09.03.2011, 20:20
Stay within the world boundaries Deatmatch and Spawn Rondom be done how hep wants to
*DeathMatch do give

new Float:RandomSpawns[2][3] = {
{-781.33087158,2097.13061523,75.20702362},
{-651.74212646,2102.49072266,75.13509369}
};
-----------------------------------------------
if(strcmp(cmdtext, "/dm", true) == 0)
{
new rand = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[rand][0], RandomSpawns[rand][1], RandomSpawns[rand][2]);
*DeathMatch do give

new Float:RandomSpawns[2][3] = {
{-781.33087158,2097.13061523,75.20702362},
{-651.74212646,2102.49072266,75.13509369}
};
-----------------------------------------------
if(strcmp(cmdtext, "/dm", true) == 0)
{
new rand = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[rand][0], RandomSpawns[rand][1], RandomSpawns[rand][2]);


