcel", true) == 0)
{
new tiempo;
new razon[256];
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid,COLOR_ADMIN,"Usa: /carcel [ID] [Tiempo en minutos] [Razon]");
return 1;
}
giveplayerid = strval(cmd);
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid,COLOR_ADMIN,"Usa: /carcel [ID] [Tiempo en minutos] [Razon]");
return 1;
}
tiempo = strval(cmd);
razon = strrest(cmdtext,idx);
if(!strlen(razon))
{
SendClientMessage(playerid,COLOR_ADMIN,"Usa: /carcel [ID] [Tiempo en minutos] [Razon]");
return 1;
}
if(IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid,giveplayer, sizeof(giveplayer));
GetPlayerName(playerid,sendername, sizeof(sendername));
format(string, sizeof(string),"* Encarcelaste a %s por: %s",giveplayer,razon);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string, sizeof(string),"AdmCmd: Fuiste encarcelado por: %s Razon: %s",sendername,razon);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
format(string, sizeof(string),"AdmCmd: %s fue encarcelado por: %s, Razon: %s",giveplayer,sendername,razon);
SendClientMessageToAll(COLOR_ADMIN,string);
ResetPlayerWeapons(giveplayerid);
AccountInfo[giveplayerid][aCarcel] = 1;
AccountInfo[giveplayerid][aTiempoCarcel] = tiempo*60;
AccountInfo[giveplayerid][aBloqueado] = 1;
SetPlayerInterior(giveplayerid, 6);
SetPlayerPos(giveplayerid, 264.6288,77.5742,1001.0391);
format(string, sizeof(string),"AdminMsg: Estas castigado por %d minutos.",tiempo);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
}
return 1;
}
if(strcmp(cmd, "/dardinero", true) == 0)
{
new moneys;
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_WHITE, "Usa: /dardinero [id del jugador] [cantidad]");
return 1;
}
giveplayerid = strval(cmd);
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_WHITE, "Usa: /dardinero [id del jugador] [cantidad]");
return 1;
}
moneys = strval(cmd);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), "Le has dado $%d a %s[ID: %d]",moneys,giveplayer,giveplayerid);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string, sizeof(string), "AdminCmd: %s [ID: %d] Te dio $%d",sendername,playerid,moneys);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
} else {
format(string, sizeof(string), "A quien le esperas dar dinero si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
//forsar un skin
if(strcmp(cmd, "/vestir", true) == 0)
{
new skin;
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid,COLOR_ADMIN,"Usa: /vestir [ID] [ID del Skin]");
return 1;
}
giveplayerid = strval(cmd);
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid,COLOR_ADMIN,"Usa: /vestir [ID] [ID del Skin]");
return 1;
}
skin = strval(cmd);
if(IsPlayerConnected(giveplayerid))
{
if (skin == 0)
{
GetPlayerName(giveplayerid,giveplayer, sizeof(giveplayer));
GetPlayerName(playerid,sendername, sizeof(sendername));
SetPlayerSkin(giveplayerid,0);
format(string,sizeof(string),"* Has vestido a %s con el skin %d!",giveplayer,skin);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string, sizeof(string), "AdminCmd: %s Te ha puesto el skin %d",sendername,skin);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
return 1;
}
#define MAX_BAD_SKINS 22
new badSkins[MAX_BAD_SKINS] =
{ 3, 4, 5, 6, 8, 42, 65, 74, 86, 119, 149, 208, 268, 273, 289 };
if (skin < 0 || skin > 299) return SendClientMessage(playerid, COLOR_GREEN, "* id de skin invalida");
for (new i = 0; i < MAX_BAD_SKINS; i++) { if (skin == badSkins[i]) return SendClientMessage(playerid, COLOR_GREEN, "* id de skin invalida"); }
#undef MAX_BAD_SKINS
GetPlayerName(giveplayerid,giveplayer, sizeof(giveplayer));
GetPlayerName(playerid,sendername, sizeof(sendername));
SetPlayerSkin(giveplayerid,skin);
format(string,sizeof(string),"* Has vestido a %s con el skin %d!",giveplayer,skin);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string, sizeof(string), "AdminCmd: %s Te ha puesto el skin %d",sendername,skin);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
}
return 1;
}
if(strcmp(cmd, "/ban", true) == 0)
{
new razon[256];
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usa: /ban [ID] [Razon]");
return 1;
}
giveplayerid = strval(cmd);
razon = strrest(cmdtext,idx);
if(!strlen(razon))
{
SendClientMessage(playerid,COLOR_ADMIN,"Usa: /ban [ID] [Razon]");
return 1;
}
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"* AdminCmd: %s Ha sido baneado por: %s. Razon: %s",giveplayer, sendername, razon);
SendClientMessageToAll(COLOR_ADMIN,string);
Ban(strval(cmd));
} else {
format(string, sizeof(string), "A quien esperas banear si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
//menus
if ( strcmp( cmdtext, "/automenu", true) == 0 )
{
ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
return 1;
}
if(strcmp(cmdtext, "/armamenu", true) == 0)
{
ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
return 1;
}
}
if(AccountInfo[playerid][aAdmin] >= 1337)
{
if(strcmp(cmd, "/detenerservidor", true) == 0)
{
SendRconCommand("exit");
