28.03.2014, 18:29
(
Последний раз редактировалось Classified; 02.04.2014 в 01:04.
Причина: The edit makes it easier to edit the mapping.
)
Hello SA-MP!
-------------------------------
This is my first post and first release on SA-MP,
So please bare in mind that i am kind of new to mapping!
But i wanted to give it a try and this is the result.
The pictures of the mapping:
-------------------------------








Additional Info:
-------------------------------
It's kind of hard to see in the pictures,
But i tried to make a ''secret'' area just behind the house.
It's hidden behind bushes and boxes that are piled up.
(In my opinion it worked out well, cause it can be hard to find.)
The garage door in the picture is not included, the garage has 2 small objects in it.
You can store almost every car in it since it's big inside.
Extra:
-------------------------------
If anyone decides to use this map, feel free to credit me.
If not, have fun with it anyway!
The code:
-------------------------------
Thanks for reading in advance.
-------------------------------
This is my first post and first release on SA-MP,
So please bare in mind that i am kind of new to mapping!
But i wanted to give it a try and this is the result.
The pictures of the mapping:
-------------------------------









Additional Info:
-------------------------------
It's kind of hard to see in the pictures,
But i tried to make a ''secret'' area just behind the house.
It's hidden behind bushes and boxes that are piled up.
(In my opinion it worked out well, cause it can be hard to find.)
The garage door in the picture is not included, the garage has 2 small objects in it.
You can store almost every car in it since it's big inside.
Extra:
-------------------------------
If anyone decides to use this map, feel free to credit me.
If not, have fun with it anyway!
The code:
-------------------------------
pawn Код:
CreateDynamicObject(13681,1319.3000000,-884.9000000,43.3000000,0.0000000,0.0000000,0.5000000);
CreateDynamicObject(17037,1330.0000000,-896.5000000,41.1000000,0.0000000,0.0000000,270.0000000);
CreateDynamicObject(8947,1322.0000000,-869.2000000,41.6000000,0.0000000,0.0000000,89.2500000);
CreateDynamicObject(2886,1334.2000000,-873.4000000,40.5000000,0.0000000,0.0000000,90.0000000);
CreateDynamicObject(3626,1306.4000000,-871.9000000,40.1000000,0.0000000,0.0000000,90.0000000);
CreateDynamicObject(11472,1302.0000000,-866.7000000,38.7000000,0.0000000,0.0000000,270.0000000);
CreateDynamicObject(2991,1306.2000000,-865.0000000,39.2000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2991,1306.2000000,-865.0000000,40.4000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2991,1306.2000000,-865.0000000,41.6000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2991,1307.8000000,-865.0000000,41.6000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(647,1308.4000000,-863.6000000,39.4000000,0.0000000,0.0000000,264.0000000);
CreateDynamicObject(647,1308.4000000,-863.5996000,39.4000000,0.0000000,0.0000000,263.9960000);
CreateDynamicObject(647,1308.4000000,-863.6000000,40.2000000,0.0000000,0.0000000,263.9960000);
CreateDynamicObject(647,1308.8000000,-863.9000000,40.2000000,0.0000000,0.0000000,263.9960000);
CreateDynamicObject(2567,1311.4000000,-864.7000000,40.5000000,0.0000000,0.0000000,268.0000000);
CreateDynamicObject(2567,1311.2000000,-873.3000000,40.5000000,0.0000000,0.0000000,267.9950000);
CreateDynamicObject(1215,1334.4000000,-873.2000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1334.5000000,-865.6000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1334.2000000,-915.1000000,35.8000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1342.7000000,-918.6000000,35.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1311.3000000,-911.0000000,38.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1320.1000000,-911.7000000,37.2000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1311.0000000,-901.4000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1320.5000000,-901.4000000,39.1000000,0.0000000,0.0000000,0.0000000);
// Drugs Packages are ID 1575 Remove those if you don't want them! :)
CreateDynamicObject(1575,1307.6000000,-871.1000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,38.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,39.3000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,39.5000000,0.0000000,0.0000000,0.0000000);
// -------------------
CreateDynamicObject(1310,1304.7000000,-867.8000000,39.8000000,0.0000000,0.0000000,0.0000000);
// The money bags are ID 1550
CreateDynamicObject(1550,1307.6000000,-876.0000000,39.3000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1550,1305.2000000,-867.8000000,39.3000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1550,1305.7000000,-867.8000000,39.3000000,0.0000000,0.0000000,0.0000000);
// -------------------
CreateDynamicObject(2509,1306.9000000,-867.6000000,40.1000000,0.0000000,0.0000000,0.0000000);
// The weapon are IDs are 353, 355, 348, 349 and 339
CreateDynamicObject(353,1306.4000000,-867.7000000,40.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(353,1307.0000000,-867.7000000,40.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(355,1306.6000000,-867.7000000,40.4000000,0.0000000,0.0000000,3.2500000);
CreateDynamicObject(349,1306.6000000,-867.7000000,40.0000000,0.0000000,0.0000000,4.7500000);
CreateDynamicObject(348,1306.3000000,-867.7000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(348,1306.7000000,-867.7000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(348,1307.1000000,-867.7000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(339,1306.6000000,-867.7000000,39.5000000,0.0000000,90.0000000,2.0000000);
CreateDynamicObject(2173,1307.4000000,-870.8000000,38.9000000,0.0000000,0.0000000,180.2500000);
CreateDynamicObject(1714,1306.9000000,-869.6000000,38.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1210,1304.6000000,-868.1000000,39.0000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2044,1306.2000000,-867.9000000,38.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1703,1306.8000000,-875.6000000,38.9000000,0.0000000,0.0000000,180.7500000);
CreateDynamicObject(1492,1308.0000000,-875.0000000,38.9000000,0.0000000,0.0000000,89.7500000);
RemoveBuildingForPlayer(playerid, 5762, 1315.366943, -887.468688, 41.703128, 23.706340);
RemoveBuildingForPlayer(playerid, 1522, 1315.652954, -897.182495, 40.156520, 3.456696);