Is that scriptable with pawn?
#1

I saw a cool script for MTA. It will add a magnet to the Leviathan.
http://community.mtasa.com/index.php...details&id=588

So my question is if that could work on samp and if it does how to do?
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#2

Sure it's possible, attach an object to the vehicle, but it's hardly scriptable.
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#3

Is there an invisible Object i could use?
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#4

well i know what im doing tomorrow then
im going make a script something like this AND probably put it on the forum.
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#5

Quote:
Originally Posted by park4bmx
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well i know what im doing tomorrow then
im going make a script something like this AND probably put it on the forum.
I would be greatful if you do it...
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#6

I'm also working on it now *lolz*
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#7

You can attach the magnet to the heli, and then o the closest car i think..
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#8

Nope doesn't work.
Attaching the magnet to the heli works perfectly
/imageshack/img716/6152/heli1.png
But attaching to both car and heli seems not to work
it will cause that:
/imageshack/img689/1789/heli2d.png
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#9

Quote:
Originally Posted by XoX
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Nope doesn't work.
Attaching the magnet to the heli works perfectly
/imageshack/img716/6152/heli1.png
But attaching to both car and heli seems not to work
it will cause that:
/imageshack/img689/1789/heli2d.png
You need to run a timer to update the position of the vehicle all the time.
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#10

@Ricop522 lmao on that one
@[03]Garsino i thought about updating the the object position of the magnet with the coords of the helicopter so i can also use MoveObject to move the magnet up and down (didn't work when using AttachObjectToVehicle).

Other question. I don't think theres a method to detect a empty car without a variable is it?
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