return 1;
}
if(strcmp(cmd, "/desbanear", true) == 0)
{
SendRconCommand("reloadbans");
return 1;
}
if(strcmp(cmd, "/gmx", true) == 0)
{
SendRconCommand("gmx");
return 1;
}
if (strcmp(cmdtext, "/jetpack", true) == 0)
{
SetPlayerSpecialAction(playerid, 2);
SendClientMessage(playerid,COLOR_ADMIN,"* Disfruta de tu jetpack");
return 1;
}
if (strcmp("/clima", cmdtext, true) == 0)
{
ShowPlayerDialog(playerid,29, DIALOG_STYLE_LIST, "Climas Disponibles", "Cielo Azul\nTormenta\nNublado\nCalor Abrasante\nLluvia\nTormenta De Arena\nNoche Nublada\nCielo Blanco\nCielo Blanco Con Nubes\nCielo Rosa\nCielo Rojo\nCielo Morado\nCielo Negro\nCielo Naranja\nCielo Azul", "Aceptar", "Cancelar");
return 1;
}
}
if(AccountInfo[playerid][aAdmin] == 5)
{
//hacer admin
if(strcmp(cmd, "/haceradmin", true) == 0)
{
new nivel;
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_WHITE, "Usa: /haceradmin [ID] [Nivel]");
return 1;
}
giveplayerid = strval(cmd);
if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_WHITE, "No te puedes dar nivel tu mismo");
cmd = strtok(cmdtext, idx);
if(!strlen(cmd))
{
SendClientMessage(playerid, COLOR_WHITE, "Usa: /haceradmin [ID] [Nivel]");
return 1;
}
nivel = strval(cmd);
if(nivel >= 1337) return SendClientMessage(playerid,COLOR_WHITE,"Solo el dueсo del servidor puede hacer admins de nivel 1337 o 1338");
if(AccountInfo[giveplayerid][aAdmin] == nivel) return SendClientMessage(playerid,COLOR_WHITE,"Ya es admin de ese nivel");
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
AccountInfo[giveplayerid][aAdmin] = nivel;
format(string,sizeof(string),"* Has hecho admin a %s nivel %d",giveplayer,nivel);
SendClientMessage(playerid,COLOR_ADMIN,string);
format(string, sizeof(string), "AdminCmd: %s Te ha hecho admin nivel %d",sendername,nivel);
SendClientMessage(giveplayerid,COLOR_ADMIN,string);
printf("[Admin] %s [ID: %d] hiso admin a %s [ID: %d] nivel %d",sendername,playerid,giveplayer,giveplayerid,nivel);
} else {
format(string, sizeof(string), "A quien esperas hacer admin si el ID %d No esta conectado.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new string[256];
if (newstate==PLAYER_STATE_DRIVER)
{
if(oldstate == PLAYER_STATE_ONFOOT)
{
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~g~%s",Veiculos[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
GameTextForPlayer(playerid, string, 2000, 5);
}
MessageForDriver(playerid);
}
if(newstate == PLAYER_STATE_PASSENGER)
{
if(oldstate == PLAYER_STATE_ONFOOT)
{
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~g~%s",Veiculos[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
GameTextForPlayer(playerid, string, 2000, 5);
}
}
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if( admin1 == pickupid )
{
if(AccountInfo[playerid][aAdmin] > 0)
{
TeleportPlayer(playerid,229.8518,1114.2980,1080.9922);
SetPlayerInterior(playerid,5);
SendClientMessage(playerid, COLOR_WHITE, "* Bienvenido");
} else {
SendClientMessage(playerid, COLOR_WHITE, "* Cerrado");
}
}
if( admin2 == pickupid )
{
TeleportPlayer(playerid,1129.8694,-2037.0734,69.0078);
SetPlayerInterior(playerid,0);
}
if( admin3 == pickupid )
{
if(AccountInfo[playerid][aAdmin] > 0)
{
OnPlayerCommandText(playerid,"/admincmd");
}
}
if( admin4 == pickupid )
{
if(AccountInfo[playerid][aAdmin] > 0)
{
OnPlayerCommandText(playerid,"/vigilar");
}
}
if( admin5 == pickupid )
{
if(AccountInfo[playerid][aAdmin] > 0)
{
OnPlayerCommandText(playerid,"/vigilarcarro");
}
}
if( admin6 == pickupid )
{
if(AccountInfo[playerid][aAdmin] > 0)
{
OnPlayerCommandText(playerid,"/servicio");
}
}
if( admin7 == pickupid )
{
if(AccountInfo[playerid][aAdmin] > 0)
{
OnPlayerCommandText(playerid,"/dejarservicio");
}
}
if( admin8 == pickupid )
{
if(AccountInfo[playerid][aAdmin] > 0)
{
SetPlayerSkin(playerid,217);
}
}
if( admin9 == pickupid )
{
if(AccountInfo[playerid][aAdmin] > 0)
{
AccountInfo[playerid][aBloqueado] = 0;
}
}
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
new x = 0;
while(x!=MAX_PLAYERS) {
if( IsPlayerConnected(x) && GetPlayerState(x) == PLAYER_STATE_SPECTATING &&
gVigiladoID[x] == playerid && gVigiladoType[x] == ADMIN_SPEC_TYPE_PLAYER )
{
SetPlayerInterior(x,newinteriorid);
}
x++;
}
}
public OnPlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
if(AccountInfo[playerid][aLogged] == 1)
{
new string3[128];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
new ip[20];
GetPlayerIp(playerid,ip,sizeof(ip));
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[128];
format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var);
format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
format(var, 128, "Admin=%d\n", AccountInfo[playerid][aAdmin]);fwrite(hFile, var);
format(var, 128, "Muertes=%d\n", AccountInfo[playerid][aMuertes]);fwrite(hFile, var);
format(var, 128, "Asesinatos=%d\n", AccountInfo[playerid][aAsesinatos]);fwrite(hFile, var);
format(var, 128, "Dinero=%d\n",GetPlayerMoney(playerid));fwrite(hFile, var);
