Sync -
Swiftz - 16.05.2011
I've always fascinated by de-sync of many mmorpgs , Why is it very hard to programm perfect sync? just to know
Re: Sync -
Mrkrabz - 16.05.2011
Ping.
Re: Sync -
Swiftz - 16.05.2011
So it cant be programmed like get everyones ping and ....
Re: Sync -
Norn - 16.05.2011
The more sync the more lag as the server is constantly being contacted and replying to users, well I assume that's the case I'm not an expert on it.
Re: Sync -
Swiftz - 16.05.2011
@Norn yah, I thought about the same
Re: Sync -
playbox12 - 16.05.2011
SA-MP is designed to be light-weight, allowing servers to be run on low spec machines, same with the client. If you look at the resources it needs (depending on the gamemode, and running plugins) its fair to say, the samp team has done a great job when it comes to sync.
Re: Sync -
Norn - 16.05.2011
Quote:
Originally Posted by playbox12
SA-MP is designed to be light-weight, allowing servers to be run on low spec machines, same with the client. If you look at the resources it needs (depending on the gamemode, and running plugins) its fair to say, the samp team has done a great job when it comes to sync.
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Sync is excellent compared to the old days, I see no issue with it.
They've done a great job indeed.
Re: Sync -
Swiftz - 16.05.2011
Yeah they did! Nice thing it even works on a shitty network that i have.