Stay within the world boundaries Do
#1

Stay within the world boundaries Deatmatch and Spawn Rondom be done how hep wants to

*DeathMatch do give



new Float:RandomSpawns[2][3] = {
{-781.33087158,2097.13061523,75.20702362},
{-651.74212646,2102.49072266,75.13509369}
};
-----------------------------------------------
if(strcmp(cmdtext, "/dm", true) == 0)
{

new rand = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[rand][0], RandomSpawns[rand][1], RandomSpawns[rand][2]);
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#2

SetPlayerWorldBounds(playerid, -502,1487, -887,5186, 2183,763, 1891,816);
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#3

Quote:
Originally Posted by KyleSmith
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SetPlayerWorldBounds(playerid, -502,1487, -887,5186, 2183,763, 1891,816);
it which publice which borders fled player automatically kıck got to ?
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