format(var, 128, "Carcel=%d\n", AccountInfo[playerid][aCarcel]);fwrite(hFile, var);
format(var, 128, "TiempoCarcel=%d\n", AccountInfo[playerid][aTiempoCarcel]);fwrite(hFile, var);
format(var, 128, "Bloqueado=%d\n", AccountInfo[playerid][aBloqueado]);fwrite(hFile, var);
format(var, 128, "Silencio=%d\n", AccountInfo[playerid][aSilencio]);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}
public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
{
if (response == 1)
{
switch ( dialogid )
{
case 1 :
{
switch ( listitem )
{
case 0 : ShowPlayerDialog( playerid, 2, DIALOG_STYLE_LIST, "Cuerpo a cuerpo", "Puсo americano\nPalo de golf\nPorra de policia\nCuchillo\nBate de beisboll\nPala\nPalo de billar\nKatana\nMotosierra\nConsolador rosa\nMini consolador blanco\nConsolador blanco\nMini consolador negro\nRamo de flores\nBaston\nAtras", "Aceptar", "Cancelar" );
case 1 : ShowPlayerDialog( playerid, 3, DIALOG_STYLE_LIST, "Granadas", "Granada\nGranada de humo\nCoctel molotov\nAtras", "Aceptar", "Cancelar" );
case 2 : ShowPlayerDialog( playerid, 4, DIALOG_STYLE_LIST, "Pistolas", "9MM\nPistola con silenciador\nDesert eagle\nAtras", "Aceptar", "Cancelar" );
case 3 : ShowPlayerDialog( playerid, 5, DIALOG_STYLE_LIST, "Escopetas", "Escopeta\nEscopeta recortada\nSPAZ\nAtras", "Aceptar", "Cancelar" );
case 4 : ShowPlayerDialog( playerid, 6, DIALOG_STYLE_LIST, "Fusiles", "UZI\nMP5\nAK47\nM4\nTEC9\nRifle de caza\nFrancotirador\nAtras", "Aceptar", "Cancelar" );
case 5 : ShowPlayerDialog( playerid, 7, DIALOG_STYLE_LIST, "Armas pesadas", "Lanzamisiles\nLanzagranadas\nLanzallamas\nMinigun\nAtras", "Aceptar", "Cancelar" );
case 6 : ShowPlayerDialog( playerid, 8, DIALOG_STYLE_LIST, "Explosivos", "C4 explosivo\nDetonador\nAtras", "Aceptar", "Cancelar" );
case 7 : ShowPlayerDialog( playerid, 9, DIALOG_STYLE_LIST, "Accesorios", "Spray\nExtintor\nCamara\nVisor nocturno\nVisor termico\nParacaidas\nAtras", "Aceptar", "Cancelar" );
}
}
case 2 :
{
if ( listitem == 0 )
{
GivePlayerWeapon(playerid, 1 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Puсo americano!");
}
if ( listitem == 1 )
{
GivePlayerWeapon(playerid, 2 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Palo de golf!");
}
if ( listitem == 2 )
{
GivePlayerWeapon(playerid, 3 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Porra de policia!");
}
if ( listitem == 3 )
{
GivePlayerWeapon(playerid, 4 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Cuchillo!");
}
if ( listitem == 4 )
{
GivePlayerWeapon(playerid, 5 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Bate de beisboll!");
}
if ( listitem == 5 )
{
GivePlayerWeapon(playerid, 6 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Pala!");
}
if ( listitem == 6 )
{
GivePlayerWeapon(playerid, 7 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Palo de billar!");
}
if ( listitem == 7 )
{
GivePlayerWeapon(playerid, 8 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Katana!");
}
if ( listitem == 8 )
{
GivePlayerWeapon(playerid, 9 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Motosierra!");
}
if ( listitem == 9 )
{
GivePlayerWeapon(playerid, 10 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Consolador rosa!");
}
if ( listitem == 10 )
{
GivePlayerWeapon(playerid, 11 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Mini consolador blanco!");
}
if ( listitem == 11 )
{
GivePlayerWeapon(playerid, 12 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Consolador blanco!");
}
if ( listitem == 12 )
{
GivePlayerWeapon(playerid, 13 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Mini consolador negro!");
}
if ( listitem == 13 )
{
GivePlayerWeapon(playerid, 14 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Ramo de flores!");
}
if ( listitem == 14 )
{
GivePlayerWeapon(playerid, 15 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Baston!");
}
if ( listitem == 15 )
{
ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
}
}
case 3 :
{
if ( listitem == 0 )
{
GivePlayerWeapon(playerid, 16 , 100);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Granada!");
}
if ( listitem == 1 )
{
GivePlayerWeapon(playerid, 17 , 100);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Granada de humo!");
}
if ( listitem == 2 )
{
GivePlayerWeapon(playerid, 18 , 100);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Coctel molotov!");
}
if ( listitem == 3 )
{
ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
}
}
case 4 :
{
if ( listitem == 0 )
{
GivePlayerWeapon(playerid, 22 , 1000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su 9MM!");
}
if ( listitem == 1 )
{
GivePlayerWeapon(playerid, 23 , 1000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Pistola con silenciador!");
}
if ( listitem == 2 )
{
GivePlayerWeapon(playerid, 24 , 1000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Desert eagle!");
}
if ( listitem == 3 )
{
ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
}
}
case 5 :
{
if ( listitem == 0 )
