Код:
/* ChriZ - Serdar BAYRAK*/
#define COLOR_GREEN 0x9EC73DAA
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Weapon system fulled - active");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Weapon system fulled - active");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/weapon", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Weapon Menu", "Golf Club\nNite Stick\nKnife\nShovel\nKatana\nChainsaw\nCane\nGrenade\nTear Gas\nShotgun\nMP5\nM4\nTec9\nRocket Launcher\nSpreycan\nFire Exhinguisher\nCamera\nParachute", "Okay", "Cancel");
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
switch(listitem)
{
case 0:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}Golf Club{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_GOLFCLUB, 100);
GivePlayerMoney(playerid, -100);
}
case 1:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}Nite Stick{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_NITESTICK, 100);
GivePlayerMoney(playerid, -100);
}
case 2:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}knife{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_KNIFE, 100);
GivePlayerMoney(playerid, -100);
}
case 3:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}shovel{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_SHOVEL, 100);
GivePlayerMoney(playerid, -100);
}
case 4:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}katana{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_KATANA, 100);
GivePlayerMoney(playerid, -100);
}
case 5:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}chainsaw{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_CHAINSAW, 100);
GivePlayerMoney(playerid, -100);
}
case 6:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}cane{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_CANE, 100);
GivePlayerMoney(playerid, -100);
}
case 7:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}grenade{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_GRENADE, 100);
GivePlayerMoney(playerid, -100);
}
case 8:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}tear gas{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_TEARGAS, 100);
GivePlayerMoney(playerid, -100);
}
case 9:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}shotgun{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_SHOTGUN, 100);
GivePlayerMoney(playerid, -100);
}
case 10:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}mp5{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_MP5, 100);
GivePlayerMoney(playerid, -100);
}
case 11:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}m4{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_M4, 100);
GivePlayerMoney(playerid, -100);
}
case 12:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}tec9{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_TEC9, 100);
GivePlayerMoney(playerid, -100);
}
case 13:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}rocket launcher{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_ROCKETLAUNCHER, 100);
GivePlayerMoney(playerid, -100);
}
case 14:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}spreycan{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_SPRAYCAN, 100);
GivePlayerMoney(playerid, -100);
}
case 15:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}fire exhinguisher{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_FIREEXTINGUISHER, 100);
GivePlayerMoney(playerid, -100);
}
case 16:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}camera{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_CAMERA, 100);
GivePlayerMoney(playerid, -100);
}
case 17:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}parachute{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_PARACHUTE, 100);
GivePlayerMoney(playerid, -100);
}
}
}
return 1;
}