


#pragma tabsize 0
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PREFACE
I started a new pawn on a forum. Dialog about the running and wanted to do FS. I wanted to share with you so are the first fs. Bug may have warning. Do not make unnecessary comments. SCREENSHOTS ![]() ![]() ![]() DOWNLOAD http://s2.dosya.tc/download/MqvlAZ/weaponmenu.rar.html Add To Remove Warning per mode. Код:
#pragma tabsize 0 ![]() |
case 0 :
{
if ( GetPlayerMoney( playerid ) < 300 )
return SendClientMessage( playerid, -1, "Not enough money." );
GivePlayerWeapon( playerid, 7, 1 );
GivePlayerMoney( playerid, - 300 );
}
/* ChriZ - Serdar BAYRAK*/
#define COLOR_GREEN 0x9EC73DAA
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Weapon system fulled - active");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Weapon system fulled - active");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/weapon", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Weapon Menu", "Golf Club\nNite Stick\nKnife\nShovel\nKatana\nChainsaw\nCane\nGrenade\nTear Gas\nShotgun\nMP5\nM4\nTec9\nRocket Launcher\nSpreycan\nFire Exhinguisher\nCamera\nParachute", "Okay", "Cancel");
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
switch(listitem)
{
case 0:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}Golf Club{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_GOLFCLUB, 100);
GivePlayerMoney(playerid, -100);
}
case 1:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}Nite Stick{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_NITESTICK, 100);
GivePlayerMoney(playerid, -100);
}
case 2:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}knife{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_KNIFE, 100);
GivePlayerMoney(playerid, -100);
}
case 3:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}shovel{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_SHOVEL, 100);
GivePlayerMoney(playerid, -100);
}
case 4:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}katana{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_KATANA, 100);
GivePlayerMoney(playerid, -100);
}
case 5:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}chainsaw{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_CHAINSAW, 100);
GivePlayerMoney(playerid, -100);
}
case 6:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}cane{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_CANE, 100);
GivePlayerMoney(playerid, -100);
}
case 7:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}grenade{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_GRENADE, 100);
GivePlayerMoney(playerid, -100);
}
case 8:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}tear gas{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_TEARGAS, 100);
GivePlayerMoney(playerid, -100);
}
case 9:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}shotgun{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_SHOTGUN, 100);
GivePlayerMoney(playerid, -100);
}
case 10:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}mp5{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_MP5, 100);
GivePlayerMoney(playerid, -100);
}
case 11:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}m4{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_M4, 100);
GivePlayerMoney(playerid, -100);
}
case 12:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}tec9{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_TEC9, 100);
GivePlayerMoney(playerid, -100);
}
case 13:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}rocket launcher{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_ROCKETLAUNCHER, 100);
GivePlayerMoney(playerid, -100);
}
case 14:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}spreycan{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_SPRAYCAN, 100);
GivePlayerMoney(playerid, -100);
}
case 15:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}fire exhinguisher{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_FIREEXTINGUISHER, 100);
GivePlayerMoney(playerid, -100);
}
case 16:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}camera{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_CAMERA, 100);
GivePlayerMoney(playerid, -100);
}
case 17:
{
SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}parachute{FFFFFF} and purchased.");
GivePlayerWeapon(playerid,WEAPON_PARACHUTE, 100);
GivePlayerMoney(playerid, -100);
}
}
}
return 1;
}
C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(225) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(231) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(237) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(243) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(249) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(255) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(261) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(267) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(273) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(279) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(285) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(291) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(297) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(303) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(309) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(315) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(321) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(327) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 18 Warnings.