{
GivePlayerWeapon(playerid, 25 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Escopeta!");
}
if ( listitem == 1 )
{
GivePlayerWeapon(playerid, 26 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Escopeta recortada!");
}
if ( listitem == 2 )
{
GivePlayerWeapon(playerid, 27 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su SPAZ!");
}
if ( listitem == 3 )
{
ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
}
}
case 6 :
{
if ( listitem == 0 )
{
GivePlayerWeapon(playerid, 28 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su UZI!");
}
if ( listitem == 1 )
{
GivePlayerWeapon(playerid, 29 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su MP5!");
}
if ( listitem == 2 )
{
GivePlayerWeapon(playerid, 30 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su AK47!");
}
if ( listitem == 3 )
{
GivePlayerWeapon(playerid, 31 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su M4!");
}
if ( listitem == 4 )
{
GivePlayerWeapon(playerid, 32 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su TEC9!");
}
if ( listitem == 5 )
{
GivePlayerWeapon(playerid, 33 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Rifle de caza!");
}
if ( listitem == 6 )
{
GivePlayerWeapon(playerid, 34 , 1000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Francotirador!");
}
if ( listitem == 7 )
{
ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
}
}
case 7 :
{
if ( listitem == 0 )
{
GivePlayerWeapon(playerid, 35 , 100);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Lanzamisiles!");
}
if ( listitem == 1 )
{
GivePlayerWeapon(playerid, 36 , 100);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Lanzagranadas!");
}
if ( listitem == 2 )
{
GivePlayerWeapon(playerid, 37 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Lanzallamas!");
}
if ( listitem == 3 )
{
GivePlayerWeapon(playerid, 38 , 9500);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Minigun!");
}
if ( listitem == 4 )
{
ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
}
}
case 8 :
{
if ( listitem == 0 )
{
GivePlayerWeapon(playerid, 39 , 100);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su C4 explosivo!");
}
if ( listitem == 1 )
{
GivePlayerWeapon(playerid, 40 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Detonador!");
}
if ( listitem == 2 )
{
ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
}
}
case 9 :
{
if ( listitem == 0 )
{
GivePlayerWeapon(playerid, 41 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Spray!");
}
if ( listitem == 1 )
{
GivePlayerWeapon(playerid, 42 , 5000);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Extintor!");
}
if ( listitem == 2 )
{
GivePlayerWeapon(playerid, 43 , 50);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Camara!");
}
if ( listitem == 3 )
{
GivePlayerWeapon(playerid, 44 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Visor nocturno!");
}
if ( listitem == 4 )
{
GivePlayerWeapon(playerid, 45 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Visor termico!");
}
if ( listitem == 5 )
{
GivePlayerWeapon(playerid, 46 , 1);
SendClientMessage(playerid, COLOR_AZUL, "Disfrute de su Paracaidas!");
}
if ( listitem == 6 )
{
ShowPlayerDialog( playerid, 1, DIALOG_STYLE_LIST, "Armas Disponibles", "Cuerpo a cuerpo\nGranadas\nPistolas\nEscopetas\nFusiles\nArmas pesadas\nExplosivos\nAccesorios", "Aceptar", "Cancelar" );
}
}
case 10 :
{
switch ( listitem )
{
case 0 : ShowPlayerDialog( playerid, 11, DIALOG_STYLE_LIST, "Aviones", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane\nAtras", "Aceptar", "Cancelar" );
case 1 : ShowPlayerDialog( playerid, 12, DIALOG_STYLE_LIST, "Helicopteros", "Cargobob\nHunter\nLeviathan\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow\nAtras", "Aceptar", "Cancelar" );
case 2 : ShowPlayerDialog( playerid, 13, DIALOG_STYLE_LIST, "Motos", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nQuad\nSanchez\nWayfarer\nAtras", "Aceptar", "Cancelar" );
case 3 : ShowPlayerDialog( playerid, 14, DIALOG_STYLE_LIST, "Convertibles", "Comet\nFeltzer\nStallion\nWindsor\nAtras", "Aceptar", "Cancelar" );
case 4 : ShowPlayerDialog( playerid, 15, DIALOG_STYLE_LIST, "Industriales", "Benson\nBobcat\nBurrito\nBoxville\nBoxburg\nCement Truck\nDFT-30\nFlatbed\nLinerunner\nMule\nNewsvan\nPacker\nPetrol Tanker\nPony\nRoadtrain\nRumpo\nSadler\nSadler Shit\nTopfun\nTractor\nTrashmaster\nUtility Van\nWalton\nYankee\nYosemite\nAtras", "Aceptar", "Cancelar" );
case 5 : ShowPlayerDialog( playerid, 16, DIALOG_STYLE_LIST, "Lowriders", "Blade\nBroadway\nRemington\nSavanna\nSlamvan\nTahoma\nTornado\nVoodoo\nAtras", "Aceptar", "Cancelar" );
case 6 : ShowPlayerDialog( playerid, 17, DIALOG_STYLE_LIST, "Todoterreno", "Bandito\nBF Injection\nDune\nHuntley\nLandstalker\nMesa\nMonster\nMonster A\nMonster B\nPatriot\nRancher A\nRancher B\nSandking\nAtras", "Aceptar", "Cancelar" );
