23.01.2011, 18:17
Hello,i need help,i want to add some lines to under gamemodeinit,i mean like when the gamemode loads,it will load houses from every player
Код:
if(PlayerInfo[playerid][pHouseAccepted] > 0) { print("/// CREATE HOUSE ///"); printf("PlayerID: %d", playerid); new hnametag[64]; new hloctag[64]; //pickup HousePickupIDTemp[playerid] = CreatePickup(1273,1,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]); printf("PickupID: %d", HousePickupIDTemp[playerid]); //nametag strmid(hnametag, PlayerInfo[playerid][pHouseTag], 0, strlen(PlayerInfo[playerid][pHouseTag]), 255); House3dTextID[playerid] = Create3DTextLabel(hnametag,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.88,20.0,0,1); printf("House3dTextID: %d", _:House3dTextID[playerid]); //owner new string[256]; format(string, sizeof(string),"Owner: %s", PlayerName(playerid)); HouseTextOwnerID[playerid] = Create3DTextLabel(string,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.74,20.0,0,1); strmid(PlayerInfo[playerid][pHouseOwnerTag], PlayerName(playerid), 0, strlen(PlayerName(playerid)), 255); printf("HouseTextOwnerID: %d", _:HouseTextOwnerID[playerid]); //location strmid(hloctag, PlayerInfo[playerid][pHouseLocTag], 0, strlen(PlayerInfo[playerid][pHouseLocTag]), 255); format(string, sizeof(string),"Location: %s", hloctag); HouseTextLocationID[playerid] = Create3DTextLabel(string,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.60,20.0,0,1); printf("HouseTextLocationID: %d", _:HouseTextLocationID[playerid]); //vehicle HouseVehicleIDTemp[playerid] = CreateVehicle(PlayerInfo[playerid][pHouseCarModel],PlayerInfo[playerid][pHouseCarX],PlayerInfo[playerid][pHouseCarY],PlayerInfo[playerid][pHouseCarZ],PlayerInfo[playerid][pHouseCarFacing],PlayerInfo[playerid][pHouseCarColor],PlayerInfo[playerid][pHouseCarColor2], 900); if(PlayerInfo[playerid][hVehLock] > 0) { LockCar(HouseVehicleIDTemp[playerid]); } printf("VehicleID: %d", HouseVehicleIDTemp[playerid]); print("/// CREATE HOUSE END ///"); } else { ClearHouseInfo(playerid); }