Posts: 328
Threads: 79
Joined: Jan 2011
I've always fascinated by de-sync of many mmorpgs , Why is it very hard to programm perfect sync? just to know
Posts: 328
Threads: 79
Joined: Jan 2011
So it cant be programmed like get everyones ping and ....
Posts: 2,265
Threads: 80
Joined: Jul 2008
Reputation:
0
The more sync the more lag as the server is constantly being contacted and replying to users, well I assume that's the case I'm not an expert on it.
Posts: 328
Threads: 79
Joined: Jan 2011
@Norn yah, I thought about the same
Posts: 1,317
Threads: 23
Joined: Feb 2010
Reputation:
0
SA-MP is designed to be light-weight, allowing servers to be run on low spec machines, same with the client. If you look at the resources it needs (depending on the gamemode, and running plugins) its fair to say, the samp team has done a great job when it comes to sync.
Posts: 328
Threads: 79
Joined: Jan 2011
Yeah they did! Nice thing it even works on a shitty network that i have.