case 7 : ShowPlayerDialog( playerid, 18, DIALOG_STYLE_LIST, "Servicio Publico", "Ambulance\nBarracks\nBus\nCabbie\nCoach\nCop Bike (HPV-1000)\nEnforcer\nFBI Rancher\nFBI Truck\nFiretruck\nFiretruck LA\nPolice Car (LSPD)\nPolice Car (LVPD)\nPolice Car (SFPD)\nRanger\nRhino\nS.W.A.T\nTaxi\nAtras", "Aceptar", "Cancelar" );
case 8 : ShowPlayerDialog( playerid, 19, DIALOG_STYLE_LIST, "Elegantes", "Admiral\nBloodring Banger\nBravura\nBuccaneer\nCadrona\nClover\nElegant\nElegy\nEmperor\nEsperanto\nFortune\nGlendale Shit\nGlendale\nGreenwood\nHermes\nIntruder\nMajestic\nManana\nMerit\nNebula\nOceanic\nPicador\nPremier\nPrevion\nPrimo\nSentinel\nStafford\nSultan\nSunrise\nTampa\nVincent\nVirgo\nWillard\nWashington\nAtras", "Aceptar", "Cancelar" );
case 9 : ShowPlayerDialog( playerid, 20, DIALOG_STYLE_LIST, "Deportivos", "Alpha\nBanshee\nBlista Compact\nBuffalo\nBullet\nCheetah\nClub\nEuros\nFlash\nHotring Racer\nHotring Racer A\nHotring Racer B\nInfernus\nJester\nPhoenix\nSabre\nSuper GT\nTurismo\nUranus\nZR-350\nAtras", "Aceptar", "Cancelar" );
case 10 : ShowPlayerDialog( playerid, 21, DIALOG_STYLE_LIST, "Vagones", "Moonbeam\nPerenniel\nRegina\nSolair\nStratum\nAtras", "Aceptar", "Cancelar" );
case 11 : ShowPlayerDialog( playerid, 22, DIALOG_STYLE_LIST, "Barcos", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic\nAtras", "Aceptar", "Cancelar" );
case 12 : ShowPlayerDialog( playerid, 23, DIALOG_STYLE_LIST, "Trailers", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nFreight Flat Trailer (Train)\nFreight Box Trailer (Train)\nPetrol Trailer\nStreak Trailer (Train)\nStairs Trailer\nUtility Trailer\nAtras", "Aceptar", "Cancelar" );
case 13 : ShowPlayerDialog( playerid, 24, DIALOG_STYLE_LIST, "Carros Unicos", "Baggage\nBrownstreak (Train)\nCaddy\nCamper\nCamper A\nCombine Harvester\nDozer\nDumper\nForklift\nFreight (Train)\nHotknife\nHustler\nHotdog\nKart\nMower\nMr Whoopee\nRomero\nSecuricar\nStretch\nSweeper\nTram\nTowtruck\nTug\nVortex\nAtras", "Aceptar", "Cancelar" );
case 14 : ShowPlayerDialog( playerid, 25, DIALOG_STYLE_LIST, "Radio Control", "RC Bandit\nRC Baron\nRC Raider\nRC Goblin\nRC Tiger\nRC Cam\nAtras", "Aceptar", "Cancelar" );
}
}
case 11 :
{
if ( listitem > 10 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 12 :
{
if ( listitem > 8 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 548, 425, 417, 487, 488, 497, 563, 447, 469 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 13 :
{
if ( listitem > 12 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 471, 468, 586 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 14 :
{
if ( listitem > 3 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 480, 533, 439, 555 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 15 :
{
if ( listitem > 24 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 16 :
{
if ( listitem > 7 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 536, 575, 534, 567, 535, 566, 576, 412 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 17 :
{
if ( listitem > 12 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 495 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 18 :
{
if ( listitem > 17 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 598, 597, 599, 432, 601, 420 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 19 :
{
if ( listitem > 33 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 20 :
{
if ( listitem > 19 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 21 :
{
if ( listitem > 4 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 418, 404, 479, 458, 561 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 22 :
{
if ( listitem > 9 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 23 :
{
if ( listitem > 11 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 435, 450, 591, 606, 607, 610, 569, 590, 584, 570, 608, 611 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 24 :
{
if ( listitem > 23 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 485, 537, 457, 483, 508, 532, 486, 406, 530, 538, 434, 545, 588, 571, 572, 423, 442, 428, 409, 574, 449, 525, 583, 539 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 25 :
{
if ( listitem > 5 ) return ShowPlayerDialog( playerid, 10, DIALOG_STYLE_LIST, "Vehiculos Disponibles", "Aviones\nHelicopteros\nMotos\nConvertibles\nIndustriales\nLowriders\nTodoterreno\nServicio Publico\nElegantes\nDeportivos\nVagones\nBarcos\nTrailers\nCarros Unicos\nRadio Control", "Aceptar", "Cancelar" );
new
model_array[] = { 441, 464, 465, 501, 564, 594 };
return CreatePlayerVehicle( playerid, model_array[ listitem ] );
}
case 26 :
{
if(strlen(inputtext))
{
new player[MAX_PLAYER_NAME];
GetPlayerName(playerid, player, 50);
new string3[32];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
new ip[20];
GetPlayerIp(playerid,ip,sizeof(ip));
new File: hFile = fopen(string3, io_write);
AccountInfo[playerid][aMuertes] = 0;
AccountInfo[playerid][aAsesinatos] = 0;
if (hFile)
{
strmid(AccountInfo[playerid][aPassword], inputtext, 0, strlen(inputtext), 255);
new var[128];
