#pragma tabsize 0
PREFACE
I started a new pawn on a forum. Dialog about the running and wanted to do FS. I wanted to share with you so are the first fs. Bug may have warning. Do not make unnecessary comments. SCREENSHOTS ![]() ![]() ![]() DOWNLOAD http://s2.dosya.tc/download/MqvlAZ/weaponmenu.rar.html Add To Remove Warning per mode. Код:
#pragma tabsize 0 ![]() |
case 0 :
{
if ( GetPlayerMoney( playerid ) < 300 )
return SendClientMessage( playerid, -1, "Not enough money." );
GivePlayerWeapon( playerid, 7, 1 );
GivePlayerMoney( playerid, - 300 );
}
/* ChriZ - Serdar BAYRAK*/ #define COLOR_GREEN 0x9EC73DAA #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Weapon system fulled - active"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Weapon system fulled - active"); print("----------------------------------\n"); } #endif public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/weapon", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Weapon Menu", "Golf Club\nNite Stick\nKnife\nShovel\nKatana\nChainsaw\nCane\nGrenade\nTear Gas\nShotgun\nMP5\nM4\nTec9\nRocket Launcher\nSpreycan\nFire Exhinguisher\nCamera\nParachute", "Okay", "Cancel"); } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 1) { switch(listitem) { case 0: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}Golf Club{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_GOLFCLUB, 100); GivePlayerMoney(playerid, -100); } case 1: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}Nite Stick{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_NITESTICK, 100); GivePlayerMoney(playerid, -100); } case 2: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}knife{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_KNIFE, 100); GivePlayerMoney(playerid, -100); } case 3: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}shovel{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_SHOVEL, 100); GivePlayerMoney(playerid, -100); } case 4: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}katana{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_KATANA, 100); GivePlayerMoney(playerid, -100); } case 5: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}chainsaw{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_CHAINSAW, 100); GivePlayerMoney(playerid, -100); } case 6: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}cane{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_CANE, 100); GivePlayerMoney(playerid, -100); } case 7: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}grenade{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_GRENADE, 100); GivePlayerMoney(playerid, -100); } case 8: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}tear gas{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_TEARGAS, 100); GivePlayerMoney(playerid, -100); } case 9: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}shotgun{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_SHOTGUN, 100); GivePlayerMoney(playerid, -100); } case 10: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}mp5{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_MP5, 100); GivePlayerMoney(playerid, -100); } case 11: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}m4{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_M4, 100); GivePlayerMoney(playerid, -100); } case 12: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}tec9{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_TEC9, 100); GivePlayerMoney(playerid, -100); } case 13: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}rocket launcher{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_ROCKETLAUNCHER, 100); GivePlayerMoney(playerid, -100); } case 14: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}spreycan{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_SPRAYCAN, 100); GivePlayerMoney(playerid, -100); } case 15: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}fire exhinguisher{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_FIREEXTINGUISHER, 100); GivePlayerMoney(playerid, -100); } case 16: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}camera{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_CAMERA, 100); GivePlayerMoney(playerid, -100); } case 17: { SendClientMessage(playerid, COLOR_GREEN,"{6EF83C}INFORMATION{FFFFFF}: 100$ giving {F81414}parachute{FFFFFF} and purchased."); GivePlayerWeapon(playerid,WEAPON_PARACHUTE, 100); GivePlayerMoney(playerid, -100); } } } return 1; }
C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(225) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(231) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(237) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(243) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(249) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(255) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(261) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(267) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(273) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(279) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(285) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(291) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(297) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(303) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(309) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(315) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(321) : warning 217: loose indentation C:\Users\Owner\Documents\Los Angeles GANSTAS\new server - Copy\filterscripts\weaponmenu.pwn(327) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 18 Warnings.