format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var);
format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
format(var, 128, "Admin=%d\n", AccountInfo[playerid][aAdmin]);fwrite(hFile, var);
format(var, 128, "Muertes=%d\n", AccountInfo[playerid][aMuertes]);fwrite(hFile, var);
format(var, 128, "Asesinatos=%d\n", AccountInfo[playerid][aAsesinatos]);fwrite(hFile, var);
format(var, 128, "Dinero=%d\n", AccountInfo[playerid][aDinero]);fwrite(hFile, var);
format(var, 128, "Carcel=%d\n", AccountInfo[playerid][aCarcel]);fwrite(hFile, var);
format(var, 128, "TiempoCarcel=%d\n", AccountInfo[playerid][aTiempoCarcel]);fwrite(hFile, var);
format(var, 128, "Bloqueado=%d\n", AccountInfo[playerid][aBloqueado]);fwrite(hFile, var);
format(var, 128, "Silencio=%d\n", AccountInfo[playerid][aSilencio]);fwrite(hFile, var);
fclose(hFile);
}
printf("%s se ha registrado.",playername3);
SendClientMessage(playerid, COLOR_GREEN, "* Te has registrado. Ahora puedes jugar");
new girismsg[256];
format(girismsg,256,"Bienbenido a SA-FR\n\nGracias por preferirnos %s\n\nEscribe tu contraseсa:",playername3);
ShowPlayerDialog(playerid,27,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
register[playerid] = 0;
login[playerid] = 1;
}
else if(!strlen(inputtext))
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new kayitmsg[256];
format(kayitmsg,256,"Bienbenido a SA-FR\n\n%s Registrate si quieres jugar\n\nEscribe tu contraseсa:",name);
ShowPlayerDialog(playerid,26,DIALOG_STYLE_INPUT,"Registrar",kayitmsg,"Registrar","Salir");
register[playerid] = 1;
login[playerid] = 0;
}
}
case 27 :
{
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Password" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(AccountInfo[playerid][aPassword], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(AccountInfo[playerid][aPassword],inputtext, true ) == 0)
{
if(strlen(inputtext))
{
for(new p = 0; p < strlen(AccountInfo[playerid][aPassword]); p++)
{
inputtext[p] = '?';
}
AccountInfo[playerid][aLogged] = 1;
register[playerid] = 0;
login[playerid] = 0;
printf("%s Ha logeado.",playername2);
format(string2, sizeof(string2), "%s Se ha unido al servidor", playername2);
SendClientMessageToAll(COLOR_WHITE, string2);
new key[ 256 ] , val[ 256 ];
new Data[256];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Admin" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aAdmin] = strval( val ); }
if( strcmp( key , "Muertes" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aMuertes] = strval( val ); }
if( strcmp( key , "Asesinatos" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aAsesinatos] = strval( val ); }
if( strcmp( key , "Dinero" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aDinero] = strval( val ); }
if( strcmp( key , "Carcel" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aCarcel] = strval( val ); }
if( strcmp( key , "TiempoCarcel" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aTiempoCarcel] = strval( val ); }
if( strcmp( key , "Bloqueado" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aBloqueado] = strval( val ); }
if( strcmp( key , "Silencio" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aSilencio] = strval( val ); }
}
fclose(UserFile);
GivePlayerMoney(playerid,AccountInfo[playerid][aDinero]);
SetPlayerScore(playerid,0 + AccountInfo[playerid][aAsesinatos]);
if (AccountInfo[playerid][aAdmin] > 0)
{
new string[256];
format(string,sizeof(string),"* Has logueado como admin nivel %d",AccountInfo[playerid][aAdmin]);
SendClientMessage(playerid,COLOR_ADMIN,string);
SetPlayerSkin(playerid,217);
TeleportPlayer(playerid,1265.4495,-2047.3251,59.2685);
}
if (AccountInfo[playerid][aCarcel] == 1)
{
SetPlayerInterior(playerid,6);
TeleportPlayer(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_ADMIN,"AdminMsg: Condena incompleta, Sigue tu condena");
}
}
} else {
if(strlen(inputtext))
{
new girismsg[256];
printf("%s Erro en su contraseсa.",playername2);
format(girismsg,256,"Contraseсa Incorrecta\n\nPor favor escribe tu contraseсa:");
ShowPlayerDialog(playerid,28,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
login[playerid] = 1;
register[playerid] = 0;
fclose(UserFile);
return 1;
}
}
if(!strlen(inputtext))
{
new girismsg[256];
printf("%s No puso su contraseсa.",playername2);
format(girismsg,256,"No escribiste tu contraseсa\n\nPor favor escribe tu contraseсa:");
ShowPlayerDialog(playerid,28,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
login[playerid] = 1;
register[playerid] = 0;
fclose(UserFile);
return 1;
}
}
}
case 28 :
{
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Password" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(AccountInfo[playerid][aPassword], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(AccountInfo[playerid][aPassword],inputtext, true ) == 0)
{
if(strlen(inputtext))
{
for(new p = 0; p < strlen(AccountInfo[playerid][aPassword]); p++)
{
inputtext[p] = '?';
}
AccountInfo[playerid][aLogged] = 1;
register[playerid] = 0;
login[playerid] = 0;
printf("%s Ha logeado.",playername2);
format(string2, sizeof(string2), "%s Se ha unido al servidor", playername2);
SendClientMessageToAll(COLOR_WHITE, string2);
new key[ 256 ] , val[ 256 ];
new Data[256];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Admin" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aAdmin] = strval( val ); }
if( strcmp( key , "Muertes" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aMuertes] = strval( val ); }
if( strcmp( key , "Asesinatos" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aAsesinatos] = strval( val ); }
if( strcmp( key , "Dinero" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aDinero] = strval( val ); }
if( strcmp( key , "Carcel" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aCarcel] = strval( val ); }
if( strcmp( key , "TiempoCarcel" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aTiempoCarcel] = strval( val ); }
if( strcmp( key , "Bloqueado" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aBloqueado] = strval( val ); }
if( strcmp( key , "Silencio" , true ) == 0 ) { val = ini_GetValue( Data ); AccountInfo[playerid][aSilencio] = strval( val ); }
}
fclose(UserFile);
GivePlayerMoney(playerid,AccountInfo[playerid][aDinero]);//da el dinero
SetPlayerScore(playerid,0 + AccountInfo[playerid][aAsesinatos]);//da la puntuacion igual a los asesinatos
if (AccountInfo[playerid][aAdmin] > 0)
{
new string[256];
format(string,sizeof(string),"* Has logueado como admin nivel %d",AccountInfo[playerid][aAdmin]);
SendClientMessage(playerid,COLOR_ADMIN,string);
SetPlayerSkin(playerid,217);
TeleportPlayer(playerid,1265.4495,-2047.3251,59.2685);
}
if (AccountInfo[playerid][aCarcel] == 1)
{
SetPlayerInterior(playerid,6);
TeleportPlayer(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid,COLOR_ADMIN,"AdminMsg: Condena incompleta, Sigue tu condena");
}
}
} else {
if(strlen(inputtext))
{
new girismsg[256];
printf("%s Erro en su contraseсa.",playername2);
format(girismsg,256,"Contraseсa Incorrecta\n\nPor favor escribe tu contraseсa:");
ShowPlayerDialog(playerid,28,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
login[playerid] = 1;
register[playerid] = 0;
fclose(UserFile);
return 1;
}
}
if(!strlen(inputtext))
{
new girismsg[256];
printf("%s No puso su contraseсa.",playername2);
format(girismsg,256,"No escribiste tu contraseсa\n\nPor favor escribe tu contraseсa:");
ShowPlayerDialog(playerid,28,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Salir");
login[playerid] = 1;
register[playerid] = 0;
fclose(UserFile);
return 1;
}
}
}
//climas
case 29 :
{
if(listitem == 0)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 0);
}
}
if(listitem == 1)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 8);
}
}
if(listitem == 2)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 9);
}
}
if(listitem == 3)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 11);
}
}
if(listitem == 4)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 16);
}
}
if(listitem == 5)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 19);
}
}
if(listitem == 6)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 20);
}
}
if(listitem == 7)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 21);
}
}
if(listitem == 8)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 22);
}
}
if(listitem == 9)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 500);
}
}
if(listitem == 10)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 62);
}
}
if(listitem == 11)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 86);
}
}
if(listitem == 12)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 91);
}
}
if(listitem == 13)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 72);
}
}
if(listitem == 14)
{
for(new player=0; player<MAX_PLAYERS; player++)
{
SetPlayerWeather(playerid, 75);
}
}
}
}
} else {//si no responde al logueo
switch ( dialogid )
{
case 26 :
{
SendClientMessage(playerid, COLOR_GREEN, "* Has decidido no registrarte");
SendClientMessage(playerid, COLOR_GREEN, "* No se guardaran tu progresos");
return 1;
}
case 27 :
{
SendClientMessage(playerid, COLOR_GREEN, "* Has decidido no logear");
SendClientMessage(playerid, COLOR_GREEN, "* No se guardaran tu progresos");
return 1;
}
case 28 :
{
SendClientMessage(playerid, COLOR_GREEN, "* Has decidido no logear");
SendClientMessage(playerid, COLOR_GREEN, "* No se guardaran tu progresos");
return 1;
}
}
}
return 0;
}
public AdminChat(color,const string[],level)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if (AccountInfo[i][aAdmin] >= level)
{
SendClientMessage(i, color, string);
}
}
}
return 1;
}
public Segundo()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(AccountInfo[i][aCarcel] == 1)
{
if(AccountInfo[i][aTiempoCarcel] > 0)
{
AccountInfo[i][aTiempoCarcel]--;
}
if(AccountInfo[i][aTiempoCarcel] <= 0)
{
AccountInfo[i][aCarcel] = 0;
AccountInfo[i][aTiempoCarcel] = 0;
AccountInfo[i][aBloqueado] = 0;
SetPlayerInterior(i, 6);
SetPlayerPos(i,246.8439,70.0776,1003.6406);
SendClientMessage(i,COLOR_ADMIN,"AdminMsg: Has Sido liverado.");
SendClientMessage(i,COLOR_ADMIN,"AdminMsg: Piensalo dos veses antes de romper las reglas.");
GameTextForPlayer(i, "~g~Libre~n~~w~Se un buen ciudadano", 5000, 1);
}
}
}
}
}
public cprivado(carid)
{
if((carid >= 1 && carid <= 26)/* || (carid >= 112 && carid <= 130) || (carid >= 262 && carid <= 267)*/)//ahi esta por si quieren poner mas carros para dmins
{
return 1;
}
return 0;
}
//los carros privados de admin
MessageForDriver(playerid)
{
new vid = GetPlayerVehicleID(playerid);
if(cprivado(vid))
{
if(AccountInfo[playerid][aAdmin] > 0)
{
SendClientMessage(playerid,COLOR_WHITE,"* Alarma antirrobo encendida.");
SendClientMessage(playerid,COLOR_WHITE,"* Conduce con cuidado.");
} else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,COLOR_WHITE,"* Este vehiculo es propiedad de los admin.");
SendClientMessage(playerid,COLOR_WHITE,"* Usted No tiene las llaves de este vehiculo.");
}
}
return 1;
}
//crear carro
CreatePlayerVehicle( playerid, modelid )
{
new
vehicle,
Float:x,
Float:y,
Float:z,
Float:angle;
new color1=random(126);
new color2=random(126);
new string[256];
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,angle);
vehicle = CreateVehicle( modelid, (x + 2), (y + 2), (z + 0.5), angle, color1, color2, 300);
LinkVehicleToInterior( vehicle, GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( vehicle, GetPlayerVirtualWorld( playerid ) );
format(string,sizeof(string),"Has spawneado un %s [Modelo %d] color [%d,%d]",Veiculos[GetVehicleModel(vehicle)-400],modelid,color1,color2);
SendClientMessage(playerid,COLOR_WHITE,string);
return 1;
}
//stock
stock ini_GetKey( line[] )
{
new keyRes[256];
keyRes[0] = 0;
if ( strfind( line , "=" , true ) == -1 ) return keyRes;
strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
return keyRes;
}
stock ini_GetValue( line[] )
{
new valRes[256];
valRes[0]=0;
if ( strfind( line , "=" , true ) == -1 ) return valRes;
strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
return valRes;
}
stock TeleportPlayer(playerid, Float:x,Float:y,Float:z)
{
new cartype = GetPlayerVehicleID(playerid);
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SetPlayerPos(playerid,x,y,z);
}
else if(IsPlayerInVehicle(playerid, cartype) == 1)
{
SetVehiclePos(cartype,x,y,z);
}
else
{
SetPlayerPos(playerid,x,y,z);
}
}
stock strrest(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[128];
while ((index < length) && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
bueno tambien quiero quitar todo lo q no sea necesario para el perfecto funcionamiento admi
1° No hagas doble post, edita el primero.
[code] [ /code] ni [quote] [ /quote]. Se me hace IMPOSIBLE leer el cуdigo como lo pusiste.
Para cambiar el nivel que un admin necesita para usar un comando, necesitas cambiar esto:
Veras que tiene muchas faltas de ortografнa, corrigelas, y si necesitas algo mбs decirnos, veo que Alejandro te ayudo bien.
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(17 2) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(18 0) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(84 0) : error 017: undefined symbol "SetPlayerChatBubble"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(11 39) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(11 45) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(11 74) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 59) : warning 235: public function lacks forward declaration (symbol "OnDialogResponse")
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 69) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 70) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 71) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 72) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 73) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 74) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 75) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(13 76) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(14 5
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(14 80) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(15 02) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(15 24) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(15 66) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(15 93) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 10) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 47) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 54) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 55) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 56) : error 017: undefined symbol "ShowPlayerDialog"
C:\Documents and Settings\Geek Man\Escritorio\SERVIDOR\filterscripts\admin.pwn(16 57) : error 017: undefined symbol "ShowPlayerDialog"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase